Merge branch '1.10.2' of https://github.com/squeek502/Squake into 1.12

# Conflicts:
#	java/squeek/quakemovement/QuakeClientPlayer.java
This commit is contained in:
Ryan Liptak 2017-11-29 01:00:06 -08:00
commit d08ff1666b
5 changed files with 78 additions and 8 deletions

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@ -2,6 +2,7 @@ package squeek.quakemovement;
import java.io.File;
import net.minecraftforge.common.config.Configuration;
import net.minecraftforge.common.config.Property;
public class ModConfig
{
@ -59,6 +60,11 @@ public class ModConfig
private static final String MAX_AIR_ACCEL_PER_TICK_NAME = "maxAirAccelerationPerTick";
private static final double MAX_AIR_ACCEL_PER_TICK_DEFAULT = 0.045D;
public static boolean ENABLED;
private static Property ENABLED_PROPERTY;
private static final String ENABLED_NAME = "enabled";
private static final boolean ENABLED_DEFAULT = true;
private static Configuration config;
public static void init(File file)
@ -84,6 +90,16 @@ public class ModConfig
INCREASED_FALL_DISTANCE = (float) (config.get(CATEGORY_MOVEMENT, INCREASED_FALL_DISTANCE_NAME, INCREASED_FALL_DISTANCE_DEFAULT, "increases the distance needed to fall in order to take fall damage; this is a server-side setting").getDouble(INCREASED_FALL_DISTANCE_DEFAULT));
ENABLED_PROPERTY = config.get(CATEGORY_MOVEMENT, ENABLED_NAME, ENABLED_DEFAULT, "turns off/on the quake-style movement for the client (essentially the saved value of the ingame toggle keybind)");
ENABLED = ENABLED_PROPERTY.getBoolean(ENABLED_DEFAULT);
save();
}
public static void setEnabled(boolean enabled)
{
ModConfig.ENABLED = enabled;
ENABLED_PROPERTY.set(enabled);
save();
}

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@ -9,6 +9,7 @@ import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
@Mod(modid = ModInfo.MODID, version = ModInfo.VERSION, name="Squake", acceptedMinecraftVersions="[1.12,1.13)", dependencies = "after:squeedometer")
public class ModQuakeMovement
@ -22,6 +23,10 @@ public class ModQuakeMovement
{
ModConfig.init(event.getSuggestedConfigurationFile());
MinecraftForge.EVENT_BUS.register(this);
if (event.getSide() == Side.CLIENT)
{
MinecraftForge.EVENT_BUS.register(new ToggleKeyHandler());
}
}
@EventHandler

View File

@ -50,6 +50,9 @@ public class QuakeClientPlayer
if (!player.world.isRemote)
return false;
if (!ModConfig.ENABLED)
return false;
boolean didQuakeMovement;
double d0 = player.posX;
double d1 = player.posY;
@ -113,7 +116,10 @@ public class QuakeClientPlayer
if (!player.world.isRemote)
return false;
if ((player.capabilities.isFlying && player.getRidingEntity() == null) || player.isInWater() || player.isInLava())
if (!ModConfig.ENABLED)
return false;
if ((player.capabilities.isFlying && player.getRidingEntity() == null) || player.isInWater() || player.isInLava() || player.isOnLadder())
{
return false;
}
@ -133,6 +139,9 @@ public class QuakeClientPlayer
if (!player.world.isRemote)
return;
if (!ModConfig.ENABLED)
return;
// undo this dumb thing
if (player.isSprinting())
{
@ -442,8 +451,13 @@ public class QuakeClientPlayer
*/
public static boolean quake_moveEntityWithHeading(EntityPlayer player, float sidemove, float upmove, float forwardmove)
{
// take care of ladder movement using default code
if (player.isOnLadder())
{
return false;
}
// take care of lava movement using default code
if ((player.isInLava() && !player.capabilities.isFlying))
else if ((player.isInLava() && !player.capabilities.isFlying))
{
return false;
}
@ -508,15 +522,9 @@ public class QuakeClientPlayer
}
}
// make adjustments for ladder interaction
minecraft_ApplyLadderPhysics(player);
// apply velocity
player.move(MoverType.SELF, player.motionX, player.motionY, player.motionZ);
// climb ladder here for some reason
minecraft_ClimbLadder(player);
// HL2 code applies half gravity before acceleration and half after acceleration, but this seems to work fine
minecraft_ApplyGravity(player);
}

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@ -0,0 +1,37 @@
package squeek.quakemovement;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.text.TextComponentString;
import net.minecraftforge.fml.client.FMLClientHandler;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.input.Keyboard;
@SideOnly(Side.CLIENT)
public class ToggleKeyHandler
{
private static final KeyBinding TOGGLE_KEY = new KeyBinding("squake.key.toggle", Keyboard.CHAR_NONE, ModInfo.MODID);
static
{
ClientRegistry.registerKeyBinding(TOGGLE_KEY);
}
@SubscribeEvent
public void onKeyEvent(InputEvent.KeyInputEvent event)
{
if (TOGGLE_KEY.isPressed())
{
ModConfig.setEnabled(!ModConfig.ENABLED);
EntityPlayer player = FMLClientHandler.instance().getClientPlayerEntity();
String feedback = ModConfig.ENABLED ? I18n.format("squake.key.toggle.enabled") : I18n.format("squake.key.toggle.disabled");
player.sendMessage(new TextComponentString("[" + ModInfo.MODID + "] " + feedback));
}
}
}

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@ -0,0 +1,4 @@
# Keybinds
squake.key.toggle=Toggle Movement System On/Off
squake.key.toggle.enabled=Movement system enabled
squake.key.toggle.disabled=Movement system disabled