mirror of
https://github.com/squeek502/Squake.git
synced 2025-09-17 16:04:39 -04:00
Merge branch '1.16-fabric' into master
This commit is contained in:
commit
5a046df2b2
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Binary file not shown.
3
gradle/wrapper/gradle-wrapper.properties
vendored
3
gradle/wrapper/gradle-wrapper.properties
vendored
@ -1,6 +1,5 @@
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#Mon Aug 22 17:36:22 EDT 2016
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-6.5-bin.zip
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.2-bin.zip
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|
68
gradlew
vendored
68
gradlew
vendored
@ -1,4 +1,20 @@
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#!/usr/bin/env bash
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#!/usr/bin/env sh
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#
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# Copyright 2015 the original author or authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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##############################################################################
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##
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@ -28,16 +44,16 @@ APP_NAME="Gradle"
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APP_BASE_NAME=`basename "$0"`
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# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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DEFAULT_JVM_OPTS=""
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DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
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# Use the maximum available, or set MAX_FD != -1 to use that value.
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MAX_FD="maximum"
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warn ( ) {
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warn () {
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echo "$*"
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}
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die ( ) {
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die () {
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echo
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echo "$*"
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echo
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@ -109,8 +125,8 @@ if $darwin; then
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GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
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fi
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# For Cygwin, switch paths to Windows format before running java
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if $cygwin ; then
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# For Cygwin or MSYS, switch paths to Windows format before running java
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if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
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APP_HOME=`cygpath --path --mixed "$APP_HOME"`
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CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
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JAVACMD=`cygpath --unix "$JAVACMD"`
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@ -138,32 +154,30 @@ if $cygwin ; then
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else
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eval `echo args$i`="\"$arg\""
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fi
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i=$((i+1))
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i=`expr $i + 1`
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done
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case $i in
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(0) set -- ;;
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(1) set -- "$args0" ;;
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(2) set -- "$args0" "$args1" ;;
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(3) set -- "$args0" "$args1" "$args2" ;;
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(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
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(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
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(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
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(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
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(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
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(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
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0) set -- ;;
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1) set -- "$args0" ;;
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2) set -- "$args0" "$args1" ;;
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3) set -- "$args0" "$args1" "$args2" ;;
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4) set -- "$args0" "$args1" "$args2" "$args3" ;;
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5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
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6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
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7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
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8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
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9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
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esac
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fi
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# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
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function splitJvmOpts() {
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JVM_OPTS=("$@")
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# Escape application args
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save () {
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for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
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echo " "
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}
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eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
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JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
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APP_ARGS=`save "$@"`
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# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
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if [[ "$(uname)" == "Darwin" ]] && [[ "$HOME" == "$PWD" ]]; then
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cd "$(dirname "$0")"
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fi
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# Collect all arguments for the java command, following the shell quoting and substitution rules
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eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
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exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
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exec "$JAVACMD" "$@"
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21
gradlew.bat
vendored
21
gradlew.bat
vendored
@ -1,3 +1,19 @@
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@rem
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@rem Copyright 2015 the original author or authors.
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@rem
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@rem Licensed under the Apache License, Version 2.0 (the "License");
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@rem you may not use this file except in compliance with the License.
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@rem You may obtain a copy of the License at
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@rem
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@rem https://www.apache.org/licenses/LICENSE-2.0
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@rem
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@rem Unless required by applicable law or agreed to in writing, software
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@rem distributed under the License is distributed on an "AS IS" BASIS,
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@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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@rem See the License for the specific language governing permissions and
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@rem limitations under the License.
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@rem
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@if "%DEBUG%" == "" @echo off
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@rem ##########################################################################
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@rem
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@ -13,8 +29,11 @@ if "%DIRNAME%" == "" set DIRNAME=.
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set APP_BASE_NAME=%~n0
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set APP_HOME=%DIRNAME%
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@rem Resolve any "." and ".." in APP_HOME to make it shorter.
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for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
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@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
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set DEFAULT_JVM_OPTS=
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set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
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@rem Find java.exe
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if defined JAVA_HOME goto findJavaFromJavaHome
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@ -26,7 +26,6 @@ public class ModQuakeMovement implements ModInitializer {
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public static void drawSpeedometer(MatrixStack matrixStack)
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{
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GlStateManager.pushMatrix();
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MinecraftClient mc = MinecraftClient.getInstance();
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PlayerEntity player = mc.player;
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double deltaX = player.getX() - player.prevX;
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@ -1,5 +1,6 @@
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package squeek.quakemovement;
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import com.sun.istack.internal.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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@ -7,15 +8,18 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.MovementType;
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import net.minecraft.entity.effect.StatusEffects;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.particle.BlockStateParticleEffect;
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import net.minecraft.particle.ParticleTypes;
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import net.minecraft.tag.FluidTags;
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import net.minecraft.tag.Tag;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldView;
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import java.util.ArrayList;
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import java.util.List;
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@ -49,6 +53,7 @@ public class QuakeClientPlayer
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if (didQuakeMovement)
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player.increaseTravelMotionStats(player.getX() - d0, player.getY() - d1, player.getZ() - d2);
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System.out.println("didQuakeMovement: " + didQuakeMovement);
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return didQuakeMovement;
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}
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@ -71,6 +76,11 @@ public class QuakeClientPlayer
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return updateVelocityPlayer((PlayerEntity) entity, movementInput, movementSpeed);
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}
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public static boolean isInWater(PlayerEntity player) {
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FluidState fluidState = player.world.getFluidState(player.getBlockPos());
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return player.isTouchingWater() && player.method_29920() && !player.canWalkOnFluid(fluidState.getFluid());
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}
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public static boolean updateVelocityPlayer(PlayerEntity player, Vec3d movementInput, float movementSpeed)
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{
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if (!player.world.isClient)
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@ -124,6 +134,14 @@ public class QuakeClientPlayer
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return MathHelper.sqrt(velocity.x * velocity.x + velocity.z * velocity.z);
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}
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/// Assumes the player is on the ground
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private static Block getGroundBlock(PlayerEntity player)
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{
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// copied from Entity.getVelocityAffectingPos
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BlockPos groundPos = new BlockPos(player.getX(), player.getBoundingBox().minY - 0.5000001D, player.getZ());
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return player.world.getBlockState(groundPos).getBlock();
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}
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private static float getSurfaceFriction(PlayerEntity player)
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{
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float f2 = 1.0F;
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@ -281,7 +299,7 @@ public class QuakeClientPlayer
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velocityY = 0.0D;
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}
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}
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else
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else if (!player.hasNoGravity())
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{
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// gravity
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velocityY -= 0.08D;
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@ -299,18 +317,8 @@ public class QuakeClientPlayer
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private static void minecraft_SwingLimbsBasedOnMovement(PlayerEntity player)
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{
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player.lastLimbDistance = player.limbDistance;
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double d0 = player.getX() - player.prevX;
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double d1 = player.getZ() - player.prevZ;
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float f6 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
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if (f6 > 1.0F)
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{
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f6 = 1.0F;
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}
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player.limbDistance += (f6 - player.limbDistance) * 0.4F;
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player.limbAngle += player.limbDistance;
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// this got extracted out in the Minecraft code, so just use that
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player.method_29242(player, false);
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}
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private static void minecraft_WaterMove(PlayerEntity player, Vec3d movementInput)
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@ -428,6 +436,30 @@ public class QuakeClientPlayer
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return true;
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}
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// copied from WorldView.containsFluid but with the ability to specify the fluid
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static private boolean containsFluid(WorldView world, Box box, Tag<Fluid> tag) {
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int i = MathHelper.floor(box.minX);
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int j = MathHelper.ceil(box.maxX);
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int k = MathHelper.floor(box.minY);
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int l = MathHelper.ceil(box.maxY);
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int m = MathHelper.floor(box.minZ);
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int n = MathHelper.ceil(box.maxZ);
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BlockPos.Mutable mutable = new BlockPos.Mutable();
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for(int o = i; o < j; ++o) {
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for(int p = k; p < l; ++p) {
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for(int q = m; q < n; ++q) {
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||||
BlockState blockState = world.getBlockState(mutable.set(o, p, q));
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if (blockState.getFluidState().isIn(tag)) {
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return true;
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||||
}
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||||
}
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||||
}
|
||||
}
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||||
|
||||
return false;
|
||||
}
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||||
|
||||
private static void quake_Jump(PlayerEntity player)
|
||||
{
|
||||
quake_ApplySoftCap(player, quake_getMaxMoveSpeed(player));
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||||
@ -471,6 +503,7 @@ public class QuakeClientPlayer
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||||
private static void quake_ApplyWaterFriction(PlayerEntity player, double friction)
|
||||
{
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||||
System.out.println("quake_ApplyWaterFriction");
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||||
player.setVelocity(player.getVelocity().multiply(friction));
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||||
}
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||||
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||||
@ -491,7 +524,7 @@ public class QuakeClientPlayer
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||||
}
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||||
}
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||||
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||||
private static void quake_WaterMove(PlayerEntity player, float sidemove, float upmove, float forwardmove)
|
||||
private static boolean quake_WaterMove(PlayerEntity player, float sidemove, float upmove, float forwardmove)
|
||||
{
|
||||
double lastPosY = player.getY();
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||||
|
||||
@ -504,10 +537,14 @@ public class QuakeClientPlayer
|
||||
|
||||
if (!isSharking || curspeed < 0.078F)
|
||||
{
|
||||
minecraft_WaterMove(player, new Vec3d(sidemove, upmove, forwardmove));
|
||||
System.out.println("not sharking, falling back to minecraft");
|
||||
// fallback to Minecraft default movement
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
System.out.println("sharking");
|
||||
|
||||
if (curspeed > 0.09)
|
||||
quake_ApplyWaterFriction(player, ModQuakeMovement.CONFIG.getSharkingWaterFriction());
|
||||
|
||||
@ -529,6 +566,7 @@ public class QuakeClientPlayer
|
||||
|
||||
if (!baseVelocities.isEmpty())
|
||||
{
|
||||
System.out.println("has a base velocity");
|
||||
float speedMod = wishspeed / quake_getMaxMoveSpeed(player);
|
||||
// add in base velocities
|
||||
for (double[] baseVel : baseVelocities)
|
||||
@ -536,6 +574,8 @@ public class QuakeClientPlayer
|
||||
player.setVelocity(player.getVelocity().add(baseVel[0] * speedMod, 0, baseVel[1] * speedMod));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void quake_Accelerate(PlayerEntity player, float wishspeed, double wishX, double wishZ, double accel)
|
||||
|
@ -11,7 +11,6 @@ import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
import squeek.quakemovement.ModQuakeMovement;
|
||||
import squeek.quakemovement.QuakeClientPlayer;
|
||||
import squeek.quakemovement.QuakeClientPlayer.IsJumpingGetter;
|
||||
|
@ -2,7 +2,6 @@ package squeek.quakemovement.mixin;
|
||||
|
||||
import net.minecraft.client.gui.hud.InGameHud;
|
||||
import net.minecraft.client.util.math.MatrixStack;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
|
Loading…
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Reference in New Issue
Block a user