// // Created by marcelohdez on 10/22/22. // #pragma once #include struct InstanceCopyPrefs { public: bool allTrue() const; QString getSelectedFiltersAsRegex() const; QString getSelectedFiltersAsRegex(const QStringList& additionalFilters) const; // Getters bool isCopySavesEnabled() const; bool isKeepPlaytimeEnabled() const; bool isCopyGameOptionsEnabled() const; bool isCopyResourcePacksEnabled() const; bool isCopyShaderPacksEnabled() const; bool isCopyServersEnabled() const; bool isCopyModsEnabled() const; bool isCopyScreenshotsEnabled() const; bool isUseSymLinksEnabled() const; bool isLinkRecursivelyEnabled() const; bool isUseHardLinksEnabled() const; bool isDontLinkSavesEnabled() const; bool isUseCloneEnabled() const; // Setters void enableCopySaves(bool b); void enableKeepPlaytime(bool b); void enableCopyGameOptions(bool b); void enableCopyResourcePacks(bool b); void enableCopyShaderPacks(bool b); void enableCopyServers(bool b); void enableCopyMods(bool b); void enableCopyScreenshots(bool b); void enableUseSymLinks(bool b); void enableLinkRecursively(bool b); void enableUseHardLinks(bool b); void enableDontLinkSaves(bool b); void enableUseClone(bool b); protected: // data bool copySaves = true; bool keepPlaytime = true; bool copyGameOptions = true; bool copyResourcePacks = true; bool copyShaderPacks = true; bool copyServers = true; bool copyMods = true; bool copyScreenshots = true; bool useSymLinks = false; bool linkRecursively = false; bool useHardLinks = false; bool dontLinkSaves = false; bool useClone = false; };