mirror of
https://github.com/squeek502/Squake.git
synced 2025-09-09 03:54:58 -04:00
port to 1.18
This commit is contained in:
parent
1e07dbda1c
commit
cebb96aada
18
build.gradle
18
build.gradle
@ -1,9 +1,10 @@
|
||||
plugins {
|
||||
id 'fabric-loom' version '0.4-SNAPSHOT'
|
||||
id 'fabric-loom' version '0.12-SNAPSHOT'
|
||||
id 'maven-publish'
|
||||
}
|
||||
|
||||
sourceCompatibility = JavaVersion.VERSION_1_8
|
||||
targetCompatibility = JavaVersion.VERSION_1_8
|
||||
sourceCompatibility = JavaVersion.VERSION_17
|
||||
targetCompatibility = JavaVersion.VERSION_17
|
||||
|
||||
archivesBaseName = project.archives_base_name
|
||||
group = project.maven_group
|
||||
@ -20,13 +21,10 @@ dependencies {
|
||||
}
|
||||
|
||||
processResources {
|
||||
inputs.property "vars", project.version
|
||||
from(sourceSets.main.resources.srcDirs) {
|
||||
include '**/fabric.mod.json'
|
||||
expand 'version':project.version
|
||||
}
|
||||
from(sourceSets.main.resources.srcDirs) {
|
||||
exclude '**/fabric.mod.json'
|
||||
inputs.property "version", project.version
|
||||
|
||||
filesMatching("fabric.mod.json") {
|
||||
expand "version": project.version
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,9 +3,9 @@ org.gradle.jvmargs=-Xmx1G
|
||||
|
||||
# Fabric Properties
|
||||
# check these on https://fabricmc.net/use
|
||||
minecraft_version=1.16.1
|
||||
yarn_mappings=1.16.1+build.1
|
||||
loader_version=0.8.8+build.202
|
||||
minecraft_version=1.18.2
|
||||
yarn_mappings=1.18.2+build.3
|
||||
loader_version=0.14.6
|
||||
|
||||
# Mod Properties
|
||||
maven_group = squeek.quakemovement
|
||||
@ -13,4 +13,4 @@ archives_base_name = squake
|
||||
|
||||
# Dependencies
|
||||
# currently not on the main fabric site, check on the maven: https://maven.fabricmc.net/net/fabricmc/fabric-api/fabric-api
|
||||
fabric_version=0.13.1+build.370-1.16
|
||||
fabric_version=0.53.0+1.18.2
|
4
gradle/wrapper/gradle-wrapper.properties
vendored
4
gradle/wrapper/gradle-wrapper.properties
vendored
@ -1,5 +1,5 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-6.5-bin.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
zipStorePath=wrapper/dists
|
@ -25,7 +25,7 @@ public class ModQuakeMovement implements ModInitializer
|
||||
PlayerEntity player = mc.player;
|
||||
double deltaX = player.getX() - player.prevX;
|
||||
double deltaZ = player.getZ() - player.prevZ;
|
||||
double speed = MathHelper.sqrt(deltaX * deltaX + deltaZ * deltaZ);
|
||||
double speed = MathHelper.sqrt((float)(deltaX * deltaX + deltaZ * deltaZ));
|
||||
String speedString = String.format("%.02f", speed);
|
||||
mc.textRenderer.drawWithShadow(matrixStack, speedString, 10, mc.getWindow().getScaledHeight() - mc.textRenderer.fontHeight - 10, 0xFFDDDDDD);
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
package squeek.quakemovement;
|
||||
|
||||
import com.sun.istack.internal.Nullable;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockRenderType;
|
||||
import net.minecraft.block.BlockState;
|
||||
@ -15,6 +14,7 @@ import net.minecraft.particle.BlockStateParticleEffect;
|
||||
import net.minecraft.particle.ParticleTypes;
|
||||
import net.minecraft.tag.FluidTags;
|
||||
import net.minecraft.tag.Tag;
|
||||
import net.minecraft.tag.TagKey;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Box;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
@ -43,7 +43,7 @@ public class QuakeClientPlayer
|
||||
double d1 = player.getY();
|
||||
double d2 = player.getZ();
|
||||
|
||||
if ((player.abilities.flying || player.isFallFlying()) && !player.hasVehicle())
|
||||
if ((player.getAbilities().flying || player.isFallFlying()) && !player.hasVehicle())
|
||||
return false;
|
||||
else
|
||||
didQuakeMovement = quake_travel(player, movementInput);
|
||||
@ -76,7 +76,7 @@ public class QuakeClientPlayer
|
||||
|
||||
public static boolean isInWater(PlayerEntity player) {
|
||||
FluidState fluidState = player.world.getFluidState(player.getBlockPos());
|
||||
return player.isTouchingWater() && player.method_29920() && !player.canWalkOnFluid(fluidState.getFluid());
|
||||
return player.isTouchingWater() && player.shouldSwimInFluids() && !player.canWalkOnFluid(fluidState);
|
||||
}
|
||||
|
||||
public static boolean updateVelocityPlayer(PlayerEntity player, Vec3d movementInput, float movementSpeed)
|
||||
@ -87,7 +87,7 @@ public class QuakeClientPlayer
|
||||
if (!ModConfig.ENABLED)
|
||||
return false;
|
||||
|
||||
if ((player.abilities.flying && !player.hasVehicle()) || isInWater(player) || player.isInLava() || !player.abilities.flying)
|
||||
if ((player.getAbilities().flying && !player.hasVehicle()) || isInWater(player) || player.isInLava() || !player.getAbilities().flying)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -113,7 +113,7 @@ public class QuakeClientPlayer
|
||||
// undo this dumb thing
|
||||
if (player.isSprinting())
|
||||
{
|
||||
float f = player.yaw * 0.017453292F;
|
||||
float f = player.getYaw() * 0.017453292F;
|
||||
Vec3d deltaVelocity = new Vec3d(MathHelper.sin(f) * 0.2F, 0, -(MathHelper.cos(f) * 0.2F));
|
||||
player.setVelocity(player.getVelocity().add(deltaVelocity));
|
||||
}
|
||||
@ -129,7 +129,7 @@ public class QuakeClientPlayer
|
||||
private static double getSpeed(PlayerEntity player)
|
||||
{
|
||||
Vec3d velocity = player.getVelocity();
|
||||
return MathHelper.sqrt(velocity.x * velocity.x + velocity.z * velocity.z);
|
||||
return MathHelper.sqrt((float) (velocity.x * velocity.x + velocity.z * velocity.z));
|
||||
}
|
||||
|
||||
/// Assumes the player is on the ground
|
||||
@ -178,7 +178,7 @@ public class QuakeClientPlayer
|
||||
|
||||
if (f3 >= 1.0E-4F)
|
||||
{
|
||||
f3 = MathHelper.sqrt(f3);
|
||||
f3 = MathHelper.sqrt((float) f3);
|
||||
|
||||
if (f3 < 1.0F)
|
||||
{
|
||||
@ -188,8 +188,8 @@ public class QuakeClientPlayer
|
||||
f3 = 1.0F / f3;
|
||||
sidemove *= f3;
|
||||
forwardmove *= f3;
|
||||
double f4 = MathHelper.sin(player.yaw * (float) Math.PI / 180.0F);
|
||||
double f5 = MathHelper.cos(player.yaw * (float) Math.PI / 180.0F);
|
||||
double f4 = MathHelper.sin(player.getYaw() * (float) Math.PI / 180.0F);
|
||||
double f5 = MathHelper.cos(player.getYaw() * (float) Math.PI / 180.0F);
|
||||
dir[0] = (sidemove * f5 - forwardmove * f4);
|
||||
dir[1] = (forwardmove * f5 + sidemove * f4);
|
||||
}
|
||||
@ -287,7 +287,7 @@ public class QuakeClientPlayer
|
||||
private static void minecraft_SwingLimbsBasedOnMovement(PlayerEntity player)
|
||||
{
|
||||
// this got extracted out in the Minecraft code, so just use that
|
||||
player.method_29242(player, false);
|
||||
player.updateLimbs(player, false);
|
||||
}
|
||||
|
||||
private static void minecraft_WaterMove(PlayerEntity player, Vec3d movementInput)
|
||||
@ -361,7 +361,7 @@ public class QuakeClientPlayer
|
||||
return false;
|
||||
}
|
||||
// take care of lava movement using default code
|
||||
else if ((player.isInLava() && !player.abilities.flying))
|
||||
else if ((player.isInLava() && !player.getAbilities().flying))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -446,7 +446,7 @@ public class QuakeClientPlayer
|
||||
}
|
||||
|
||||
// copied from WorldView.containsFluid but with the ability to specify the fluid
|
||||
static private boolean containsFluid(WorldView world, Box box, Tag<Fluid> tag) {
|
||||
static private boolean containsFluid(WorldView world, Box box, TagKey<Fluid> tag) {
|
||||
int i = MathHelper.floor(box.minX);
|
||||
int j = MathHelper.ceil(box.maxX);
|
||||
int k = MathHelper.floor(box.minY);
|
||||
|
@ -1,5 +1,6 @@
|
||||
package squeek.quakemovement.mixin;
|
||||
|
||||
import net.minecraft.entity.damage.DamageSource;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
@ -14,7 +15,7 @@ import squeek.quakemovement.QuakeServerPlayer;
|
||||
@Mixin(PlayerEntity.class)
|
||||
public abstract class PlayerEntityMixin
|
||||
{
|
||||
@Inject(at = @At("HEAD"), method = "travel(Lnet/minecraft/util/math/Vec3d;)V", cancellable = true)
|
||||
@Inject(at = @At("HEAD"), method = "travel", cancellable = true)
|
||||
private void travel(Vec3d movementInput, CallbackInfo info)
|
||||
{
|
||||
if (!ModConfig.ENABLED)
|
||||
@ -37,13 +38,13 @@ public abstract class PlayerEntityMixin
|
||||
}
|
||||
|
||||
@Inject(at = @At("HEAD"), method = "handleFallDamage")
|
||||
private void beforeFall(float fallDistance, float damageMultiplier, CallbackInfoReturnable<Boolean> info)
|
||||
private void beforeFall(float fallDistance, float damageMultiplier, DamageSource damageSource, CallbackInfoReturnable<Boolean> cir)
|
||||
{
|
||||
QuakeServerPlayer.beforeFall((PlayerEntity) (Object) this, fallDistance, damageMultiplier);
|
||||
}
|
||||
|
||||
@Inject(at = @At("TAIL"), method = "handleFallDamage")
|
||||
private void afterFall(float fallDistance, float damageMultiplier, CallbackInfoReturnable<Boolean> info)
|
||||
private void afterFall(float fallDistance, float damageMultiplier, DamageSource damageSource, CallbackInfoReturnable<Boolean> cir)
|
||||
{
|
||||
QuakeServerPlayer.afterFall((PlayerEntity) (Object) this, fallDistance, damageMultiplier);
|
||||
}
|
||||
|
@ -3,7 +3,7 @@ pluginManagement {
|
||||
jcenter()
|
||||
maven {
|
||||
name = 'Fabric'
|
||||
url = 'http://maven.fabricmc.net/'
|
||||
url = 'https://maven.fabricmc.net/'
|
||||
}
|
||||
gradlePluginPortal()
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user