Create DebugInfoModule
Provides F2 debugging info
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8fe7329135
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@ -13,6 +13,7 @@ namespace TrueCraft.Client.Modules
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{
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public TrueCraftGame Game { get; set; }
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public ChunkRenderer ChunkRenderer { get; set; }
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public int ChunksRendered { get; set; }
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private List<Mesh> ChunkMeshes { get; set; }
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private ConcurrentBag<Mesh> IncomingChunks { get; set; }
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@ -79,7 +80,7 @@ namespace TrueCraft.Client.Modules
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}
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}
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private static readonly BlendState ColorWriteDisable = new BlendState()
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private static readonly BlendState ColorWriteDisable = new BlendState
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{
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ColorWriteChannels = ColorWriteChannels.None
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};
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@ -89,13 +90,12 @@ namespace TrueCraft.Client.Modules
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Game.Camera.ApplyTo(OpaqueEffect);
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Game.Camera.ApplyTo(TransparentEffect);
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int verticies = 0, chunks = 0;
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int chunks = 0;
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Game.GraphicsDevice.DepthStencilState = DepthStencilState.Default;
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for (int i = 0; i < ChunkMeshes.Count; i++)
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{
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if (Game.Camera.Frustum.Intersects(ChunkMeshes[i].BoundingBox))
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{
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verticies += ChunkMeshes[i].GetTotalVertices();
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chunks++;
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ChunkMeshes[i].Draw(OpaqueEffect, 0);
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}
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@ -105,23 +105,17 @@ namespace TrueCraft.Client.Modules
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for (int i = 0; i < ChunkMeshes.Count; i++)
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{
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if (Game.Camera.Frustum.Intersects(ChunkMeshes[i].BoundingBox))
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{
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if (!ChunkMeshes[i].IsDisposed)
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verticies += ChunkMeshes[i].GetTotalVertices();
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ChunkMeshes[i].Draw(TransparentEffect, 1);
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}
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}
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Game.GraphicsDevice.BlendState = BlendState.NonPremultiplied;
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for (int i = 0; i < ChunkMeshes.Count; i++)
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{
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if (Game.Camera.Frustum.Intersects(ChunkMeshes[i].BoundingBox))
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{
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if (!ChunkMeshes[i].IsDisposed)
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verticies += ChunkMeshes[i].GetTotalVertices();
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ChunkMeshes[i].Draw(TransparentEffect, 1);
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}
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}
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ChunksRendered = chunks;
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}
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}
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}
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87
TrueCraft.Client/Modules/DebugInfoModule.cs
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87
TrueCraft.Client/Modules/DebugInfoModule.cs
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@ -0,0 +1,87 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using TrueCraft.Client.Input;
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using TrueCraft.Client.Rendering;
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namespace TrueCraft.Client.Modules
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{
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public class DebugInfoModule : IGraphicalModule, IInputModule
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{
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public bool Chunks { get; set; }
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private TrueCraftGame Game { get; set; }
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private FontRenderer Font { get; set; }
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private SpriteBatch SpriteBatch { get; set; }
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private bool Enabled { get; set; }
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public DebugInfoModule(TrueCraftGame game, FontRenderer font)
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{
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Game = game;
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Font = font;
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SpriteBatch = new SpriteBatch(Game.GraphicsDevice);
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}
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public bool KeyDown(GameTime gameTime, KeyboardKeyEventArgs e)
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{
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switch (e.Key)
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{
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case Keys.F2:
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return true;
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}
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return false;
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}
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public bool KeyUp(GameTime gameTime, KeyboardKeyEventArgs e)
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{
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switch (e.Key)
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{
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case Keys.F2:
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Enabled = !Enabled;
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return true;
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}
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return false;
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}
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public void MouseMove(GameTime gameTime, MouseMoveEventArgs e)
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{
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}
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public void Update(GameTime gameTime)
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{
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}
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public void Draw(GameTime gameTime)
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{
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if (!Enabled)
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return;
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var fps = (int)(1 / gameTime.ElapsedGameTime.TotalSeconds) + 1;
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const int xOrigin = 10;
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const int yOrigin = 5;
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const int yOffset = 25;
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SpriteBatch.Begin();
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Font.DrawText(SpriteBatch, xOrigin, yOrigin, string.Format("§lRunning at {0}{1} FPS",
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GetFPSColor(fps), fps), 1);
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Font.DrawText(SpriteBatch, xOrigin, yOrigin + (yOffset * 1), string.Format("§o{0} vertices, {1} indicies",
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Mesh.VerticiesRendered, Mesh.IndiciesRendered), 1);
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Font.DrawText(SpriteBatch, xOrigin, yOrigin + (yOffset * 2),
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string.Format("§o{0} chunks", Game.ChunkModule.ChunksRendered), 1);
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Font.DrawText(SpriteBatch, xOrigin, yOrigin + (yOffset * 3),
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string.Format("§o<{0:N2}, {1:N2}, {2:N2}>",
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Game.Client.Position.X, Game.Client.Position.Y, Game.Client.Position.Z), 1);
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SpriteBatch.End();
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}
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private string GetFPSColor(int fps)
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{
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if (fps <= 16)
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return "§c";
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if (fps <= 32)
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return "§e";
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return "§a";
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}
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}
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}
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@ -192,12 +192,6 @@ namespace TrueCraft.Client.Rendering
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new Vector3(-0.5f, -0.5f, 0.5f),
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new Vector3(0.5f, -0.5f, 0.5f)
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};
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// TEMP
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return;
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for (int i = 0; i < CubeMesh.Length; i++)
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for (int j = 0; j < CubeMesh[0].Length; j++)
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CubeMesh[i][j] *= new Vector3(0.5f);
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}
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}
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}
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@ -10,6 +10,15 @@ namespace TrueCraft.Client.Rendering
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/// </summary>
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public class Mesh : IDisposable
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{
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public static int VerticiesRendered { get; set; }
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public static int IndiciesRendered { get; set; }
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public static void ResetStats()
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{
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VerticiesRendered = 0;
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IndiciesRendered = 0;
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}
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/// <summary>
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/// The maximum number of submeshes stored in a single mesh.
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/// </summary>
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@ -61,9 +70,6 @@ namespace TrueCraft.Client.Rendering
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/// <summary>
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/// Creates a new mesh.
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/// </summary>
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/// <param name="graphicsDevice">The graphics device to store the mesh on.</param>
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/// <param name="submeshes">The number of submeshes in the mesh.</param>
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/// <param name="recalculateBounds">Whether the mesh should recalculate its bounding box when changed.</param>
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public Mesh(TrueCraftGame game, int submeshes = 1, bool recalculateBounds = true)
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{
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if ((submeshes < 0) || (submeshes >= Mesh.SubmeshLimit))
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@ -78,12 +84,8 @@ namespace TrueCraft.Client.Rendering
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/// <summary>
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/// Creates a new mesh.
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/// </summary>
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/// <param name="graphicsDevice">The graphics device to store the mesh on.</param>
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/// <param name="vertices">The vertices in the mesh.</param>
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/// <param name="submeshes">The number of submeshes in the mesh.</param>
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/// <param name="recalculateBounds">Whether the mesh should recalculate its bounding box when changed.</param>
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public Mesh(TrueCraftGame game, VertexPositionNormalColorTexture[] vertices, int submeshes = 1, bool recalculateBounds = true)
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: this(game, submeshes, recalculateBounds)
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public Mesh(TrueCraftGame game, VertexPositionNormalColorTexture[] vertices,
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int submeshes = 1, bool recalculateBounds = true) : this(game, submeshes, recalculateBounds)
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{
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Vertices = vertices;
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}
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@ -91,12 +93,8 @@ namespace TrueCraft.Client.Rendering
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/// <summary>
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/// Creates a new mesh.
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/// </summary>
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/// <param name="graphicsDevice">The graphics device to store the mesh on.</param>
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/// <param name="vertices">The vertices in the mesh.</param>
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/// <param name="indices">The first (and only) submesh in the mesh.</param>
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/// <param name="recalculateBounds">Whether the mesh should recalculate its bounding box when changed.</param>
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public Mesh(TrueCraftGame game, VertexPositionNormalColorTexture[] vertices, int[] indices, bool recalculateBounds = true)
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: this(game, 1, recalculateBounds)
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public Mesh(TrueCraftGame game, VertexPositionNormalColorTexture[] vertices,
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int[] indices, bool recalculateBounds = true) : this(game, 1, recalculateBounds)
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{
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Vertices = vertices;
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SetSubmesh(0, indices);
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@ -105,8 +103,6 @@ namespace TrueCraft.Client.Rendering
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/// <summary>
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/// Sets a submesh in this mesh.
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/// </summary>
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/// <param name="index">The submesh index.</param>
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/// <param name="data">The indices for the submesh.</param>
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public void SetSubmesh(int index, int[] indices)
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{
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if ((index < 0) || (index > _indices.Length))
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@ -163,12 +159,13 @@ namespace TrueCraft.Client.Rendering
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effect.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList,
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0, 0, _indices[index].IndexCount, 0, _indices[index].IndexCount / 3);
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}
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VerticiesRendered += _vertices.VertexCount;
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IndiciesRendered += _indices[index].IndexCount;
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}
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/// <summary>
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/// Returns the total vertices in this mesh.
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/// </summary>
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/// <returns></returns>
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public int GetTotalVertices()
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{
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if (_vertices == null)
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@ -181,7 +178,6 @@ namespace TrueCraft.Client.Rendering
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/// <summary>
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/// Returns the total indices for all the submeshes in this mesh.
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/// </summary>
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/// <returns></returns>
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public int GetTotalIndices()
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{
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lock (_syncLock)
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@ -135,6 +135,7 @@
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<Compile Include="Modules\ChunkModule.cs" />
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<Compile Include="Modules\HighlightModule.cs" />
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<Compile Include="Modules\PlayerControlModule.cs" />
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<Compile Include="Modules\DebugInfoModule.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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@ -14,7 +14,6 @@ using TrueCraft.API.World;
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using TrueCraft.Core;
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using TrueCraft.Core.Networking.Packets;
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using TrueCraft.Client.Input;
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using TrueCraft.Client.Interface;
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using TrueCraft.Client.Modules;
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using TrueCraft.Client.Rendering;
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@ -28,6 +27,7 @@ namespace TrueCraft.Client
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public Camera Camera { get; private set; }
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public ConcurrentBag<Action> PendingMainThreadActions { get; set; }
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public double Bobbing { get; set; }
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public ChunkModule ChunkModule { get; set; }
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private List<IGameplayModule> Modules { get; set; }
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private SpriteBatch SpriteBatch { get; set; }
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@ -41,7 +41,7 @@ namespace TrueCraft.Client
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private DateTime NextPhysicsUpdate { get; set; }
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private bool MouseCaptured { get; set; }
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private GameTime GameTime { get; set; }
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private Microsoft.Xna.Framework.Vector3 Delta { get; set; }
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private DebugInfoModule DebugInfoModule { get; set; }
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public static readonly int Reach = 5;
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@ -62,6 +62,7 @@ namespace TrueCraft.Client
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Graphics.IsFullScreen = UserSettings.Local.IsFullscreen;
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Graphics.PreferredBackBufferWidth = UserSettings.Local.WindowResolution.Width;
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Graphics.PreferredBackBufferHeight = UserSettings.Local.WindowResolution.Height;
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Graphics.ApplyChanges();
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Client = client;
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EndPoint = endPoint;
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LastPhysicsUpdate = DateTime.MinValue;
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@ -85,9 +86,13 @@ namespace TrueCraft.Client
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base.Initialize(); // (calls LoadContent)
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Modules.Add(new ChunkModule(this));
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ChunkModule = new ChunkModule(this);
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DebugInfoModule = new DebugInfoModule(this, Pixel);
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Modules.Add(ChunkModule);
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Modules.Add(new HighlightModule(this));
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Modules.Add(new PlayerControlModule(this));
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Modules.Add(DebugInfoModule);
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Client.PropertyChanged += HandleClientPropertyChanged;
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Client.Connect(EndPoint);
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@ -136,9 +141,7 @@ namespace TrueCraft.Client
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Pixel = new FontRenderer(
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new Font(Content, "Fonts/Pixel"),
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new Font(Content, "Fonts/Pixel", FontStyle.Bold),
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null, // No support for underlined or strikethrough yet. The FontRenderer will revert to using the regular font style.
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null, // (I don't think BMFont has those options?)
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new Font(Content, "Fonts/Pixel", FontStyle.Bold), null, null,
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new Font(Content, "Fonts/Pixel", FontStyle.Italic));
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base.LoadContent();
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@ -250,6 +253,7 @@ namespace TrueCraft.Client
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GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp;
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GraphicsDevice.SamplerStates[1] = SamplerState.PointClamp;
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Mesh.ResetStats();
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foreach (var module in Modules)
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{
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var drawable = module as IGraphicalModule;
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