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https://github.com/squeek502/Squake.git
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Fixed package names
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@ -1,4 +1,4 @@
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package squeek.mods.quakemovement;
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package squeek.quakemovement;
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import java.io.File;
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@ -1,18 +1,15 @@
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package squeek.mods.quakemovement;
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package squeek.quakemovement;
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import api.player.client.ClientPlayerAPI;
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import api.player.server.ServerPlayerAPI;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.common.Mod;
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import cpw.mods.fml.common.Mod.EventHandler;
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import cpw.mods.fml.common.Mod.Instance;
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import cpw.mods.fml.common.SidedProxy;
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import cpw.mods.fml.common.event.FMLInitializationEvent;
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import cpw.mods.fml.common.event.FMLPostInitializationEvent;
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import cpw.mods.fml.common.event.FMLPreInitializationEvent;
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import cpw.mods.fml.common.network.NetworkMod;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@Mod(modid="squeek_QuakeMovement", name="Quake Movement", version="0.1.0", dependencies="required-after:PlayerAPI")
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@NetworkMod(clientSideRequired=true)
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@ -1,4 +1,4 @@
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package squeek.mods.quakemovement;
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package squeek.quakemovement;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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@ -6,7 +6,6 @@ import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.MathHelper;
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import api.player.client.ClientPlayerAPI;
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import api.player.client.ClientPlayerBase;
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import java.lang.reflect.Method;
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import cpw.mods.fml.common.Loader;
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@ -524,7 +523,8 @@ public class QuakeClientPlayer extends ClientPlayerBase {
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*/
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}
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private void quake_WaterAccelerate( float wishspeed, float speed, double wishX, double wishZ, double accel )
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@SuppressWarnings("unused")
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private void quake_WaterAccelerate( float wishspeed, float speed, double wishX, double wishZ, double accel )
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{
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float addspeed = wishspeed - speed;
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if (addspeed > 0)
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@ -578,7 +578,6 @@ public class QuakeClientPlayer extends ClientPlayerBase {
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private void quake_Accelerate( float wishspeed, double wishX, double wishZ, double accel )
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{
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int i;
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double addspeed, accelspeed, currentspeed;
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// Determine veer amount
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@ -606,7 +605,6 @@ public class QuakeClientPlayer extends ClientPlayerBase {
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private void quake_AirAccelerate( float wishspeed, double wishX, double wishZ, double accel )
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{
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int i;
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double addspeed, accelspeed, currentspeed;
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float wishspd = wishspeed;
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@ -638,7 +636,8 @@ public class QuakeClientPlayer extends ClientPlayerBase {
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this.player.motionZ += accelspeed * wishZ;
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}
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private void quake_Friction()
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@SuppressWarnings("unused")
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private void quake_Friction()
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{
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double speed, newspeed, control;
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float friction;
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@ -733,7 +732,8 @@ public class QuakeClientPlayer extends ClientPlayerBase {
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}
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}
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private void quake_OnLivingUpdate()
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@SuppressWarnings("unused")
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private void quake_OnLivingUpdate()
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{
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this.didJumpThisTick = false;
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}
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@ -1,4 +1,4 @@
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package squeek.mods.quakemovement;
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package squeek.quakemovement;
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import api.player.server.ServerPlayerAPI;
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import api.player.server.ServerPlayerBase;
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