mirror of
https://github.com/MightyPirates/OpenComputers.git
synced 2025-08-03 11:07:23 -04:00
Updated Home (markdown)
parent
1715be6c26
commit
73e77c7915
2
Home.md
2
Home.md
@ -14,7 +14,7 @@ Persistence
|
||||
|
||||
Programs will resume where they were stopped when the chunk with the computer they run on was unloaded and reloaded later. This is particularly useful for single player, servers where you can't spam chunk loaders and last but not least Redstone in Motion frames. OpenComputers achieves this by persisting the actual call stacks of all running coroutines. This is the reason OpenComputers cannot use a Java implementation of the Lua VM, since those all use Java threads as far I'm aware, which cannot be persisted. Therefore:
|
||||
|
||||
**Important**: OpenComputers requires a native library - the [Eris] library, specifically. This includes the official Lua VM implementation. However, *only the server* requires the library. Clients do not. All Lua code is executed purely on the server. Please also see [Dependencies](#dependencies).
|
||||
**Important**: OpenComputers requires a native library - the [Eris] library, specifically. This includes the official Lua VM implementation. However, *only the server* requires the library. Clients do not. All Lua code is executed purely on the server. Please also see [[Dependencies|Home#dependencies]].
|
||||
Currently the library is distributed with the mod for Windows and Linux (tested on Linux Mint). If you think you're capable of compiling it as a dynamic library for Mac OS, please get in touch.
|
||||
|
||||
Modularity
|
||||
|
Loading…
x
Reference in New Issue
Block a user