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Fix lava movement being totally broken (closes #13)
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@ -99,7 +99,7 @@ public class QuakeClientPlayer extends ClientPlayerBase
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@Override
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public void moveFlying(float sidemove, float forwardmove, float wishspeed)
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{
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if ((this.player.capabilities.isFlying && this.player.ridingEntity == null) || this.player.isInWater())
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if ((this.player.capabilities.isFlying && this.player.ridingEntity == null) || this.player.isInWater() || this.player.isInLava())
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{
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super.moveFlying(sidemove, forwardmove, wishspeed);
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return;
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