Squake/java/squeek/quakemovement/ModQuakeMovement.java
2017-07-14 20:24:38 -07:00

44 lines
1.4 KiB
Java

package squeek.quakemovement;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.living.LivingFallEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Mod(modid = ModInfo.MODID, version = ModInfo.VERSION, name="Squake", acceptedMinecraftVersions="[1.12,1.13)", dependencies = "after:squeedometer")
public class ModQuakeMovement
{
// The instance of your mod that Forge uses.
@Instance(value = ModInfo.MODID)
public static ModQuakeMovement instance;
@EventHandler
public void preInit(FMLPreInitializationEvent event)
{
ModConfig.init(event.getSuggestedConfigurationFile());
MinecraftForge.EVENT_BUS.register(this);
}
@EventHandler
public void postInit(FMLPostInitializationEvent event)
{
}
@SubscribeEvent
public void onLivingFall(LivingFallEvent event)
{
if (!(event.getEntityLiving() instanceof EntityPlayer))
return;
if (ModConfig.INCREASED_FALL_DISTANCE != 0.0D)
{
event.setDistance((float) (event.getDistance() - ModConfig.INCREASED_FALL_DISTANCE));
}
}
}