PrismLauncher/launcher/modplatform/modrinth/ModrinthCheckUpdate.cpp
Trial97 bd570aa5d1
fix:resource update with loaders
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2025-07-22 13:33:19 +03:00

226 lines
9.0 KiB
C++

#include "ModrinthCheckUpdate.h"
#include "Application.h"
#include "ModrinthAPI.h"
#include "ModrinthPackIndex.h"
#include "Json.h"
#include "QObjectPtr.h"
#include "ResourceDownloadTask.h"
#include "modplatform/ModIndex.h"
#include "modplatform/helpers/HashUtils.h"
#include "tasks/ConcurrentTask.h"
static ModrinthAPI api;
ModrinthCheckUpdate::ModrinthCheckUpdate(QList<Resource*>& resources,
std::list<Version>& mcVersions,
QList<ModPlatform::ModLoaderType> loadersList,
std::shared_ptr<ResourceFolderModel> resourceModel)
: CheckUpdateTask(resources, mcVersions, std::move(loadersList), std::move(resourceModel))
, m_hashType(ModPlatform::ProviderCapabilities::hashType(ModPlatform::ResourceProvider::MODRINTH).first())
{
if (!m_loadersList.isEmpty()) { // this is for mods so append all the other posible loaders to the initial list
m_initialSize = m_loadersList.length();
ModPlatform::ModLoaderTypes modLoaders;
for (auto m : resources) {
modLoaders |= m->metadata()->loaders;
}
for (auto l : m_loadersList) {
modLoaders &= ~l;
}
m_loadersList.append(ModPlatform::modLoaderTypesToList(modLoaders));
}
}
bool ModrinthCheckUpdate::abort()
{
if (m_job)
return m_job->abort();
return true;
}
/* Check for update:
* - Get latest version available
* - Compare hash of the latest version with the current hash
* - If equal, no updates, else, there's updates, so add to the list
* */
void ModrinthCheckUpdate::executeTask()
{
setStatus(tr("Preparing resources for Modrinth..."));
setProgress(0, (m_loadersList.isEmpty() ? 1 : m_loadersList.length()) * 2 + 1);
auto hashing_task =
makeShared<ConcurrentTask>("MakeModrinthHashesTask", APPLICATION->settings()->get("NumberOfConcurrentTasks").toInt());
bool startHasing = false;
for (auto* resource : m_resources) {
auto hash = resource->metadata()->hash;
// Sadly the API can only handle one hash type per call, se we
// need to generate a new hash if the current one is innadequate
// (though it will rarely happen, if at all)
if (resource->metadata()->hash_format != m_hashType) {
auto hash_task = Hashing::createHasher(resource->fileinfo().absoluteFilePath(), ModPlatform::ResourceProvider::MODRINTH);
connect(hash_task.get(), &Hashing::Hasher::resultsReady, [this, resource](QString hash) { m_mappings.insert(hash, resource); });
connect(hash_task.get(), &Task::failed, [this] { failed("Failed to generate hash"); });
hashing_task->addTask(hash_task);
startHasing = true;
} else {
m_mappings.insert(hash, resource);
}
}
if (startHasing) {
connect(hashing_task.get(), &Task::finished, this, &ModrinthCheckUpdate::checkNextLoader);
m_job = hashing_task;
hashing_task->start();
} else {
checkNextLoader();
}
}
void ModrinthCheckUpdate::getUpdateModsForLoader(std::optional<ModPlatform::ModLoaderTypes> loader, bool forceModLoaderCheck)
{
setStatus(tr("Waiting for the API response from Modrinth..."));
setProgress(m_progress + 1, m_progressTotal);
auto response = std::make_shared<QByteArray>();
QStringList hashes;
if (forceModLoaderCheck && loader.has_value()) {
for (auto hash : m_mappings.keys()) {
if (m_mappings[hash]->metadata()->loaders & loader.value()) {
hashes.append(hash);
}
}
} else {
hashes = m_mappings.keys();
}
auto job = api.latestVersions(hashes, m_hashType, m_gameVersions, loader, response);
connect(job.get(), &Task::succeeded, this, [this, response, loader] { checkVersionsResponse(response, loader); });
connect(job.get(), &Task::failed, this, &ModrinthCheckUpdate::checkNextLoader);
m_job = job;
m_loaderIdx++;
job->start();
}
void ModrinthCheckUpdate::checkVersionsResponse(std::shared_ptr<QByteArray> response, std::optional<ModPlatform::ModLoaderTypes> loader)
{
setStatus(tr("Parsing the API response from Modrinth..."));
setProgress(m_progress + 1, m_progressTotal);
QJsonParseError parse_error{};
QJsonDocument doc = QJsonDocument::fromJson(*response, &parse_error);
if (parse_error.error != QJsonParseError::NoError) {
qWarning() << "Error while parsing JSON response from ModrinthCheckUpdate at " << parse_error.offset
<< " reason: " << parse_error.errorString();
qWarning() << *response;
emitFailed(parse_error.errorString());
return;
}
try {
auto iter = m_mappings.begin();
while (iter != m_mappings.end()) {
const QString hash = iter.key();
Resource* resource = iter.value();
auto project_obj = doc[hash].toObject();
// If the returned project is empty, but we have Modrinth metadata,
// it means this specific version is not available
if (project_obj.isEmpty()) {
qDebug() << "Mod " << m_mappings.find(hash).value()->name() << " got an empty response." << "Hash: " << hash;
++iter;
continue;
}
// Sometimes a version may have multiple files, one with "forge" and one with "fabric",
// so we may want to filter it
QString loader_filter;
if (loader.has_value()) {
for (auto flag : ModPlatform::modLoaderTypesToList(*loader)) {
loader_filter = ModPlatform::getModLoaderAsString(flag);
break;
}
}
// Currently, we rely on a couple heuristics to determine whether an update is actually available or not:
// - The file needs to be preferred: It is either the primary file, or the one found via (explicit) usage of the
// loader_filter
// - The version reported by the JAR is different from the version reported by the indexed version (it's usually the case)
// Such is the pain of having arbitrary files for a given version .-.
auto project_ver = Modrinth::loadIndexedPackVersion(project_obj, m_hashType, loader_filter);
if (project_ver.downloadUrl.isEmpty()) {
qCritical() << "Modrinth mod without download url!" << project_ver.fileName;
++iter;
continue;
}
// Fake pack with the necessary info to pass to the download task :)
auto pack = std::make_shared<ModPlatform::IndexedPack>();
pack->name = resource->name();
pack->slug = resource->metadata()->slug;
pack->addonId = resource->metadata()->project_id;
pack->provider = ModPlatform::ResourceProvider::MODRINTH;
if ((project_ver.hash != hash && project_ver.is_preferred) || (resource->status() == ResourceStatus::NOT_INSTALLED)) {
auto download_task = makeShared<ResourceDownloadTask>(pack, project_ver, m_resourceModel);
QString old_version = resource->metadata()->version_number;
if (old_version.isEmpty()) {
if (resource->status() == ResourceStatus::NOT_INSTALLED)
old_version = tr("Not installed");
else
old_version = tr("Unknown");
}
m_updates.emplace_back(pack->name, hash, old_version, project_ver.version_number, project_ver.version_type,
project_ver.changelog, ModPlatform::ResourceProvider::MODRINTH, download_task, resource->enabled());
}
m_deps.append(std::make_shared<GetModDependenciesTask::PackDependency>(pack, project_ver));
iter = m_mappings.erase(iter);
}
} catch (Json::JsonException& e) {
emitFailed(e.cause() + ": " + e.what());
return;
}
checkNextLoader();
}
void ModrinthCheckUpdate::checkNextLoader()
{
if (m_mappings.isEmpty()) {
emitSucceeded();
return;
}
if (m_loaderIdx < m_loadersList.size()) { // this are mods so check with loades
getUpdateModsForLoader(m_loadersList.at(m_loaderIdx), m_loaderIdx > m_initialSize);
return;
} else if (m_loadersList.isEmpty() && m_loaderIdx == 0) { // this are other resources no need to check more than once with empty loader
getUpdateModsForLoader();
return;
}
for (auto resource : m_mappings) {
QString reason;
if (dynamic_cast<Mod*>(resource) != nullptr)
reason =
tr("No valid version found for this resource. It's probably unavailable for the current game "
"version / mod loader.");
else
reason = tr("No valid version found for this resource. It's probably unavailable for the current game version.");
emit checkFailed(resource, reason);
}
emitSucceeded();
}