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fix slow fall
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94364685e6
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@ -267,6 +267,9 @@ public class QuakeClientPlayer
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if (player.hasStatusEffect(StatusEffects.LEVITATION)) {
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velocityY += (0.05D * (double)(player.getStatusEffect(StatusEffects.LEVITATION).getAmplifier() + 1) - /*vec3d6.y*/ velocityY) * 0.2D;
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player.fallDistance = 0.0F;
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} else if (player.hasStatusEffect(StatusEffects.SLOW_FALLING) && velocityY < 0) {
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velocityY = -0.01D;
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player.fallDistance = 0.0F;
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} else if (player.world.isClient && !player.world.isChunkLoaded(pos))
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{
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if (player.getY() > 0.0D)
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