Fix build on Windows yet again
Stop fucking up the csproj, monodevelop
This commit is contained in:
parent
324e2d4c96
commit
28f804e49b
@ -27,19 +27,13 @@
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<ConsolePause>false</ConsolePause>
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<ConsolePause>false</ConsolePause>
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<Commandlineparameters>play.truecraft.io</Commandlineparameters>
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<Commandlineparameters>play.truecraft.io</Commandlineparameters>
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<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
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<StartAction>Project</StartAction>
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<Optimize>false</Optimize>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<Externalconsole>true</Externalconsole>
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<Externalconsole>true</Externalconsole>
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<Optimize>true</Optimize>
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<DefineConstants>$(DefineConstants);WINDOWS</DefineConstants>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<DefineConstants>$(DefineConstants);WINDOWS</DefineConstants>
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<Optimize>False</Optimize>
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<Optimize>False</Optimize>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
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<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
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@ -61,25 +55,34 @@
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<PlatformTarget>x86</PlatformTarget>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup Condition=" '$(OS)' == 'Unix' ">
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<ItemGroup Condition=" '$(OS)' == 'Unix' ">
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<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, PublicKeyToken=null">
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<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Private>True</Private>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\Tao.Sdl.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="OpenTK">
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<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\Tao.Sdl.dll</HintPath>
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<Private>True</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition=" '$(OS)' == 'Windows_NT' ">
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<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Program.cs" />
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@ -98,14 +101,14 @@
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<Compile Include="PhysicsEngine.cs" />
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<Compile Include="PhysicsEngine.cs" />
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<Compile Include="Rendering\Mesh.cs" />
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<Compile Include="Rendering\Mesh.cs" />
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<Compile Include="Rendering\BlockRenderer.cs" />
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<Compile Include="Rendering\BlockRenderer.cs" />
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<Compile Include="Rendering\ChunkMesh.cs" />
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<Compile Include="Rendering\ChunkConverter.cs" />
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<Compile Include="Rendering\Blocks\GrassRenderer.cs" />
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<Compile Include="Rendering\Blocks\GrassRenderer.cs" />
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<Compile Include="Rendering\Blocks\CraftingTableRenderer.cs" />
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<Compile Include="Rendering\Blocks\CraftingTableRenderer.cs" />
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<Compile Include="Rendering\Blocks\TNTRenderer.cs" />
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<Compile Include="Rendering\Blocks\TNTRenderer.cs" />
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<Compile Include="Rendering\Blocks\SnowRenderer.cs" />
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<Compile Include="Rendering\Blocks\SnowRenderer.cs" />
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<Compile Include="Rendering\Blocks\TorchRenderer.cs" />
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<Compile Include="Rendering\Blocks\TorchRenderer.cs" />
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<Compile Include="Rendering\Blocks\LogRenderer.cs" />
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<Compile Include="Rendering\Blocks\LogRenderer.cs" />
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<Compile Include="Rendering\ChunkMesh.cs" />
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<Compile Include="Rendering\ChunkConverter.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<ItemGroup>
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