Add Mac PostBuildEvent for the MonoGame dll to Windows build..
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@ -111,6 +111,7 @@
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<PropertyGroup Condition=" '$(OS)' == 'Windows_NT' ">
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<PostBuildEvent>del $(TargetDir)MonoGame.Framework.dll
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copy $(SolutionDir)packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.Linux.dll
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copy $(SolutionDir)packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.Windows.dll</PostBuildEvent>
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copy $(SolutionDir)packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.Windows.dll
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copy $(SolutionDir)packages\MonoGame.Framework.MacOS.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.MacOS.dll </PostBuildEvent>
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</PropertyGroup>
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</Project>
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