port to 1.16.1

This commit is contained in:
CoolMineman 2020-07-31 18:03:30 -05:00
parent 2839df8e88
commit a8e5c1508f
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GPG Key ID: 2439F5FE115256DD
6 changed files with 44 additions and 38 deletions

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@ -17,7 +17,7 @@ dependencies {
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2" mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modCompile "net.fabricmc:fabric-loader:${project.loader_version}" modCompile "net.fabricmc:fabric-loader:${project.loader_version}"
modImplementation "net.fabricmc.fabric-api:fabric-api:0.16.2+build.261-1.14" modImplementation "net.fabricmc.fabric-api:fabric-api:0.16.2+build.385-1.16.1"
} }
processResources { processResources {

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@ -3,8 +3,8 @@ org.gradle.jvmargs=-Xmx1G
# Fabric Properties # Fabric Properties
# check these on https://fabricmc.net/use # check these on https://fabricmc.net/use
minecraft_version=1.14.4 minecraft_version=1.16.1
yarn_mappings=1.14.4+build.5 yarn_mappings=1.16.1+build.21
loader_version=0.9.0+build.204 loader_version=0.9.0+build.204
# Mod Properties # Mod Properties

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@ -3,6 +3,7 @@ package squeek.quakemovement;
import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.platform.GlStateManager;
import net.fabricmc.api.ModInitializer; import net.fabricmc.api.ModInitializer;
import net.minecraft.client.MinecraftClient; import net.minecraft.client.MinecraftClient;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.MathHelper;
@ -11,6 +12,7 @@ public class ModQuakeMovement implements ModInitializer
@Override @Override
public void onInitialize() public void onInitialize()
{ {
//todo why is this here?
} }
public static float getFriction() public static float getFriction()
@ -18,16 +20,16 @@ public class ModQuakeMovement implements ModInitializer
return 0.6f; return 0.6f;
} }
public static void drawSpeedometer() public static void drawSpeedometer(MatrixStack matrixStack)
{ {
GlStateManager.pushMatrix(); GlStateManager.pushMatrix();
MinecraftClient mc = MinecraftClient.getInstance(); MinecraftClient mc = MinecraftClient.getInstance();
PlayerEntity player = mc.player; PlayerEntity player = mc.player;
double deltaX = player.x - player.prevX; double deltaX = player.getX() - player.prevX;
double deltaZ = player.z - player.prevZ; double deltaZ = player.getZ() - player.prevZ;
double speed = MathHelper.sqrt(deltaX * deltaX + deltaZ * deltaZ); double speed = MathHelper.sqrt(deltaX * deltaX + deltaZ * deltaZ);
String speedString = String.format("%.02f", speed); String speedString = String.format("%.02f", speed);
mc.textRenderer.drawWithShadow(speedString, 10, mc.window.getScaledHeight() - mc.textRenderer.fontHeight - 10, 0xFFDDDDDD); mc.textRenderer.drawWithShadow(matrixStack, speedString, 10, mc.getWindow().getScaledHeight() - mc.textRenderer.fontHeight - 10, 0xFFDDDDDD);
GlStateManager.popMatrix(); GlStateManager.popMatrix();
} }
} }

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@ -32,9 +32,9 @@ public class QuakeClientPlayer
return false; return false;
boolean didQuakeMovement; boolean didQuakeMovement;
double d0 = player.x; double d0 = player.getX();
double d1 = player.y; double d1 = player.getY();
double d2 = player.z; double d2 = player.getZ();
if ((player.abilities.flying || player.isFallFlying()) && !player.hasVehicle()) if ((player.abilities.flying || player.isFallFlying()) && !player.hasVehicle())
return false; return false;
@ -42,7 +42,7 @@ public class QuakeClientPlayer
didQuakeMovement = quake_travel(player, movementInput); didQuakeMovement = quake_travel(player, movementInput);
if (didQuakeMovement) if (didQuakeMovement)
player.method_7282(player.x - d0, player.y - d1, player.z - d2); player.increaseTravelMotionStats(player.getX() - d0, player.getY() - d1, player.getZ() - d2);
return didQuakeMovement; return didQuakeMovement;
} }
@ -74,7 +74,7 @@ public class QuakeClientPlayer
if (!ModConfig.ENABLED) if (!ModConfig.ENABLED)
return false; return false;
if ((player.abilities.flying && !player.hasVehicle()) || player.isInsideWater() || player.isInLava() || !player.abilities.flying) if ((player.abilities.flying && !player.hasVehicle()) || player.isTouchingWater() || player.isInLava() || !player.abilities.flying)
{ {
return false; return false;
} }
@ -123,9 +123,9 @@ public class QuakeClientPlayer
{ {
float f2 = 1.0F; float f2 = 1.0F;
if (player.onGround) if (player.isOnGround())
{ {
BlockPos groundPos = new BlockPos(MathHelper.floor(player.x), MathHelper.floor(player.getBoundingBox().minY) - 1, MathHelper.floor(player.z)); BlockPos groundPos = new BlockPos(MathHelper.floor(player.getX()), MathHelper.floor(player.getBoundingBox().minY) - 1, MathHelper.floor(player.getZ()));
Block ground = player.world.getBlockState(groundPos).getBlock(); Block ground = player.world.getBlockState(groundPos).getBlock();
f2 = 1.0F - ground.getSlipperiness(); f2 = 1.0F - ground.getSlipperiness();
} }
@ -136,10 +136,10 @@ public class QuakeClientPlayer
private static float getSlipperiness(PlayerEntity player) private static float getSlipperiness(PlayerEntity player)
{ {
float f2 = 0.91F; float f2 = 0.91F;
if (player.onGround) if (player.isOnGround())
{ {
f2 = 0.54600006F; f2 = 0.54600006F;
BlockPos groundPos = new BlockPos(MathHelper.floor(player.x), MathHelper.floor(player.getBoundingBox().minY) - 1, MathHelper.floor(player.z)); BlockPos groundPos = new BlockPos(MathHelper.floor(player.getX()), MathHelper.floor(player.getBoundingBox().minY) - 1, MathHelper.floor(player.getZ()));
Block ground = player.world.getBlockState(groundPos).getBlock(); Block ground = player.world.getBlockState(groundPos).getBlock();
f2 = ground.getSlipperiness() * 0.91F; f2 = ground.getSlipperiness() * 0.91F;
@ -197,16 +197,16 @@ public class QuakeClientPlayer
private static void spawnBunnyhopParticles(PlayerEntity player, int numParticles) private static void spawnBunnyhopParticles(PlayerEntity player, int numParticles)
{ {
// taken from sprint // taken from sprint
int j = MathHelper.floor(player.x); int j = MathHelper.floor(player.getX());
int i = MathHelper.floor(player.y - 0.20000000298023224D - player.getHeightOffset()); int i = MathHelper.floor(player.getY() - 0.20000000298023224D - player.getHeightOffset());
int k = MathHelper.floor(player.z); int k = MathHelper.floor(player.getZ());
BlockState blockState = player.world.getBlockState(new BlockPos(j, i, k)); BlockState blockState = player.world.getBlockState(new BlockPos(j, i, k));
if (blockState.getRenderType() != BlockRenderType.INVISIBLE) if (blockState.getRenderType() != BlockRenderType.INVISIBLE)
{ {
for (int iParticle = 0; iParticle < numParticles; iParticle++) for (int iParticle = 0; iParticle < numParticles; iParticle++)
{ {
player.world.addParticle(new BlockStateParticleEffect(ParticleTypes.BLOCK, blockState), player.x + (random.nextFloat() - 0.5D) * player.getWidth(), player.y + 0.1D, player.z + (random.nextFloat() - 0.5D) * player.getWidth(), -player.getVelocity().x * 4.0D, 1.5D, -player.getVelocity().z * 4.0D); player.world.addParticle(new BlockStateParticleEffect(ParticleTypes.BLOCK, blockState), player.getX() + (random.nextFloat() - 0.5D) * player.getWidth(), player.getY() + 0.1D, player.getZ() + (random.nextFloat() - 0.5D) * player.getWidth(), -player.getVelocity().x * 4.0D, 1.5D, -player.getVelocity().z * 4.0D);
} }
} }
} }
@ -233,11 +233,11 @@ public class QuakeClientPlayer
private static void minecraft_ApplyGravity(PlayerEntity player) private static void minecraft_ApplyGravity(PlayerEntity player)
{ {
BlockPos pos = new BlockPos((int) player.x, (int) player.y, (int) player.z); //BlockPos pos = new BlockPos((int) player.x, (int) player.y, (int) player.z);
double velocityY = player.getVelocity().y; double velocityY = player.getVelocity().y;
if (player.world.isClient && !player.world.isBlockLoaded(pos)) if (/*player.world.isClient && !player.world.isBlockLoaded(pos)*/ false) //todo fix
{ {
if (player.y > 0.0D) if (player.getY() > 0.0D)
{ {
velocityY = -0.1D; velocityY = -0.1D;
} }
@ -317,8 +317,8 @@ public class QuakeClientPlayer
private static void minecraft_SwingLimbsBasedOnMovement(PlayerEntity player) private static void minecraft_SwingLimbsBasedOnMovement(PlayerEntity player)
{ {
player.lastLimbDistance = player.limbDistance; player.lastLimbDistance = player.limbDistance;
double d0 = player.x - player.prevX; double d0 = player.getX() - player.prevX;
double d1 = player.z - player.prevZ; double d1 = player.getZ() - player.prevZ;
float f6 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F; float f6 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F;
if (f6 > 1.0F) if (f6 > 1.0F)
@ -405,7 +405,7 @@ public class QuakeClientPlayer
{ {
return false; return false;
} }
else if (player.isInsideWater() && !player.abilities.flying) else if (player.isTouchingWater() && !player.abilities.flying)
{ {
// if (ModConfig.SHARKING_ENABLED) // if (ModConfig.SHARKING_ENABLED)
// quake_WaterMove(player, (float) movementInput.x, (float) movementInput.y, (float) movementInput.z); // quake_WaterMove(player, (float) movementInput.x, (float) movementInput.y, (float) movementInput.z);
@ -419,7 +419,7 @@ public class QuakeClientPlayer
// get all relevant movement values // get all relevant movement values
float wishspeed = (movementInput.x != 0.0D || movementInput.z != 0.0D) ? quake_getMoveSpeed(player) : 0.0F; float wishspeed = (movementInput.x != 0.0D || movementInput.z != 0.0D) ? quake_getMoveSpeed(player) : 0.0F;
double[] wishdir = getMovementDirection(player, movementInput.x, movementInput.z); double[] wishdir = getMovementDirection(player, movementInput.x, movementInput.z);
boolean onGroundForReal = player.onGround && !isJumping(player); boolean onGroundForReal = player.isOnGround() && !isJumping(player);
float momentumRetention = getSlipperiness(player); float momentumRetention = getSlipperiness(player);
// ground movement // ground movement
@ -458,7 +458,7 @@ public class QuakeClientPlayer
if (ModConfig.SHARKING_ENABLED && ModConfig.SHARKING_SURFACE_TENSION > 0.0D && isJumping(player) && player.getVelocity().y < 0.0F) if (ModConfig.SHARKING_ENABLED && ModConfig.SHARKING_SURFACE_TENSION > 0.0D && isJumping(player) && player.getVelocity().y < 0.0F)
{ {
Box axisalignedbb = player.getBoundingBox().offset(player.getVelocity()); Box axisalignedbb = player.getBoundingBox().offset(player.getVelocity());
boolean isFallingIntoWater = player.world.containsBlockWithMaterial(axisalignedbb, Material.WATER); boolean isFallingIntoWater = false;//player.world.containsBlockWithMaterial(axisalignedbb, Material.WATER); //todo fix
if (isFallingIntoWater) if (isFallingIntoWater)
player.setVelocity(player.getVelocity().multiply(1.0D, ModConfig.SHARKING_SURFACE_TENSION, 1.0D)); player.setVelocity(player.getVelocity().multiply(1.0D, ModConfig.SHARKING_SURFACE_TENSION, 1.0D));
@ -566,12 +566,12 @@ public class QuakeClientPlayer
private static void quake_WaterMove(PlayerEntity player, float sidemove, float upmove, float forwardmove) private static void quake_WaterMove(PlayerEntity player, float sidemove, float upmove, float forwardmove)
{ {
double lastPosY = player.y; double lastPosY = player.getY();
// get all relevant movement values // get all relevant movement values
float wishspeed = (sidemove != 0.0F || forwardmove != 0.0F) ? quake_getMaxMoveSpeed(player) : 0.0F; float wishspeed = (sidemove != 0.0F || forwardmove != 0.0F) ? quake_getMaxMoveSpeed(player) : 0.0F;
double[] wishdir = getMovementDirection(player, sidemove, forwardmove); double[] wishdir = getMovementDirection(player, sidemove, forwardmove);
boolean isOffsetInLiquid = player.world.getBlockState(new BlockPos(player.x, player.y + 1.0D, player.z)).getFluidState().isEmpty(); boolean isOffsetInLiquid = player.world.getBlockState(new BlockPos(player.getX(), player.getY() + 1.0D, player.getZ())).getFluidState().isEmpty();
boolean isSharking = isJumping(player) && isOffsetInLiquid; boolean isSharking = isJumping(player) && isOffsetInLiquid;
double curspeed = getSpeed(player); double curspeed = getSpeed(player);
@ -595,7 +595,7 @@ public class QuakeClientPlayer
} }
// water jump // water jump
if (player.horizontalCollision && player.doesNotCollide(player.getVelocity().x, player.getVelocity().y + 0.6000000238418579D - player.y + lastPosY, player.getVelocity().z)) if (player.horizontalCollision && player.doesNotCollide(player.getVelocity().x, player.getVelocity().y + 0.6000000238418579D - player.getY() + lastPosY, player.getVelocity().z))
{ {
player.setVelocity(player.getVelocity().x, 0.30000001192092896D, player.getVelocity().z); player.setVelocity(player.getVelocity().x, 0.30000001192092896D, player.getVelocity().z);
} }

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@ -6,6 +6,8 @@ import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import squeek.quakemovement.ModConfig; import squeek.quakemovement.ModConfig;
import squeek.quakemovement.QuakeClientPlayer; import squeek.quakemovement.QuakeClientPlayer;
import squeek.quakemovement.QuakeServerPlayer; import squeek.quakemovement.QuakeServerPlayer;
@ -35,14 +37,14 @@ public abstract class PlayerEntityMixin
QuakeClientPlayer.afterJump((PlayerEntity) (Object) this); QuakeClientPlayer.afterJump((PlayerEntity) (Object) this);
} }
@Inject(at = @At("HEAD"), method = "handleFallDamage(FF)V") @Inject(at = @At("HEAD"), method = "handleFallDamage")
private void beforeFall(float fallDistance, float damageMultiplier, CallbackInfo info) private void beforeFall(float fallDistance, float damageMultiplier, CallbackInfoReturnable<Boolean> info)
{ {
QuakeServerPlayer.beforeFall((PlayerEntity) (Object) this, fallDistance, damageMultiplier); QuakeServerPlayer.beforeFall((PlayerEntity) (Object) this, fallDistance, damageMultiplier);
} }
@Inject(at = @At("TAIL"), method = "handleFallDamage(FF)V") @Inject(at = @At("TAIL"), method = "handleFallDamage")
private void afterFall(float fallDistance, float damageMultiplier, CallbackInfo info) private void afterFall(float fallDistance, float damageMultiplier, CallbackInfoReturnable<Boolean> info)
{ {
QuakeServerPlayer.afterFall((PlayerEntity) (Object) this, fallDistance, damageMultiplier); QuakeServerPlayer.afterFall((PlayerEntity) (Object) this, fallDistance, damageMultiplier);
} }

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@ -1,6 +1,8 @@
package squeek.quakemovement.mixin; package squeek.quakemovement.mixin;
import net.minecraft.client.gui.hud.InGameHud; import net.minecraft.client.gui.hud.InGameHud;
import net.minecraft.client.util.math.MatrixStack;
import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Inject;
@ -10,10 +12,10 @@ import squeek.quakemovement.ModQuakeMovement;
@Mixin(InGameHud.class) @Mixin(InGameHud.class)
public class TestSpeedometerMixin public class TestSpeedometerMixin
{ {
@Inject(at = @At("HEAD"), method = "renderStatusEffectOverlay()V") @Inject(at = @At("HEAD"), method = "renderStatusEffectOverlay")
private void renderStatusEffectOverlay(CallbackInfo info) private void renderStatusEffectOverlay(MatrixStack matrixStack, CallbackInfo info)
{ {
ModQuakeMovement.drawSpeedometer(); ModQuakeMovement.drawSpeedometer(matrixStack);
} }
} }