Squake/java/squeek/quakemovement/QuakeServerPlayer.java

33 lines
951 B
Java

package squeek.quakemovement;
import api.player.server.ServerPlayerAPI;
import api.player.server.ServerPlayerBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.living.LivingFallEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class QuakeServerPlayer extends ServerPlayerBase
{
private boolean wasVelocityChangedBeforeFall = false;
public QuakeServerPlayer(ServerPlayerAPI playerapi)
{
super(playerapi);
}
@Override
public void beforeFall(float fallDistance, float damageMultiplier)
{
wasVelocityChangedBeforeFall = this.playerAPI.getVelocityChangedField() || this.player.velocityChanged;
}
@Override
public void afterFall(float fallDistance, float damageMultiplier)
{
this.playerAPI.setVelocityChangedField(wasVelocityChangedBeforeFall);
this.player.velocityChanged = wasVelocityChangedBeforeFall;
}
}