PrismLauncher/launcher/minecraft/mod/ResourcePackFolderModel.h
TheKodeToad 29d73a474f
Reduce usage of [[nodiscard]] attributes
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
2025-07-07 20:56:29 +01:00

26 lines
971 B
C++

#pragma once
#include "ResourceFolderModel.h"
#include "ResourcePack.h"
class ResourcePackFolderModel : public ResourceFolderModel {
Q_OBJECT
public:
enum Columns { ActiveColumn = 0, ImageColumn, NameColumn, PackFormatColumn, DateColumn, ProviderColumn, SizeColumn, NUM_COLUMNS };
explicit ResourcePackFolderModel(const QDir& dir, BaseInstance* instance, bool is_indexed, bool create_dir, QObject* parent = nullptr);
QString id() const override { return "resourcepacks"; }
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
int columnCount(const QModelIndex& parent) const override;
[[nodiscard]] Resource* createResource(const QFileInfo& file) override { return new ResourcePack(file); }
[[nodiscard]] Task* createParseTask(Resource&) override;
RESOURCE_HELPERS(ResourcePack)
};