using System;
using TrueCraft.API.Logic;
using TrueCraft.API;
using TrueCraft.API.World;
using TrueCraft.API.Networking;

namespace TrueCraft.Core.Logic.Blocks
{
    public class TrapdoorBlock : BlockProvider, ICraftingRecipe
    {
        public enum TrapdoorDirection
        {
            West = 0x0,
            East = 0x1,
            South = 0x2,
            North = 0x3,
        }

        [Flags]
        public enum TrapdoorFlags
        {
            Closed = 0x0,
            Open = 0x4
        }

        public static readonly byte BlockID = 0x60;

        public override byte ID { get { return 0x60; } }

        public override double BlastResistance { get { return 15; } }

        public override double Hardness { get { return 3; } }

        public override byte Luminance { get { return 0; } }

        public override bool Opaque { get { return false; } }

        public override string DisplayName { get { return "Trapdoor"; } }

        public override Tuple<int, int> GetTextureMap(byte metadata)
        {
            return new Tuple<int, int>(4, 5);
        }

        public override void BlockLeftClicked(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
        {
            BlockRightClicked(descriptor, face, world, user);
        }

        public override bool BlockRightClicked(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user)
        {
            // Flip bit back and forth between Open and Closed
            world.SetMetadata(descriptor.Coordinates, (byte)(descriptor.Metadata ^ (byte)TrapdoorFlags.Open));
            return false;
        }

        public override void ItemUsedOnBlock(Coordinates3D coordinates, ItemStack item, BlockFace face, IWorld world, IRemoteClient user)
        {
            if (face == BlockFace.PositiveY || face == BlockFace.NegativeY)
            {
                // Trapdoors are not placed when the user clicks on the top or bottom of a block
                return;
            }

            // NOTE: These directions are rotated by 90 degrees so that the hinge of the trapdoor is placed
            // where the user had their cursor.
            switch (face)
            {
                case BlockFace.NegativeZ:
                    item.Metadata = (byte)TrapdoorDirection.West;
                    break;
                case BlockFace.PositiveZ:
                    item.Metadata = (byte)TrapdoorDirection.East;
                    break;
                case BlockFace.NegativeX:
                    item.Metadata = (byte)TrapdoorDirection.South;
                    break;
                case BlockFace.PositiveX:
                    item.Metadata = (byte)TrapdoorDirection.North;
                    break;
                default:
                    return;
            }

            base.ItemUsedOnBlock(coordinates, item, face, world, user);
        }

        protected override ItemStack[] GetDrop(BlockDescriptor descriptor)
        {
            return new[] { new ItemStack(ID) };
        }

        public ItemStack[,] Pattern
        {
            get
            {
                return new[,]
                {
                    { new ItemStack(WoodenPlanksBlock.BlockID), new ItemStack(WoodenPlanksBlock.BlockID), new ItemStack(WoodenPlanksBlock.BlockID) },
                    { new ItemStack(WoodenPlanksBlock.BlockID), new ItemStack(WoodenPlanksBlock.BlockID), new ItemStack(WoodenPlanksBlock.BlockID) }
                };
            }
        }

        public ItemStack Output
        {
            get
            {
                return new ItemStack(BlockID);
            }
        }

        public bool SignificantMetadata
        {
            get
            {
                return false;
            }
        }
    }
}