Add Mac PostBuildEvent for the MonoGame dll to Windows build..

This commit is contained in:
Garrison Taylor 2015-07-03 12:46:30 -04:00
parent eca8b898de
commit 326f8a57dc

View File

@ -111,6 +111,7 @@
<PropertyGroup Condition=" '$(OS)' == 'Windows_NT' "> <PropertyGroup Condition=" '$(OS)' == 'Windows_NT' ">
<PostBuildEvent>del $(TargetDir)MonoGame.Framework.dll <PostBuildEvent>del $(TargetDir)MonoGame.Framework.dll
copy $(SolutionDir)packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.Linux.dll copy $(SolutionDir)packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.Linux.dll
copy $(SolutionDir)packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.Windows.dll</PostBuildEvent> copy $(SolutionDir)packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.Windows.dll
copy $(SolutionDir)packages\MonoGame.Framework.MacOS.3.4.0.459\lib\net40\MonoGame.Framework.dll $(TargetDir)MonoGame.Framework.MacOS.dll </PostBuildEvent>
</PropertyGroup> </PropertyGroup>
</Project> </Project>