Merge branch '1.16-fabric' into master

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Cool_Mineman 2021-02-11 21:15:55 -06:00 committed by GitHub
commit 5a046df2b2
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8 changed files with 117 additions and 48 deletions

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@ -1,6 +1,5 @@
#Mon Aug 22 17:36:22 EDT 2016
distributionBase=GRADLE_USER_HOME distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.5-bin.zip
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.2-bin.zip

68
gradlew vendored
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@ -1,4 +1,20 @@
#!/usr/bin/env bash #!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
############################################################################## ##############################################################################
## ##
@ -28,16 +44,16 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"` APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS="" DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value. # Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum" MAX_FD="maximum"
warn ( ) { warn () {
echo "$*" echo "$*"
} }
die ( ) { die () {
echo echo
echo "$*" echo "$*"
echo echo
@ -109,8 +125,8 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi fi
# For Cygwin, switch paths to Windows format before running java # For Cygwin or MSYS, switch paths to Windows format before running java
if $cygwin ; then if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"` APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"` JAVACMD=`cygpath --unix "$JAVACMD"`
@ -138,32 +154,30 @@ if $cygwin ; then
else else
eval `echo args$i`="\"$arg\"" eval `echo args$i`="\"$arg\""
fi fi
i=$((i+1)) i=`expr $i + 1`
done done
case $i in case $i in
(0) set -- ;; 0) set -- ;;
(1) set -- "$args0" ;; 1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;; 2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;; 3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;; 4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac esac
fi fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules # Escape application args
function splitJvmOpts() { save () {
JVM_OPTS=("$@") for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
} }
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS APP_ARGS=`save "$@"`
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong # Collect all arguments for the java command, following the shell quoting and substitution rules
if [[ "$(uname)" == "Darwin" ]] && [[ "$HOME" == "$PWD" ]]; then eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" exec "$JAVACMD" "$@"

21
gradlew.bat vendored
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@ -1,3 +1,19 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off @if "%DEBUG%" == "" @echo off
@rem ########################################################################## @rem ##########################################################################
@rem @rem
@ -13,8 +29,11 @@ if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0 set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME% set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS= set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe @rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome if defined JAVA_HOME goto findJavaFromJavaHome

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@ -26,7 +26,6 @@ public class ModQuakeMovement implements ModInitializer {
public static void drawSpeedometer(MatrixStack matrixStack) public static void drawSpeedometer(MatrixStack matrixStack)
{ {
GlStateManager.pushMatrix();
MinecraftClient mc = MinecraftClient.getInstance(); MinecraftClient mc = MinecraftClient.getInstance();
PlayerEntity player = mc.player; PlayerEntity player = mc.player;
double deltaX = player.getX() - player.prevX; double deltaX = player.getX() - player.prevX;

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@ -1,5 +1,6 @@
package squeek.quakemovement; package squeek.quakemovement;
import com.sun.istack.internal.Nullable;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType; import net.minecraft.block.BlockRenderType;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
@ -7,15 +8,18 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.MovementType; import net.minecraft.entity.MovementType;
import net.minecraft.entity.effect.StatusEffects; import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluid;
import net.minecraft.fluid.FluidState; import net.minecraft.fluid.FluidState;
import net.minecraft.particle.BlockStateParticleEffect; import net.minecraft.particle.BlockStateParticleEffect;
import net.minecraft.particle.ParticleTypes; import net.minecraft.particle.ParticleTypes;
import net.minecraft.tag.FluidTags; import net.minecraft.tag.FluidTags;
import net.minecraft.tag.Tag;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box; import net.minecraft.util.math.Box;
import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraft.world.WorldView;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
@ -49,6 +53,7 @@ public class QuakeClientPlayer
if (didQuakeMovement) if (didQuakeMovement)
player.increaseTravelMotionStats(player.getX() - d0, player.getY() - d1, player.getZ() - d2); player.increaseTravelMotionStats(player.getX() - d0, player.getY() - d1, player.getZ() - d2);
System.out.println("didQuakeMovement: " + didQuakeMovement);
return didQuakeMovement; return didQuakeMovement;
} }
@ -71,6 +76,11 @@ public class QuakeClientPlayer
return updateVelocityPlayer((PlayerEntity) entity, movementInput, movementSpeed); return updateVelocityPlayer((PlayerEntity) entity, movementInput, movementSpeed);
} }
public static boolean isInWater(PlayerEntity player) {
FluidState fluidState = player.world.getFluidState(player.getBlockPos());
return player.isTouchingWater() && player.method_29920() && !player.canWalkOnFluid(fluidState.getFluid());
}
public static boolean updateVelocityPlayer(PlayerEntity player, Vec3d movementInput, float movementSpeed) public static boolean updateVelocityPlayer(PlayerEntity player, Vec3d movementInput, float movementSpeed)
{ {
if (!player.world.isClient) if (!player.world.isClient)
@ -124,6 +134,14 @@ public class QuakeClientPlayer
return MathHelper.sqrt(velocity.x * velocity.x + velocity.z * velocity.z); return MathHelper.sqrt(velocity.x * velocity.x + velocity.z * velocity.z);
} }
/// Assumes the player is on the ground
private static Block getGroundBlock(PlayerEntity player)
{
// copied from Entity.getVelocityAffectingPos
BlockPos groundPos = new BlockPos(player.getX(), player.getBoundingBox().minY - 0.5000001D, player.getZ());
return player.world.getBlockState(groundPos).getBlock();
}
private static float getSurfaceFriction(PlayerEntity player) private static float getSurfaceFriction(PlayerEntity player)
{ {
float f2 = 1.0F; float f2 = 1.0F;
@ -281,7 +299,7 @@ public class QuakeClientPlayer
velocityY = 0.0D; velocityY = 0.0D;
} }
} }
else else if (!player.hasNoGravity())
{ {
// gravity // gravity
velocityY -= 0.08D; velocityY -= 0.08D;
@ -299,18 +317,8 @@ public class QuakeClientPlayer
private static void minecraft_SwingLimbsBasedOnMovement(PlayerEntity player) private static void minecraft_SwingLimbsBasedOnMovement(PlayerEntity player)
{ {
player.lastLimbDistance = player.limbDistance; // this got extracted out in the Minecraft code, so just use that
double d0 = player.getX() - player.prevX; player.method_29242(player, false);
double d1 = player.getZ() - player.prevZ;
float f6 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
if (f6 > 1.0F)
{
f6 = 1.0F;
}
player.limbDistance += (f6 - player.limbDistance) * 0.4F;
player.limbAngle += player.limbDistance;
} }
private static void minecraft_WaterMove(PlayerEntity player, Vec3d movementInput) private static void minecraft_WaterMove(PlayerEntity player, Vec3d movementInput)
@ -428,6 +436,30 @@ public class QuakeClientPlayer
return true; return true;
} }
// copied from WorldView.containsFluid but with the ability to specify the fluid
static private boolean containsFluid(WorldView world, Box box, Tag<Fluid> tag) {
int i = MathHelper.floor(box.minX);
int j = MathHelper.ceil(box.maxX);
int k = MathHelper.floor(box.minY);
int l = MathHelper.ceil(box.maxY);
int m = MathHelper.floor(box.minZ);
int n = MathHelper.ceil(box.maxZ);
BlockPos.Mutable mutable = new BlockPos.Mutable();
for(int o = i; o < j; ++o) {
for(int p = k; p < l; ++p) {
for(int q = m; q < n; ++q) {
BlockState blockState = world.getBlockState(mutable.set(o, p, q));
if (blockState.getFluidState().isIn(tag)) {
return true;
}
}
}
}
return false;
}
private static void quake_Jump(PlayerEntity player) private static void quake_Jump(PlayerEntity player)
{ {
quake_ApplySoftCap(player, quake_getMaxMoveSpeed(player)); quake_ApplySoftCap(player, quake_getMaxMoveSpeed(player));
@ -471,6 +503,7 @@ public class QuakeClientPlayer
private static void quake_ApplyWaterFriction(PlayerEntity player, double friction) private static void quake_ApplyWaterFriction(PlayerEntity player, double friction)
{ {
System.out.println("quake_ApplyWaterFriction");
player.setVelocity(player.getVelocity().multiply(friction)); player.setVelocity(player.getVelocity().multiply(friction));
} }
@ -491,7 +524,7 @@ public class QuakeClientPlayer
} }
} }
private static void quake_WaterMove(PlayerEntity player, float sidemove, float upmove, float forwardmove) private static boolean quake_WaterMove(PlayerEntity player, float sidemove, float upmove, float forwardmove)
{ {
double lastPosY = player.getY(); double lastPosY = player.getY();
@ -504,10 +537,14 @@ public class QuakeClientPlayer
if (!isSharking || curspeed < 0.078F) if (!isSharking || curspeed < 0.078F)
{ {
minecraft_WaterMove(player, new Vec3d(sidemove, upmove, forwardmove)); System.out.println("not sharking, falling back to minecraft");
// fallback to Minecraft default movement
return false;
} }
else else
{ {
System.out.println("sharking");
if (curspeed > 0.09) if (curspeed > 0.09)
quake_ApplyWaterFriction(player, ModQuakeMovement.CONFIG.getSharkingWaterFriction()); quake_ApplyWaterFriction(player, ModQuakeMovement.CONFIG.getSharkingWaterFriction());
@ -529,6 +566,7 @@ public class QuakeClientPlayer
if (!baseVelocities.isEmpty()) if (!baseVelocities.isEmpty())
{ {
System.out.println("has a base velocity");
float speedMod = wishspeed / quake_getMaxMoveSpeed(player); float speedMod = wishspeed / quake_getMaxMoveSpeed(player);
// add in base velocities // add in base velocities
for (double[] baseVel : baseVelocities) for (double[] baseVel : baseVelocities)
@ -536,6 +574,8 @@ public class QuakeClientPlayer
player.setVelocity(player.getVelocity().add(baseVel[0] * speedMod, 0, baseVel[1] * speedMod)); player.setVelocity(player.getVelocity().add(baseVel[0] * speedMod, 0, baseVel[1] * speedMod));
} }
} }
return true;
} }
private static void quake_Accelerate(PlayerEntity player, float wishspeed, double wishX, double wishZ, double accel) private static void quake_Accelerate(PlayerEntity player, float wishspeed, double wishX, double wishZ, double accel)

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@ -11,7 +11,6 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import squeek.quakemovement.ModQuakeMovement; import squeek.quakemovement.ModQuakeMovement;
import squeek.quakemovement.QuakeClientPlayer; import squeek.quakemovement.QuakeClientPlayer;
import squeek.quakemovement.QuakeClientPlayer.IsJumpingGetter; import squeek.quakemovement.QuakeClientPlayer.IsJumpingGetter;

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@ -2,7 +2,6 @@ package squeek.quakemovement.mixin;
import net.minecraft.client.gui.hud.InGameHud; import net.minecraft.client.gui.hud.InGameHud;
import net.minecraft.client.util.math.MatrixStack; import net.minecraft.client.util.math.MatrixStack;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;