Fix build on Windows yet again

Stop fucking up the csproj, monodevelop
This commit is contained in:
Drew DeVault 2015-05-30 10:29:15 -06:00
parent 324e2d4c96
commit 28f804e49b

View File

@ -27,19 +27,13 @@
<ErrorReport>prompt</ErrorReport>
<ConsolePause>false</ConsolePause>
<Commandlineparameters>play.truecraft.io</Commandlineparameters>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
<StartAction>Project</StartAction>
<Optimize>false</Optimize>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<ErrorReport>prompt</ErrorReport>
<Externalconsole>true</Externalconsole>
<Optimize>true</Optimize>
<DefineConstants>$(DefineConstants);WINDOWS</DefineConstants>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DefineConstants>$(DefineConstants);WINDOWS</DefineConstants>
<Optimize>False</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
@ -61,25 +55,34 @@
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup Condition=" '$(OS)' == 'Unix' ">
<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, PublicKeyToken=null">
<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
</Reference>
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\Tao.Sdl.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="OpenTK">
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\Tao.Sdl.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup Condition=" '$(OS)' == 'Windows_NT' ">
<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
@ -98,14 +101,14 @@
<Compile Include="PhysicsEngine.cs" />
<Compile Include="Rendering\Mesh.cs" />
<Compile Include="Rendering\BlockRenderer.cs" />
<Compile Include="Rendering\ChunkMesh.cs" />
<Compile Include="Rendering\ChunkConverter.cs" />
<Compile Include="Rendering\Blocks\GrassRenderer.cs" />
<Compile Include="Rendering\Blocks\CraftingTableRenderer.cs" />
<Compile Include="Rendering\Blocks\TNTRenderer.cs" />
<Compile Include="Rendering\Blocks\SnowRenderer.cs" />
<Compile Include="Rendering\Blocks\TorchRenderer.cs" />
<Compile Include="Rendering\Blocks\LogRenderer.cs" />
<Compile Include="Rendering\ChunkMesh.cs" />
<Compile Include="Rendering\ChunkConverter.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>