First pass: Port to 1.11.2 and drop PlayerAPI dependency

Still some issues to work out, mainly "Player moved wrongly" when sneaking + jumping while going over a certain speed (surprisingly, this is not related to trimping, still happens if trimping is disabled)
This commit is contained in:
squeek 2017-04-03 18:49:15 -07:00
parent 9e467cb700
commit 9c4115ba6c
7 changed files with 515 additions and 284 deletions

View File

@ -14,10 +14,12 @@ buildscript {
apply plugin: 'net.minecraftforge.gradle.forge'
minecraft {
version = "1.10.2-12.18.1.2044"
mappings = "snapshot_20160518"
version = "1.11.2-13.20.0.2201"
mappings = "snapshot_20161220"
runDir = "run"
coreMod = "squeek.quakemovement.ASMPlugin"
replace "\${version}", project.version
replaceIn "ModInfo.java"
}
@ -28,6 +30,13 @@ archivesBaseName = project.projectDir.name + "-mc" + project.minecraft.version
sourceSets.main.java.srcDirs += 'java'
sourceSets.main.resources.srcDirs += 'resources'
jar {
manifest {
attributes 'FMLCorePlugin': 'squeek.quakemovement.ASMPlugin'
attributes 'FMLCorePluginContainsFMLMod': 'true'
}
}
processResources {
inputs.property "vars", project.version + project.minecraft.version
from(sourceSets.main.resources.srcDirs) {
@ -37,15 +46,4 @@ processResources {
from(sourceSets.main.resources.srcDirs) {
exclude '**/*.info'
}
}
repositories {
ivy {
name "PlayerAPI"
artifactPattern "http://addons.curse.cursecdn.com/files/2320/23/[module]-[revision].[ext]"
}
}
dependencies {
deobfCompile group: 'playerapi', name: 'PlayerAPI', version: '1.10.2-1.0', ext: 'jar'
}

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@ -0,0 +1,232 @@
package squeek.quakemovement;
import net.minecraft.launchwrapper.IClassTransformer;
import net.minecraftforge.fml.relauncher.IFMLLoadingPlugin;
import org.objectweb.asm.ClassReader;
import org.objectweb.asm.ClassWriter;
import org.objectweb.asm.Opcodes;
import org.objectweb.asm.Type;
import org.objectweb.asm.tree.*;
import java.util.Map;
@IFMLLoadingPlugin.MCVersion("1.11.2")
public class ASMPlugin implements IFMLLoadingPlugin, IClassTransformer
{
public static boolean isObfuscated = false;
private static String CLASS_ENTITY_PLAYER = "net.minecraft.entity.player.EntityPlayer";
private static String CLASS_ENTITY = "net.minecraft.entity.Entity";
private static String CLASS_QUAKE_CLIENT_PLAYER = "squeek.quakemovement.QuakeClientPlayer";
private static String CLASS_QUAKE_SERVER_PLAYER = "squeek.quakemovement.QuakeServerPlayer";
@Override
public byte[] transform(String name, String transformedName, byte[] bytes)
{
if (transformedName.equals(CLASS_ENTITY_PLAYER))
{
ClassNode classNode = readClassFromBytes(bytes);
MethodNode method;
method = findMethodNodeOfClass(classNode, isObfuscated ? "g" : "moveEntityWithHeading", "(FF)V");
if (method == null)
throw new RuntimeException("could not find EntityPlayer.moveEntityWithHeading");
InsnList loadParameters = new InsnList();
loadParameters.add(new VarInsnNode(Opcodes.ALOAD, 0));
loadParameters.add(new VarInsnNode(Opcodes.FLOAD, 1));
loadParameters.add(new VarInsnNode(Opcodes.FLOAD, 2));
injectStandardHook(method, findFirstInstruction(method), CLASS_QUAKE_CLIENT_PLAYER, "moveEntityWithHeading", toMethodDescriptor("Z", CLASS_ENTITY_PLAYER, "F", "F"), loadParameters);
method = findMethodNodeOfClass(classNode, isObfuscated ? "n" : "onLivingUpdate", "()V");
if (method == null)
throw new RuntimeException("could not find EntityPlayer.onLivingUpdate");
loadParameters.clear();
loadParameters.add(new VarInsnNode(Opcodes.ALOAD, 0));
injectSimpleHook(method, findFirstInstruction(method), CLASS_QUAKE_CLIENT_PLAYER, "beforeOnLivingUpdate", toMethodDescriptor("V", CLASS_ENTITY_PLAYER), loadParameters);
method = findMethodNodeOfClass(classNode, isObfuscated ? "cm" : "jump", "()V");
if (method == null)
throw new RuntimeException("could not find EntityPlayer.jump");
loadParameters.clear();
loadParameters.add(new VarInsnNode(Opcodes.ALOAD, 0));
injectSimpleHook(method, findLastInstructionWithOpcode(method, Opcodes.RETURN), CLASS_QUAKE_CLIENT_PLAYER, "afterJump", toMethodDescriptor("V", CLASS_ENTITY_PLAYER), loadParameters);
method = findMethodNodeOfClass(classNode, isObfuscated ? "e" : "fall", "(FF)V");
if (method == null)
throw new RuntimeException("could not find EntityPlayer.fall");
loadParameters.clear();
loadParameters.add(new VarInsnNode(Opcodes.ALOAD, 0));
loadParameters.add(new VarInsnNode(Opcodes.FLOAD, 1));
loadParameters.add(new VarInsnNode(Opcodes.FLOAD, 1));
injectSimpleHook(method, findFirstInstruction(method), CLASS_QUAKE_SERVER_PLAYER, "beforeFall", toMethodDescriptor("V", CLASS_ENTITY_PLAYER, "F", "F"), loadParameters);
loadParameters.clear();
loadParameters.add(new VarInsnNode(Opcodes.ALOAD, 0));
loadParameters.add(new VarInsnNode(Opcodes.FLOAD, 1));
loadParameters.add(new VarInsnNode(Opcodes.FLOAD, 1));
injectSimpleHook(method, findLastInstructionWithOpcode(method, Opcodes.RETURN), CLASS_QUAKE_SERVER_PLAYER, "afterFall", toMethodDescriptor("V", CLASS_ENTITY_PLAYER, "F", "F"), loadParameters);
return writeClassToBytes(classNode);
}
else if (transformedName.equals(CLASS_ENTITY))
{
ClassNode classNode = readClassFromBytes(bytes);
MethodNode method;
method = findMethodNodeOfClass(classNode, isObfuscated ? "a" : "moveRelative", "(FFF)V");
if (method == null)
throw new RuntimeException("could not find Entity.moveRelative");
InsnList loadParameters = new InsnList();
loadParameters.add(new VarInsnNode(Opcodes.ALOAD, 0));
loadParameters.add(new VarInsnNode(Opcodes.FLOAD, 1));
loadParameters.add(new VarInsnNode(Opcodes.FLOAD, 2));
loadParameters.add(new VarInsnNode(Opcodes.FLOAD, 3));
injectStandardHook(method, findFirstInstruction(method), CLASS_QUAKE_CLIENT_PLAYER, "moveRelativeBase", toMethodDescriptor("Z", CLASS_ENTITY, "F", "F", "F"), loadParameters);
return writeClassToBytes(classNode);
}
return bytes;
}
private void injectStandardHook(MethodNode method, AbstractInsnNode node, String hookClassName, String hookMethodName, String hookMethodDescriptor, InsnList loadParameters)
{
InsnList toInject = new InsnList();
LabelNode ifNotCanceled = new LabelNode();
toInject.add(loadParameters);
toInject.add(new MethodInsnNode(Opcodes.INVOKESTATIC, toInternalClassName(hookClassName), hookMethodName, hookMethodDescriptor, false));
toInject.add(new JumpInsnNode(Opcodes.IFEQ, ifNotCanceled));
toInject.add(new InsnNode(Opcodes.RETURN));
toInject.add(ifNotCanceled);
method.instructions.insertBefore(node, toInject);
}
private void injectSimpleHook(MethodNode method, AbstractInsnNode node, String hookClassName, String hookMethodName, String hookMethodDescriptor, InsnList loadParameters)
{
InsnList toInject = new InsnList();
toInject.add(loadParameters);
toInject.add(new MethodInsnNode(Opcodes.INVOKESTATIC, toInternalClassName(hookClassName), hookMethodName, hookMethodDescriptor, false));
method.instructions.insertBefore(node, toInject);
}
@Override
public String[] getASMTransformerClass()
{
return new String[]{this.getClass().getName()};
}
@Override
public String getModContainerClass()
{
return null;
}
@Override
public String getSetupClass()
{
return null;
}
@Override
public void injectData(Map<String, Object> data)
{
isObfuscated = (Boolean) data.get("runtimeDeobfuscationEnabled");
}
@Override
public String getAccessTransformerClass()
{
return null;
}
private ClassNode readClassFromBytes(byte[] bytes)
{
ClassNode classNode = new ClassNode();
ClassReader classReader = new ClassReader(bytes);
classReader.accept(classNode, 0);
return classNode;
}
private byte[] writeClassToBytes(ClassNode classNode)
{
ClassWriter writer = new ClassWriter(ClassWriter.COMPUTE_MAXS | ClassWriter.COMPUTE_FRAMES);
classNode.accept(writer);
return writer.toByteArray();
}
private MethodNode findMethodNodeOfClass(ClassNode classNode, String methodName, String methodDesc)
{
for (MethodNode method : classNode.methods)
{
if (method.name.equals(methodName) && method.desc.equals(methodDesc))
{
return method;
}
}
return null;
}
private static String toInternalClassName(String className)
{
return className.replace('.', '/');
}
private static boolean isDescriptor(String descriptor)
{
return descriptor.length() == 1 || (descriptor.startsWith("L") && descriptor.endsWith(";"));
}
private static String toDescriptor(String className)
{
return isDescriptor(className) ? className : "L" + toInternalClassName(className) + ";";
}
private static String toMethodDescriptor(String returnType, String... paramTypes)
{
StringBuilder paramDescriptors = new StringBuilder();
for (String paramType : paramTypes)
paramDescriptors.append(toDescriptor(paramType));
return "(" + paramDescriptors.toString() + ")" + toDescriptor(returnType);
}
private static boolean isLabelOrLineNumber(AbstractInsnNode insn)
{
return insn.getType() == AbstractInsnNode.LABEL || insn.getType() == AbstractInsnNode.LINE;
}
private static AbstractInsnNode getOrFindInstruction(AbstractInsnNode firstInsnToCheck, boolean reverseDirection)
{
for (AbstractInsnNode instruction = firstInsnToCheck; instruction != null; instruction = reverseDirection ? instruction.getPrevious() : instruction.getNext())
{
if (!isLabelOrLineNumber(instruction))
return instruction;
}
return null;
}
private static AbstractInsnNode findFirstInstruction(MethodNode method)
{
return getOrFindInstruction(method.instructions.getFirst(), false);
}
public static AbstractInsnNode getOrFindInstructionWithOpcode(AbstractInsnNode firstInsnToCheck, int opcode, boolean reverseDirection)
{
for (AbstractInsnNode instruction = firstInsnToCheck; instruction != null; instruction = reverseDirection ? instruction.getPrevious() : instruction.getNext())
{
if (instruction.getOpcode() == opcode)
return instruction;
}
return null;
}
public static AbstractInsnNode findLastInstructionWithOpcode(MethodNode method, int opcode)
{
return getOrFindInstructionWithOpcode(method.instructions.getLast(), opcode, true);
}
}

View File

@ -2,6 +2,6 @@ package squeek.quakemovement;
public final class ModInfo
{
public static final String MODID = "Squake";
public static final String MODID = "squake";
public static final String VERSION = "${version}";
}

View File

@ -1,20 +1,16 @@
package squeek.quakemovement;
import api.player.client.ClientPlayerAPI;
import api.player.server.ServerPlayerAPI;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.living.LivingFallEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.event.FMLInterModComms;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
@Mod(modid = ModInfo.MODID, version = ModInfo.VERSION, acceptedMinecraftVersions="[1.10,1.11)", dependencies = "required-after:PlayerAPI;after:Squeedometer")
@Mod(modid = ModInfo.MODID, version = ModInfo.VERSION, name="Squake", acceptedMinecraftVersions="[1.11,1.12)", dependencies = "after:squeedometer")
public class ModQuakeMovement
{
// The instance of your mod that Forge uses.
@ -31,12 +27,6 @@ public class ModQuakeMovement
@EventHandler
public void postInit(FMLPostInitializationEvent event)
{
ServerPlayerAPI.register(ModInfo.MODID, QuakeServerPlayer.class);
if (event.getSide() == Side.CLIENT)
ClientPlayerAPI.register(ModInfo.MODID, QuakeClientPlayer.class);
FMLInterModComms.sendRuntimeMessage(ModInfo.MODID, "VersionChecker", "addVersionCheck", "http://www.ryanliptak.com/minecraft/versionchecker/squeek502/Squake");
}
@SubscribeEvent

View File

@ -1,37 +1,42 @@
package squeek.quakemovement;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.List;
import java.util.*;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.MoverType;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.FoodStats;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.MathHelper;
import api.player.client.ClientPlayerAPI;
import api.player.client.ClientPlayerBase;
import net.minecraftforge.fml.common.Loader;
import net.minecraftforge.fml.relauncher.ReflectionHelper;
public class QuakeClientPlayer extends ClientPlayerBase
public class QuakeClientPlayer
{
public boolean didJumpThisTick = false;
private static Random random = new Random();
List<float[]> baseVelocities = new ArrayList<float[]>();
private static boolean didJumpThisTick = false;
private static List<float[]> baseVelocities = new ArrayList<float[]>();
private static Class<?> hudSpeedometer = null;
private static Method setDidJumpThisTick = null;
private static Method setIsJumping = null;
static
{
try
{
if (Loader.isModLoaded("Squeedometer"))
if (Loader.isModLoaded("squeedometer"))
{
hudSpeedometer = Class.forName("squeek.speedometer.HudSpeedometer");
setDidJumpThisTick = hudSpeedometer.getDeclaredMethod("setDidJumpThisTick", new Class<?>[]{boolean.class});
setIsJumping = hudSpeedometer.getDeclaredMethod("setIsJumping", new Class<?>[]{boolean.class});
Class<?> hudSpeedometer = Class.forName("squeek.speedometer.HudSpeedometer");
setDidJumpThisTick = hudSpeedometer.getDeclaredMethod("setDidJumpThisTick", boolean.class);
setIsJumping = hudSpeedometer.getDeclaredMethod("setIsJumping", boolean.class);
}
}
catch (Exception e)
@ -40,30 +45,30 @@ public class QuakeClientPlayer extends ClientPlayerBase
}
}
public QuakeClientPlayer(ClientPlayerAPI playerapi)
public static boolean moveEntityWithHeading(EntityPlayer player, float sidemove, float forwardmove)
{
super(playerapi);
}
if (!player.world.isRemote)
return false;
@Override
public void moveEntityWithHeading(float sidemove, float forwardmove)
{
double d0 = this.player.posX;
double d1 = this.player.posY;
double d2 = this.player.posZ;
double d0 = player.posX;
double d1 = player.posY;
double d2 = player.posZ;
if ((this.player.capabilities.isFlying || this.player.isElytraFlying()) && this.player.getRidingEntity() == null)
super.moveEntityWithHeading(sidemove, forwardmove);
if ((player.capabilities.isFlying || player.isElytraFlying()) && player.getRidingEntity() == null)
return false;
else
this.quake_moveEntityWithHeading(sidemove, forwardmove);
quake_moveEntityWithHeading(player, sidemove, forwardmove);
this.player.addMovementStat(this.player.posX - d0, this.player.posY - d1, this.player.posZ - d2);
player.addMovementStat(player.posX - d0, player.posY - d1, player.posZ - d2);
return true;
}
@Override
public void beforeOnLivingUpdate()
public static void beforeOnLivingUpdate(EntityPlayer player)
{
this.didJumpThisTick = false;
if (!player.world.isRemote)
return;
didJumpThisTick = false;
if (setDidJumpThisTick != null)
{
try
@ -80,58 +85,62 @@ public class QuakeClientPlayer extends ClientPlayerBase
baseVelocities.clear();
}
super.beforeOnLivingUpdate();
}
@Override
public void onLivingUpdate()
{
if (setIsJumping != null)
{
try
{
setIsJumping.invoke(null, this.playerAPI.getIsJumpingField());
setIsJumping.invoke(null, isJumping(player));
}
catch (Exception e)
{
}
}
super.onLivingUpdate();
}
@Override
public void moveFlying(float sidemove, float forwardmove, float wishspeed)
public static boolean moveRelativeBase(Entity entity, float sidemove, float forwardmove, float friction)
{
if ((this.player.capabilities.isFlying && this.player.getRidingEntity() == null) || this.player.isInWater())
if (!(entity instanceof EntityPlayer))
return false;
return moveRelative((EntityPlayer)entity, sidemove, forwardmove, friction);
}
public static boolean moveRelative(EntityPlayer player, float sidemove, float forwardmove, float friction)
{
if (!player.world.isRemote)
return false;
if ((player.capabilities.isFlying && player.getRidingEntity() == null) || player.isInWater())
{
super.moveFlying(sidemove, forwardmove, wishspeed);
return;
return false;
}
// this is probably wrong, but its what was there in 1.10.2
float wishspeed = friction;
wishspeed *= 2.15f;
float[] wishdir = getMovementDirection(sidemove, forwardmove);
float[] wishdir = getMovementDirection(player, sidemove, forwardmove);
float[] wishvel = new float[]{wishdir[0] * wishspeed, wishdir[1] * wishspeed};
baseVelocities.add(wishvel);
return true;
}
@Override
public void jump()
public static void afterJump(EntityPlayer player)
{
super.jump();
if (!player.world.isRemote)
return;
// undo this dumb thing
if (this.player.isSprinting())
if (player.isSprinting())
{
float f = this.player.rotationYaw * 0.017453292F;
this.player.motionX += MathHelper.sin(f) * 0.2F;
this.player.motionZ -= MathHelper.cos(f) * 0.2F;
float f = player.rotationYaw * 0.017453292F;
player.motionX += MathHelper.sin(f) * 0.2F;
player.motionZ -= MathHelper.cos(f) * 0.2F;
}
quake_Jump();
quake_Jump(player);
this.didJumpThisTick = true;
didJumpThisTick = true;
if (setDidJumpThisTick != null)
{
try
@ -149,57 +158,56 @@ public class QuakeClientPlayer extends ClientPlayerBase
* =================================================
*/
public double getSpeed()
private static double getSpeed(EntityPlayer player)
{
return MathHelper.sqrt_double(this.player.motionX * this.player.motionX + this.player.motionZ * this.player.motionZ);
return MathHelper.sqrt(player.motionX * player.motionX + player.motionZ * player.motionZ);
}
public float getSurfaceFriction()
private static float getSurfaceFriction(EntityPlayer player)
{
float f2 = 1.0F;
if (this.player.onGround)
if (player.onGround)
{
BlockPos groundPos = new BlockPos(MathHelper.floor_double(this.player.posX), MathHelper.floor_double(this.player.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.player.posZ));
Block ground = this.player.worldObj.getBlockState(groundPos).getBlock();
BlockPos groundPos = new BlockPos(MathHelper.floor(player.posX), MathHelper.floor(player.getEntityBoundingBox().minY) - 1, MathHelper.floor(player.posZ));
Block ground = player.world.getBlockState(groundPos).getBlock();
f2 = 1.0F - ground.slipperiness;
}
return f2;
}
public float getSlipperiness()
private static float getSlipperiness(EntityPlayer player)
{
float f2 = 0.91F;
if (this.player.onGround)
if (player.onGround)
{
f2 = 0.54600006F;
BlockPos groundPos = new BlockPos(MathHelper.floor_double(this.player.posX), MathHelper.floor_double(this.player.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.player.posZ));
Block ground = this.player.worldObj.getBlockState(groundPos).getBlock();
BlockPos groundPos = new BlockPos(MathHelper.floor(player.posX), MathHelper.floor(player.getEntityBoundingBox().minY) - 1, MathHelper.floor(player.posZ));
Block ground = player.world.getBlockState(groundPos).getBlock();
if (ground != null)
f2 = ground.slipperiness * 0.91F;
f2 = ground.slipperiness * 0.91F;
}
return f2;
}
public float minecraft_getMoveSpeed()
private static float minecraft_getMoveSpeed(EntityPlayer player)
{
float f2 = this.getSlipperiness();
float f2 = getSlipperiness(player);
float f3 = 0.16277136F / (f2 * f2 * f2);
return this.player.getAIMoveSpeed() * f3;
return player.getAIMoveSpeed() * f3;
}
public float[] getMovementDirection(float sidemove, float forwardmove)
private static float[] getMovementDirection(EntityPlayer player, float sidemove, float forwardmove)
{
float f3 = sidemove * sidemove + forwardmove * forwardmove;
float[] dir = {0.0F, 0.0F};
if (f3 >= 1.0E-4F)
{
f3 = MathHelper.sqrt_float(f3);
f3 = MathHelper.sqrt(f3);
if (f3 < 1.0F)
{
@ -209,8 +217,8 @@ public class QuakeClientPlayer extends ClientPlayerBase
f3 = 1.0F / f3;
sidemove *= f3;
forwardmove *= f3;
float f4 = MathHelper.sin(this.player.rotationYaw * (float) Math.PI / 180.0F);
float f5 = MathHelper.cos(this.player.rotationYaw * (float) Math.PI / 180.0F);
float f4 = MathHelper.sin(player.rotationYaw * (float) Math.PI / 180.0F);
float f5 = MathHelper.cos(player.rotationYaw * (float) Math.PI / 180.0F);
dir[0] = (sidemove * f5 - forwardmove * f4);
dir[1] = (forwardmove * f5 + sidemove * f4);
}
@ -218,38 +226,47 @@ public class QuakeClientPlayer extends ClientPlayerBase
return dir;
}
public float quake_getMoveSpeed()
private static float quake_getMoveSpeed(EntityPlayer player)
{
float baseSpeed = this.player.getAIMoveSpeed();
return !this.player.isSneaking() ? baseSpeed * 2.15F : baseSpeed * 1.11F;
float baseSpeed = player.getAIMoveSpeed();
return !player.isSneaking() ? baseSpeed * 2.15F : baseSpeed * 1.11F;
}
public float quake_getMaxMoveSpeed()
private static float quake_getMaxMoveSpeed(EntityPlayer player)
{
float baseSpeed = this.player.getAIMoveSpeed();
float baseSpeed = player.getAIMoveSpeed();
return baseSpeed * 2.15F;
}
private void spawnBunnyhopParticles(int numParticles)
private static void spawnBunnyhopParticles(EntityPlayer player, int numParticles)
{
// taken from sprint
int j = MathHelper.floor_double(this.player.posX);
int i = MathHelper.floor_double(this.player.posY - 0.20000000298023224D - this.player.getYOffset());
int k = MathHelper.floor_double(this.player.posZ);
IBlockState blockState = this.player.worldObj.getBlockState(new BlockPos(j, i, k));
int j = MathHelper.floor(player.posX);
int i = MathHelper.floor(player.posY - 0.20000000298023224D - player.getYOffset());
int k = MathHelper.floor(player.posZ);
IBlockState blockState = player.world.getBlockState(new BlockPos(j, i, k));
if (blockState.getRenderType() != EnumBlockRenderType.INVISIBLE)
{
for (int iParticle = 0; iParticle < numParticles; iParticle++)
{
this.player.worldObj.spawnParticle(EnumParticleTypes.BLOCK_CRACK, this.player.posX + (this.playerAPI.getRandField().nextFloat() - 0.5D) * this.player.width, this.player.getEntityBoundingBox().minY + 0.1D, this.player.posZ + (this.playerAPI.getRandField().nextFloat() - 0.5D) * this.player.width, -this.player.motionX * 4.0D, 1.5D, -this.player.motionZ * 4.0D, new int[] {Block.getStateId(blockState)});
player.world.spawnParticle(EnumParticleTypes.BLOCK_CRACK, player.posX + (random.nextFloat() - 0.5D) * player.width, player.getEntityBoundingBox().minY + 0.1D, player.posZ + (random.nextFloat() - 0.5D) * player.width, -player.motionX * 4.0D, 1.5D, -player.motionZ * 4.0D, Block.getStateId(blockState));
}
}
}
public boolean isJumping()
private static final Field isJumping = ReflectionHelper.findField(EntityLivingBase.class, "isJumping", "field_70703_bu", "bd");
private static boolean isJumping(EntityPlayer player)
{
return this.playerAPI.getIsJumpingField();
try
{
return isJumping.getBoolean(player);
}
catch(Exception e)
{
return false;
}
}
/* =================================================
@ -262,148 +279,148 @@ public class QuakeClientPlayer extends ClientPlayerBase
* =================================================
*/
private void minecraft_ApplyGravity()
private static void minecraft_ApplyGravity(EntityPlayer player)
{
if (this.player.worldObj.isRemote && (!this.player.worldObj.isBlockLoaded(new BlockPos((int)this.player.posX, 0, (int)this.player.posZ)) || !this.player.worldObj.getChunkFromBlockCoords(new BlockPos((int) this.player.posX, (int) this.player.posY, (int) this.player.posZ)).isLoaded()))
if (player.world.isRemote && (!player.world.isBlockLoaded(new BlockPos((int)player.posX, 0, (int)player.posZ)) || !player.world.getChunkFromBlockCoords(new BlockPos((int) player.posX, (int) player.posY, (int) player.posZ)).isLoaded()))
{
if (this.player.posY > 0.0D)
if (player.posY > 0.0D)
{
this.player.motionY = -0.1D;
player.motionY = -0.1D;
}
else
{
this.player.motionY = 0.0D;
player.motionY = 0.0D;
}
}
else
{
// gravity
this.player.motionY -= 0.08D;
player.motionY -= 0.08D;
}
// air resistance
this.player.motionY *= 0.9800000190734863D;
player.motionY *= 0.9800000190734863D;
}
private void minecraft_ApplyFriction(float momentumRetention)
private static void minecraft_ApplyFriction(EntityPlayer player, float momentumRetention)
{
this.player.motionX *= momentumRetention;
this.player.motionZ *= momentumRetention;
player.motionX *= momentumRetention;
player.motionZ *= momentumRetention;
}
private void minecraft_ApplyLadderPhysics()
private static void minecraft_ApplyLadderPhysics(EntityPlayer player)
{
if (this.player.isOnLadder())
if (player.isOnLadder())
{
float f5 = 0.15F;
if (this.player.motionX < (-f5))
if (player.motionX < (-f5))
{
this.player.motionX = (-f5);
player.motionX = (-f5);
}
if (this.player.motionX > f5)
if (player.motionX > f5)
{
this.player.motionX = f5;
player.motionX = f5;
}
if (this.player.motionZ < (-f5))
if (player.motionZ < (-f5))
{
this.player.motionZ = (-f5);
player.motionZ = (-f5);
}
if (this.player.motionZ > f5)
if (player.motionZ > f5)
{
this.player.motionZ = f5;
player.motionZ = f5;
}
this.player.fallDistance = 0.0F;
player.fallDistance = 0.0F;
if (this.player.motionY < -0.15D)
if (player.motionY < -0.15D)
{
this.player.motionY = -0.15D;
player.motionY = -0.15D;
}
boolean flag = this.player.isSneaking();
boolean flag = player.isSneaking();
if (flag && this.player.motionY < 0.0D)
if (flag && player.motionY < 0.0D)
{
this.player.motionY = 0.0D;
player.motionY = 0.0D;
}
}
}
private void minecraft_ClimbLadder()
private static void minecraft_ClimbLadder(EntityPlayer player)
{
if (this.player.isCollidedHorizontally && this.player.isOnLadder())
if (player.isCollidedHorizontally && player.isOnLadder())
{
this.player.motionY = 0.2D;
player.motionY = 0.2D;
}
}
private void minecraft_SwingLimbsBasedOnMovement()
private static void minecraft_SwingLimbsBasedOnMovement(EntityPlayer player)
{
this.player.prevLimbSwingAmount = this.player.limbSwingAmount;
double d0 = this.player.posX - this.player.prevPosX;
double d1 = this.player.posZ - this.player.prevPosZ;
float f6 = MathHelper.sqrt_double(d0 * d0 + d1 * d1) * 4.0F;
player.prevLimbSwingAmount = player.limbSwingAmount;
double d0 = player.posX - player.prevPosX;
double d1 = player.posZ - player.prevPosZ;
float f6 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
if (f6 > 1.0F)
{
f6 = 1.0F;
}
this.player.limbSwingAmount += (f6 - this.player.limbSwingAmount) * 0.4F;
this.player.limbSwing += this.player.limbSwingAmount;
player.limbSwingAmount += (f6 - player.limbSwingAmount) * 0.4F;
player.limbSwing += player.limbSwingAmount;
}
private void minecraft_WaterMove(float sidemove, float forwardmove)
private static void minecraft_WaterMove(EntityPlayer player, float sidemove, float forwardmove)
{
double d0 = this.player.posY;
this.player.moveRelative(sidemove, forwardmove, 0.04F);
this.player.moveEntity(this.player.motionX, this.player.motionY, this.player.motionZ);
this.player.motionX *= 0.800000011920929D;
this.player.motionY *= 0.800000011920929D;
this.player.motionZ *= 0.800000011920929D;
this.player.motionY -= 0.02D;
double d0 = player.posY;
player.moveRelative(sidemove, forwardmove, 0.04F);
player.move(MoverType.SELF, player.motionX, player.motionY, player.motionZ);
player.motionX *= 0.800000011920929D;
player.motionY *= 0.800000011920929D;
player.motionZ *= 0.800000011920929D;
player.motionY -= 0.02D;
if (this.player.isCollidedHorizontally && this.player.isOffsetPositionInLiquid(this.player.motionX, this.player.motionY + 0.6000000238418579D - this.player.posY + d0, this.player.motionZ))
if (player.isCollidedHorizontally && player.isOffsetPositionInLiquid(player.motionX, player.motionY + 0.6000000238418579D - player.posY + d0, player.motionZ))
{
this.player.motionY = 0.30000001192092896D;
player.motionY = 0.30000001192092896D;
}
}
public void minecraft_moveEntityWithHeading(float sidemove, float forwardmove)
public static void minecraft_moveEntityWithHeading(EntityPlayer player, float sidemove, float forwardmove)
{
// take care of water and lava movement using default code
if ((this.player.isInWater() && !this.player.capabilities.isFlying)
|| (this.player.isInLava() && !this.player.capabilities.isFlying))
if ((player.isInWater() && !player.capabilities.isFlying)
|| (player.isInLava() && !player.capabilities.isFlying))
{
super.moveEntityWithHeading(sidemove, forwardmove);
player.moveEntityWithHeading(sidemove, forwardmove);
}
else
{
// get friction
float momentumRetention = this.getSlipperiness();
float momentumRetention = getSlipperiness(player);
// alter motionX/motionZ based on desired movement
this.player.moveRelative(sidemove, forwardmove, this.minecraft_getMoveSpeed());
player.moveRelative(sidemove, forwardmove, minecraft_getMoveSpeed(player));
// make adjustments for ladder interaction
minecraft_ApplyLadderPhysics();
minecraft_ApplyLadderPhysics(player);
// do the movement
this.player.moveEntity(this.player.motionX, this.player.motionY, this.player.motionZ);
player.move(MoverType.SELF, player.motionX, player.motionY, player.motionZ);
// climb ladder here for some reason
minecraft_ClimbLadder();
minecraft_ClimbLadder(player);
// gravity + friction
minecraft_ApplyGravity();
minecraft_ApplyFriction(momentumRetention);
minecraft_ApplyGravity(player);
minecraft_ApplyFriction(player, momentumRetention);
// swing them arms
minecraft_SwingLimbsBasedOnMovement();
minecraft_SwingLimbsBasedOnMovement(player);
}
}
@ -420,57 +437,55 @@ public class QuakeClientPlayer extends ClientPlayerBase
/**
* Moves the entity based on the specified heading. Args: strafe, forward
*/
public void quake_moveEntityWithHeading(float sidemove, float forwardmove)
public static boolean quake_moveEntityWithHeading(EntityPlayer player, float sidemove, float forwardmove)
{
// take care of lava movement using default code
if ((this.player.isInLava() && !this.player.capabilities.isFlying))
if ((player.isInLava() && !player.capabilities.isFlying))
{
super.moveEntityWithHeading(sidemove, forwardmove);
return;
return false;
}
else if (this.player.isInWater() && !this.player.capabilities.isFlying)
else if (player.isInWater() && !player.capabilities.isFlying)
{
if (ModConfig.SHARKING_ENABLED)
quake_WaterMove(sidemove, forwardmove);
quake_WaterMove(player, sidemove, forwardmove);
else
{
super.moveEntityWithHeading(sidemove, forwardmove);
return;
return false;
}
}
else
{
// get all relevant movement values
float wishspeed = (sidemove != 0.0F || forwardmove != 0.0F) ? this.quake_getMoveSpeed() : 0.0F;
float[] wishdir = this.getMovementDirection(sidemove, forwardmove);
boolean onGroundForReal = this.player.onGround && !this.isJumping();
float momentumRetention = this.getSlipperiness();
float wishspeed = (sidemove != 0.0F || forwardmove != 0.0F) ? quake_getMoveSpeed(player) : 0.0F;
float[] wishdir = getMovementDirection(player, sidemove, forwardmove);
boolean onGroundForReal = player.onGround && !isJumping(player);
float momentumRetention = getSlipperiness(player);
// ground movement
if (onGroundForReal)
{
// apply friction before acceleration so we can accelerate back up to maxspeed afterwards
//quake_Friction(); // buggy because material-based friction uses a totally different format
minecraft_ApplyFriction(momentumRetention);
minecraft_ApplyFriction(player, momentumRetention);
double sv_accelerate = ModConfig.ACCELERATE;
if (wishspeed != 0.0F)
{
// alter based on the surface friction
sv_accelerate *= this.minecraft_getMoveSpeed() * 2.15F / wishspeed;
sv_accelerate *= minecraft_getMoveSpeed(player) * 2.15F / wishspeed;
quake_Accelerate(wishspeed, wishdir[0], wishdir[1], sv_accelerate);
quake_Accelerate(player, wishspeed, wishdir[0], wishdir[1], sv_accelerate);
}
if (!baseVelocities.isEmpty())
{
float speedMod = wishspeed / quake_getMaxMoveSpeed();
float speedMod = wishspeed / quake_getMaxMoveSpeed(player);
// add in base velocities
for (float[] baseVel : baseVelocities)
{
this.player.motionX += baseVel[0] * speedMod;
this.player.motionZ += baseVel[1] * speedMod;
player.motionX += baseVel[0] * speedMod;
player.motionZ += baseVel[1] * speedMod;
}
}
}
@ -478,69 +493,71 @@ public class QuakeClientPlayer extends ClientPlayerBase
else
{
double sv_airaccelerate = ModConfig.AIR_ACCELERATE;
quake_AirAccelerate(wishspeed, wishdir[0], wishdir[1], sv_airaccelerate);
quake_AirAccelerate(player, wishspeed, wishdir[0], wishdir[1], sv_airaccelerate);
if (ModConfig.SHARKING_ENABLED && ModConfig.SHARKING_SURFACE_TENSION > 0.0D && this.playerAPI.getIsJumpingField() && this.player.motionY < 0.0F)
if (ModConfig.SHARKING_ENABLED && ModConfig.SHARKING_SURFACE_TENSION > 0.0D && isJumping(player) && player.motionY < 0.0F)
{
AxisAlignedBB axisalignedbb = this.player.getEntityBoundingBox().offset(this.player.motionX, this.player.motionY, this.player.motionZ);
boolean isFallingIntoWater = this.player.worldObj.containsAnyLiquid(axisalignedbb);
AxisAlignedBB axisalignedbb = player.getEntityBoundingBox().offset(player.motionX, player.motionY, player.motionZ);
boolean isFallingIntoWater = player.world.containsAnyLiquid(axisalignedbb);
if (isFallingIntoWater)
this.player.motionY *= ModConfig.SHARKING_SURFACE_TENSION;
player.motionY *= ModConfig.SHARKING_SURFACE_TENSION;
}
}
// make adjustments for ladder interaction
minecraft_ApplyLadderPhysics();
minecraft_ApplyLadderPhysics(player);
// apply velocity
this.player.moveEntity(this.player.motionX, this.player.motionY, this.player.motionZ);
player.move(MoverType.SELF, player.motionX, player.motionY, player.motionZ);
// climb ladder here for some reason
minecraft_ClimbLadder();
minecraft_ClimbLadder(player);
// HL2 code applies half gravity before acceleration and half after acceleration, but this seems to work fine
minecraft_ApplyGravity();
minecraft_ApplyGravity(player);
}
// swing them arms
minecraft_SwingLimbsBasedOnMovement();
minecraft_SwingLimbsBasedOnMovement(player);
return true;
}
private void quake_Jump()
private static void quake_Jump(EntityPlayer player)
{
quake_ApplySoftCap(this.quake_getMaxMoveSpeed());
quake_ApplySoftCap(player, quake_getMaxMoveSpeed(player));
boolean didTrimp = quake_DoTrimp();
boolean didTrimp = quake_DoTrimp(player);
if (!didTrimp)
{
quake_ApplyHardCap(this.quake_getMaxMoveSpeed());
quake_ApplyHardCap(player, quake_getMaxMoveSpeed(player));
}
}
private boolean quake_DoTrimp()
private static boolean quake_DoTrimp(EntityPlayer player)
{
if (ModConfig.TRIMPING_ENABLED && this.player.isSneaking())
if (ModConfig.TRIMPING_ENABLED && player.isSneaking())
{
double curspeed = this.getSpeed();
float movespeed = this.quake_getMaxMoveSpeed();
double curspeed = getSpeed(player);
float movespeed = quake_getMaxMoveSpeed(player);
if (curspeed > movespeed)
{
double speedbonus = curspeed / movespeed * 0.5F;
if (speedbonus > 1.0F)
speedbonus = 1.0F;
this.player.motionY += speedbonus * curspeed * ModConfig.TRIMP_MULTIPLIER;
player.motionY += speedbonus * curspeed * ModConfig.TRIMP_MULTIPLIER;
if (ModConfig.TRIMP_MULTIPLIER > 0)
{
float mult = 1.0f / ModConfig.TRIMP_MULTIPLIER;
this.player.motionX *= mult;
this.player.motionZ *= mult;
player.motionX *= mult;
player.motionZ *= mult;
}
spawnBunnyhopParticles(30);
spawnBunnyhopParticles(player, 30);
return true;
}
@ -549,23 +566,23 @@ public class QuakeClientPlayer extends ClientPlayerBase
return false;
}
private void quake_ApplyWaterFriction(double friction)
private static void quake_ApplyWaterFriction(EntityPlayer player, double friction)
{
this.player.motionX *= friction;
this.player.motionY *= friction;
this.player.motionZ *= friction;
player.motionX *= friction;
player.motionY *= friction;
player.motionZ *= friction;
/*
float speed = (float)(this.player.getSpeed());
float speed = (float)(player.getSpeed());
float newspeed = 0.0F;
if (speed != 0.0F)
{
newspeed = speed - 0.05F * speed * friction; //* player->m_surfaceFriction;
float mult = newspeed/speed;
this.player.motionX *= mult;
this.player.motionY *= mult;
this.player.motionZ *= mult;
player.motionX *= mult;
player.motionY *= mult;
player.motionZ *= mult;
}
return newspeed;
@ -573,14 +590,14 @@ public class QuakeClientPlayer extends ClientPlayerBase
/*
// slow in water
this.player.motionX *= 0.800000011920929D;
this.player.motionY *= 0.800000011920929D;
this.player.motionZ *= 0.800000011920929D;
player.motionX *= 0.800000011920929D;
player.motionY *= 0.800000011920929D;
player.motionZ *= 0.800000011920929D;
*/
}
@SuppressWarnings("unused")
private void quake_WaterAccelerate(float wishspeed, float speed, double wishX, double wishZ, double accel)
private static void quake_WaterAccelerate(EntityPlayer player, float wishspeed, float speed, double wishX, double wishZ, double accel)
{
float addspeed = wishspeed - speed;
if (addspeed > 0)
@ -591,65 +608,65 @@ public class QuakeClientPlayer extends ClientPlayerBase
accelspeed = addspeed;
}
this.player.motionX += accelspeed * wishX;
this.player.motionZ += accelspeed * wishZ;
player.motionX += accelspeed * wishX;
player.motionZ += accelspeed * wishZ;
}
}
private void quake_WaterMove(float sidemove, float forwardmove)
private static void quake_WaterMove(EntityPlayer player, float sidemove, float forwardmove)
{
double lastPosY = this.player.posY;
double lastPosY = player.posY;
// get all relevant movement values
float wishspeed = (sidemove != 0.0F || forwardmove != 0.0F) ? this.quake_getMaxMoveSpeed() : 0.0F;
float[] wishdir = this.getMovementDirection(sidemove, forwardmove);
boolean isSharking = this.isJumping() && this.player.isOffsetPositionInLiquid(0.0D, 1.0D, 0.0D);
double curspeed = this.getSpeed();
float wishspeed = (sidemove != 0.0F || forwardmove != 0.0F) ? quake_getMaxMoveSpeed(player) : 0.0F;
float[] wishdir = getMovementDirection(player, sidemove, forwardmove);
boolean isSharking = isJumping(player) && player.isOffsetPositionInLiquid(0.0D, 1.0D, 0.0D);
double curspeed = getSpeed(player);
if (!isSharking || curspeed < 0.078F)
{
minecraft_WaterMove(sidemove, forwardmove);
minecraft_WaterMove(player, sidemove, forwardmove);
}
else
{
if (curspeed > 0.09)
quake_ApplyWaterFriction(ModConfig.SHARKING_WATER_FRICTION);
quake_ApplyWaterFriction(player, ModConfig.SHARKING_WATER_FRICTION);
if (curspeed > 0.098)
quake_AirAccelerate(wishspeed, wishdir[0], wishdir[1], ModConfig.ACCELERATE);
quake_AirAccelerate(player, wishspeed, wishdir[0], wishdir[1], ModConfig.ACCELERATE);
else
quake_Accelerate(.0980F, wishdir[0], wishdir[1], ModConfig.ACCELERATE);
quake_Accelerate(player, .0980F, wishdir[0], wishdir[1], ModConfig.ACCELERATE);
this.player.moveEntity(this.player.motionX, this.player.motionY, this.player.motionZ);
player.move(MoverType.SELF, player.motionX, player.motionY, player.motionZ);
this.player.motionY = 0.0D;
player.motionY = 0.0D;
}
// water jump
if (this.player.isCollidedHorizontally && this.player.isOffsetPositionInLiquid(this.player.motionX, this.player.motionY + 0.6000000238418579D - this.player.posY + lastPosY, this.player.motionZ))
if (player.isCollidedHorizontally && player.isOffsetPositionInLiquid(player.motionX, player.motionY + 0.6000000238418579D - player.posY + lastPosY, player.motionZ))
{
this.player.motionY = 0.30000001192092896D;
player.motionY = 0.30000001192092896D;
}
if (!baseVelocities.isEmpty())
{
float speedMod = wishspeed / quake_getMaxMoveSpeed();
float speedMod = wishspeed / quake_getMaxMoveSpeed(player);
// add in base velocities
for (float[] baseVel : baseVelocities)
{
this.player.motionX += baseVel[0] * speedMod;
this.player.motionZ += baseVel[1] * speedMod;
player.motionX += baseVel[0] * speedMod;
player.motionZ += baseVel[1] * speedMod;
}
}
}
private void quake_Accelerate(float wishspeed, double wishX, double wishZ, double accel)
private static void quake_Accelerate(EntityPlayer player, float wishspeed, double wishX, double wishZ, double accel)
{
double addspeed, accelspeed, currentspeed;
// Determine veer amount
// this is a dot product
currentspeed = this.player.motionX * wishX + this.player.motionZ * wishZ;
currentspeed = player.motionX * wishX + player.motionZ * wishZ;
// See how much to add
addspeed = wishspeed - currentspeed;
@ -659,18 +676,18 @@ public class QuakeClientPlayer extends ClientPlayerBase
return;
// Determine acceleration speed after acceleration
accelspeed = accel * wishspeed / getSlipperiness() * 0.05F;
accelspeed = accel * wishspeed / getSlipperiness(player) * 0.05F;
// Cap it
if (accelspeed > addspeed)
accelspeed = addspeed;
// Adjust pmove vel.
this.player.motionX += accelspeed * wishX;
this.player.motionZ += accelspeed * wishZ;
player.motionX += accelspeed * wishX;
player.motionZ += accelspeed * wishZ;
}
private void quake_AirAccelerate(float wishspeed, double wishX, double wishZ, double accel)
private static void quake_AirAccelerate(EntityPlayer player, float wishspeed, double wishX, double wishZ, double accel)
{
double addspeed, accelspeed, currentspeed;
@ -682,7 +699,7 @@ public class QuakeClientPlayer extends ClientPlayerBase
// Determine veer amount
// this is a dot product
currentspeed = this.player.motionX * wishX + this.player.motionZ * wishZ;
currentspeed = player.motionX * wishX + player.motionZ * wishZ;
// See how much to add
addspeed = wishspd - currentspeed;
@ -699,19 +716,19 @@ public class QuakeClientPlayer extends ClientPlayerBase
accelspeed = addspeed;
// Adjust pmove vel.
this.player.motionX += accelspeed * wishX;
this.player.motionZ += accelspeed * wishZ;
player.motionX += accelspeed * wishX;
player.motionZ += accelspeed * wishZ;
}
@SuppressWarnings("unused")
private void quake_Friction()
private static void quake_Friction(EntityPlayer player)
{
double speed, newspeed, control;
float friction;
float drop;
// Calculate speed
speed = this.getSpeed();
speed = getSpeed(player);
// If too slow, return
if (speed <= 0.0F)
@ -725,7 +742,7 @@ public class QuakeClientPlayer extends ClientPlayerBase
float sv_friction = 1.0F;
float sv_stopspeed = 0.005F;
float surfaceFriction = this.getSurfaceFriction();
float surfaceFriction = getSurfaceFriction(player);
friction = sv_friction * surfaceFriction;
// Bleed off some speed, but if we have less than the bleed
@ -745,12 +762,12 @@ public class QuakeClientPlayer extends ClientPlayerBase
// Determine proportion of old speed we are using.
newspeed /= speed;
// Adjust velocity according to proportion.
this.player.motionX *= newspeed;
this.player.motionZ *= newspeed;
player.motionX *= newspeed;
player.motionZ *= newspeed;
}
}
private void quake_ApplySoftCap(float movespeed)
private static void quake_ApplySoftCap(EntityPlayer player, float movespeed)
{
float softCapPercent = ModConfig.SOFT_CAP;
float softCapDegen = ModConfig.SOFT_CAP_DEGEN;
@ -761,7 +778,7 @@ public class QuakeClientPlayer extends ClientPlayerBase
softCapDegen = 1.0F;
}
float speed = (float) (this.getSpeed());
float speed = (float) (getSpeed(player));
float softCap = movespeed * softCapPercent;
// apply soft cap first; if soft -> hard is not done, then you can continually trigger only the hard cap and stay at the hard cap
@ -771,38 +788,38 @@ public class QuakeClientPlayer extends ClientPlayerBase
{
float applied_cap = (speed - softCap) * softCapDegen + softCap;
float multi = applied_cap / speed;
this.player.motionX *= multi;
this.player.motionZ *= multi;
player.motionX *= multi;
player.motionZ *= multi;
}
spawnBunnyhopParticles(10);
spawnBunnyhopParticles(player, 10);
}
}
private void quake_ApplyHardCap(float movespeed)
private static void quake_ApplyHardCap(EntityPlayer player, float movespeed)
{
if (ModConfig.UNCAPPED_BUNNYHOP_ENABLED)
return;
float hardCapPercent = ModConfig.HARD_CAP;
float speed = (float) (this.getSpeed());
float speed = (float) (getSpeed(player));
float hardCap = movespeed * hardCapPercent;
if (speed > hardCap && hardCap != 0.0F)
{
float multi = hardCap / speed;
this.player.motionX *= multi;
this.player.motionZ *= multi;
player.motionX *= multi;
player.motionZ *= multi;
spawnBunnyhopParticles(30);
spawnBunnyhopParticles(player, 30);
}
}
@SuppressWarnings("unused")
private void quake_OnLivingUpdate()
private static void quake_OnLivingUpdate()
{
this.didJumpThisTick = false;
didJumpThisTick = false;
}
/* =================================================

View File

@ -1,32 +1,26 @@
package squeek.quakemovement;
import api.player.server.ServerPlayerAPI;
import api.player.server.ServerPlayerBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.living.LivingFallEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class QuakeServerPlayer extends ServerPlayerBase
public class QuakeServerPlayer
{
// we can get away with a single static variable here instead of a <Player, boolean> map
// because we only care about the state before it has any possibility of changing
private static boolean wasVelocityChangedBeforeFall = false;
private boolean wasVelocityChangedBeforeFall = false;
public QuakeServerPlayer(ServerPlayerAPI playerapi)
public static void beforeFall(EntityPlayer player, float fallDistance, float damageMultiplier)
{
super(playerapi);
if (player.world.isRemote)
return;
wasVelocityChangedBeforeFall = player.velocityChanged;
}
@Override
public void beforeFall(float fallDistance, float damageMultiplier)
public static void afterFall(EntityPlayer player, float fallDistance, float damageMultiplier)
{
wasVelocityChangedBeforeFall = this.playerAPI.getVelocityChangedField() || this.player.velocityChanged;
}
if (player.world.isRemote)
return;
@Override
public void afterFall(float fallDistance, float damageMultiplier)
{
this.playerAPI.setVelocityChangedField(wasVelocityChangedBeforeFall);
this.player.velocityChanged = wasVelocityChangedBeforeFall;
player.velocityChanged = wasVelocityChangedBeforeFall;
}
}

View File

@ -1,6 +1,6 @@
[
{
"modid": "Squake",
"modid": "squake",
"name": "Squake",
"description": "Quake-style movement in Minecraft.",
"version": "${version}",