From 5742ce30ee4fdefc00b4a224f6b932aba0e087ff Mon Sep 17 00:00:00 2001 From: Vexatos Date: Sun, 13 Jul 2014 05:37:52 -0700 Subject: [PATCH] Updated ComputerCraft (markdown) --- ComputerCraft.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/ComputerCraft.md b/ComputerCraft.md index 0e1ed57..9cb2f0f 100644 --- a/ComputerCraft.md +++ b/ComputerCraft.md @@ -1,3 +1,10 @@ +[![](http://i.imgur.com/GKcszRV.png)](http://ocdoc.cil.li/) + +For those that don't like images: the wiki has moved to a new place, http://ocdoc.cil.li/. +*This wiki will no longer be updated.* + +**** + "So, it's kinda basically just ComputerCraft?" ============================================== Not as much as it may seem. I personally do feel that while yes, the mods share a lot of core concepts, the mods are still very different. And I prefer to stick with "different" over claiming one is better than the other. They target different people, who like to play their game in different ways. ComputerCraft invites you to experiment and gives you all the power you need to do whatever you possibly could with it. OpenComputers tries to regulate that power to fit and integrate better with other high tech mods, in the hopes of making it feel less out of place in a survival environment. The mods have different goals. ComputerCraft is a Swiss Army Knife. You get one block that can do anything. OpenComputers is a toolbox. You have to pick the right tool for the job - computers are modular. At least that is how I see it. I do realize however that some of the differences may not be apparent from the first impression, in particular when you're used to ComputerCraft. And if you cannot be conviced otherwise even after playing the mod for a bit, just think of it as healthy competition ;-)