Implement asynchronous sockets
This commit is contained in:
parent
939a6dc79c
commit
4225124546
@ -1,4 +1,6 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace TrueCraft.API.Networking
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{
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@ -6,8 +8,9 @@ namespace TrueCraft.API.Networking
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{
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int ProtocolVersion { get; }
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ConcurrentDictionary<object, IPacketSegmentProcessor> Processors { get; }
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void RegisterPacketType<T>(bool clientbound = true, bool serverbound = true) where T : IPacket;
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IPacket ReadPacket(IMinecraftStream stream, bool serverbound = true);
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IEnumerable<IPacket> ReadPackets(object key, byte[] buffer, int offset, int length, bool serverbound = true);
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void WritePacket(IMinecraftStream stream, IPacket packet);
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}
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}
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12
TrueCraft.API/Networking/IPacketSegmentProcessor.cs
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12
TrueCraft.API/Networking/IPacketSegmentProcessor.cs
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TrueCraft.API.Networking
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{
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public interface IPacketSegmentProcessor
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{
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bool ProcessNextSegment(byte[] nextSegment, int offset, int len, out IPacket packet);
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}
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}
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@ -19,9 +19,14 @@ namespace TrueCraft.API.Networking
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IMultiplayerServer Server { get; }
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bool EnableLogging { get; set; }
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bool Disconnected { get; }
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bool Load();
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void Save();
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void QueuePacket(IPacket packet);
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void Disconnect();
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void SendMessage(string message);
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void Log(string message, params object[] parameters);
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void OpenWindow(IWindow window);
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@ -32,6 +32,8 @@ namespace TrueCraft.API.Server
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bool BlockUpdatesEnabled { get; set; }
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bool EnableClientLogging { get; set; }
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bool ShuttingDown { get; }
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void Start(IPEndPoint endPoint);
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void Stop();
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void RegisterPacketHandler(byte packetId, PacketHandler handler);
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@ -41,6 +43,8 @@ namespace TrueCraft.API.Server
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IEntityManager GetEntityManagerForWorld(IWorld world);
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void SendMessage(string message, params object[] parameters);
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void DisconnectClient(IRemoteClient client);
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bool PlayerIsWhitelisted(string client);
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bool PlayerIsBlacklisted(string client);
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bool PlayerIsOp(string client);
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@ -39,6 +39,7 @@
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<Compile Include="Coordinates3D.cs" />
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<Compile Include="ChatFormat.cs" />
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<Compile Include="IAccessConfiguration.cs" />
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<Compile Include="Networking\IPacketSegmentProcessor.cs" />
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<Compile Include="PlantSpecies.cs" />
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<Compile Include="OreTypes.cs" />
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<Compile Include="ToolMaterial.cs" />
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@ -12,13 +12,14 @@ using TrueCraft.Core.Logic;
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using TrueCraft.API.Entities;
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using TrueCraft.API;
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using System.ComponentModel;
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using System.IO;
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using TrueCraft.Core;
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namespace TrueCraft.Client
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{
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public delegate void PacketHandler(IPacket packet, MultiplayerClient client);
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public class MultiplayerClient : IAABBEntity, INotifyPropertyChanged // TODO: Make IMultiplayerClient and so on
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public class MultiplayerClient : IAABBEntity, INotifyPropertyChanged, IDisposable // TODO: Make IMultiplayerClient and so on
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{
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public event EventHandler<ChatMessageEventArgs> ChatMessage;
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public event EventHandler<ChunkEventArgs> ChunkModified;
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@ -26,26 +27,40 @@ namespace TrueCraft.Client
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public event EventHandler<ChunkEventArgs> ChunkUnloaded;
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public event PropertyChangedEventHandler PropertyChanged;
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private long _connected;
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public TrueCraftUser User { get; set; }
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public ReadOnlyWorld World { get; private set; }
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public PhysicsEngine Physics { get; set; }
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public bool LoggedIn { get; internal set; }
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public bool Connected
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{
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get
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{
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return Interlocked.Read(ref _connected) == 1;
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}
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}
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private TcpClient Client { get; set; }
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private IMinecraftStream Stream { get; set; }
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private PacketReader PacketReader { get; set; }
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private BlockingCollection<IPacket> PacketQueue { get; set; }
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private Thread NetworkWorker { get; set; }
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private readonly PacketHandler[] PacketHandlers;
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private SemaphoreSlim _sem = new SemaphoreSlim(1, 1);
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private readonly CancellationTokenSource _cancel;
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private SocketAsyncEventArgsPool SocketPool { get; set; }
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public MultiplayerClient(TrueCraftUser user)
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{
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User = user;
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Client = new TcpClient();
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PacketQueue = new BlockingCollection<IPacket>(new ConcurrentQueue<IPacket>());
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PacketReader = new PacketReader();
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PacketReader.RegisterCorePackets();
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NetworkWorker = new Thread(new ThreadStart(DoNetwork));
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//NetworkWorker = new Thread(new ThreadStart(DoNetwork));
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PacketHandlers = new PacketHandler[0x100];
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Handlers.PacketHandlers.RegisterHandlers(this);
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World = new ReadOnlyWorld();
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@ -53,6 +68,9 @@ namespace TrueCraft.Client
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repo.DiscoverBlockProviders();
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World.World.BlockRepository = repo;
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Physics = new PhysicsEngine(World, repo);
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SocketPool = new SocketAsyncEventArgsPool(100, 200, 65536);
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_connected = 0;
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_cancel = new CancellationTokenSource();
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}
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public void RegisterPacketHandler(byte packetId, PacketHandler handler)
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@ -62,58 +80,122 @@ namespace TrueCraft.Client
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public void Connect(IPEndPoint endPoint)
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{
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Client.BeginConnect(endPoint.Address, endPoint.Port, ConnectionComplete, null);
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SocketAsyncEventArgs args = new SocketAsyncEventArgs();
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args.Completed += Connection_Completed;
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args.RemoteEndPoint = endPoint;
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if (!Client.Client.ConnectAsync(args))
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Connection_Completed(this, args);
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}
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private void Connection_Completed(object sender, SocketAsyncEventArgs e)
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{
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if (e.SocketError == SocketError.Success)
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{
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Interlocked.CompareExchange(ref _connected, 1, 0);
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Physics.AddEntity(this);
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StartReceive();
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QueuePacket(new HandshakePacket(User.Username));
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}
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else
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{
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throw new Exception("Could not connect to server!");
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}
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}
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public void Disconnect()
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{
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NetworkWorker.Abort();
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new DisconnectPacket("Disconnecting").WritePacket(Stream);
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Stream.BaseStream.Flush();
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if (!Connected)
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return;
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Interlocked.CompareExchange(ref _connected, 0, 1);
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QueuePacket(new DisconnectPacket("Disconnecting"));
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Client.Client.Shutdown(SocketShutdown.Send);
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Client.Close();
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_cancel.Cancel();
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}
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public void QueuePacket(IPacket packet)
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{
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PacketQueue.Add(packet);
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}
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if (!Connected || (Client != null && !Client.Connected))
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return;
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private void ConnectionComplete(IAsyncResult result)
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{
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Client.EndConnect(result);
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Stream = new MinecraftStream(new BufferedStream(Client.GetStream()));
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NetworkWorker.Start();
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Physics.AddEntity(this);
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QueuePacket(new HandshakePacket(User.Username));
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}
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private void DoNetwork()
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{
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bool idle = true;
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while (true)
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using (MemoryStream writeStream = new MemoryStream())
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{
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IPacket packet;
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DateTime limit = DateTime.Now.AddMilliseconds(500);
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while (Client.Available != 0 && DateTime.Now < limit)
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using (MinecraftStream ms = new MinecraftStream(writeStream))
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{
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ms.WriteUInt8(packet.ID);
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packet.WritePacket(ms);
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}
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byte[] buffer = writeStream.ToArray();
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SocketAsyncEventArgs args = new SocketAsyncEventArgs();
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args.Completed += Operation_Completed;
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args.SetBuffer(buffer, 0, buffer.Length);
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if (Client != null && !Client.Client.SendAsync(args))
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Operation_Completed(this, args);
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}
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}
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private void StartReceive()
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{
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SocketAsyncEventArgs args = SocketPool.Get();
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args.Completed += Operation_Completed;
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if (!Client.Client.ReceiveAsync(args))
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Operation_Completed(this, args);
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}
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private void Operation_Completed(object sender, SocketAsyncEventArgs e)
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{
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e.Completed -= Operation_Completed;
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switch (e.LastOperation)
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{
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case SocketAsyncOperation.Receive:
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ProcessNetwork(e);
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SocketPool.Add(e);
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break;
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case SocketAsyncOperation.Send:
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e.SetBuffer(null, 0, 0);
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break;
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}
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}
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private void ProcessNetwork(SocketAsyncEventArgs e)
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{
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if (e.SocketError == SocketError.Success && e.BytesTransferred > 0)
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{
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SocketAsyncEventArgs newArgs = SocketPool.Get();
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newArgs.Completed += Operation_Completed;
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if (Client != null && !Client.Client.ReceiveAsync(newArgs))
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Operation_Completed(this, newArgs);
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_sem.Wait(_cancel.Token);
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var packets = PacketReader.ReadPackets(this, e.Buffer, e.Offset, e.BytesTransferred, false);
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foreach (IPacket packet in packets)
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{
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idle = false;
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packet = PacketReader.ReadPacket(Stream, false);
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if (PacketHandlers[packet.ID] != null)
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PacketHandlers[packet.ID](packet, this);
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}
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limit = DateTime.Now.AddMilliseconds(500);
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while (PacketQueue.Any() && DateTime.Now < limit)
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{
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idle = false;
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if (PacketQueue.TryTake(out packet, 100))
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{
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PacketReader.WritePacket(Stream, packet);
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Stream.BaseStream.Flush();
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}
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}
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if (idle)
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Thread.Sleep(100);
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if (_sem != null)
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_sem.Release();
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}
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else
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{
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Disconnect();
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}
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}
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@ -224,5 +306,29 @@ namespace TrueCraft.Client
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}
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#endregion
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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Disconnect();
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_sem.Dispose();
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}
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_sem = null;
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}
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~MultiplayerClient()
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{
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Dispose(false);
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}
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}
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}
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135
TrueCraft.Core/Collections/ByteArraySegment.cs
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135
TrueCraft.Core/Collections/ByteArraySegment.cs
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@ -0,0 +1,135 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TrueCraft.Core.Collections
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{
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public class ByteArraySegment : ICollection<byte>
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{
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private readonly byte[] _array;
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private readonly int _start;
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private readonly int _count;
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public ByteArraySegment(byte[] array, int start, int count)
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{
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_array = array;
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_start = start;
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_count = count;
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}
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public void Add(byte item)
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{
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throw new NotImplementedException();
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}
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public void Clear()
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{
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throw new NotImplementedException();
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}
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public bool Contains(byte item)
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{
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return _array.Contains(item);
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}
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public void CopyTo(byte[] target, int index)
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{
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Buffer.BlockCopy(_array, _start, target, index, _count);
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}
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public bool Remove(byte item)
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{
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throw new NotImplementedException();
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}
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public int Count
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{
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get
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{
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return _count;
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}
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}
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public bool IsReadOnly
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{
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get
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{
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return true;
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}
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}
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public byte this[int index]
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{
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get
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{
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return _array[index];
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}
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set
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{
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if (index > _array.Length)
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throw new ArgumentOutOfRangeException("value");
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_array[index] = value;
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}
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}
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public IEnumerator<byte> GetEnumerator()
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{
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return new ByteArraySegmentEnumerator(this);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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class ByteArraySegmentEnumerator : IEnumerator<byte>
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{
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private byte _current;
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private int _pos;
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private readonly ByteArraySegment _segment;
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public ByteArraySegmentEnumerator(ByteArraySegment segment)
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{
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_segment = segment;
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_pos = segment._start;
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}
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public bool MoveNext()
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{
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if (_pos >= _segment.Count)
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return false;
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_current = _segment._array[++_pos];
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return true;
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}
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public void Reset()
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{
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_pos = _segment._start;
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}
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public byte Current
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{
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get
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{
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return _current;
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}
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}
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public void Dispose()
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{
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}
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object IEnumerator.Current
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{
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get { return Current; }
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}
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}
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}
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}
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67
TrueCraft.Core/Networking/BufferManager.cs
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67
TrueCraft.Core/Networking/BufferManager.cs
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@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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namespace TrueCraft.Core.Networking
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{
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public class BufferManager
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{
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private readonly object _bufferLocker = new object();
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private readonly List<byte[]> _buffers;
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private readonly int _bufferSize;
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private readonly Stack<int> _availableBuffers;
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public BufferManager(int bufferSize)
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{
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_bufferSize = bufferSize;
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_buffers = new List<byte[]>();
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_availableBuffers = new Stack<int>();
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}
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public void SetBuffer(SocketAsyncEventArgs args)
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{
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if (_availableBuffers.Count > 0)
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{
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int index = _availableBuffers.Pop();
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byte[] buffer;
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lock (_bufferLocker)
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{
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buffer = _buffers[index];
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}
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args.SetBuffer(buffer, 0, buffer.Length);
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}
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else
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{
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byte[] buffer = new byte[_bufferSize];
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lock (_bufferLocker)
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{
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_buffers.Add(buffer);
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}
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args.SetBuffer(buffer, 0, buffer.Length);
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}
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}
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public void ClearBuffer(SocketAsyncEventArgs args)
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{
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int index;
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lock (_bufferLocker)
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{
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index = _buffers.IndexOf(args.Buffer);
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}
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if (index >= 0)
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_availableBuffers.Push(index);
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args.SetBuffer(null, 0, 0);
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}
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}
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}
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118
TrueCraft.Core/Networking/ByteListMemoryStream.cs
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118
TrueCraft.Core/Networking/ByteListMemoryStream.cs
Normal file
@ -0,0 +1,118 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace TrueCraft.Core.Networking
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{
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public class ByteListMemoryStream : Stream
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{
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private long _position;
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private readonly List<byte> _buffer;
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public ByteListMemoryStream() : this(new List<byte>())
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{
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}
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public ByteListMemoryStream(List<byte> buffer, int offset = 0)
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{
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_position = offset;
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_buffer = buffer;
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}
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public override void Flush()
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{
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
|
||||
if (origin == SeekOrigin.Begin)
|
||||
_position = offset;
|
||||
else if (origin == SeekOrigin.Current)
|
||||
_position += offset;
|
||||
else //End
|
||||
_position = (_buffer.Count - 1) - offset;
|
||||
|
||||
return _position;
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
_buffer.RemoveRange((int)value, _buffer.Count - (int)value);
|
||||
}
|
||||
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (buffer.Length < offset)
|
||||
throw new ArgumentOutOfRangeException("offset");
|
||||
|
||||
if (buffer.Length < count)
|
||||
throw new ArgumentOutOfRangeException("count");
|
||||
|
||||
byte[] buf = _buffer.Skip((int)_position).Take(count).ToArray();
|
||||
|
||||
Buffer.BlockCopy(buf, 0, buffer, offset, buf.Length);
|
||||
|
||||
_position += Math.Min(count, buf.Length);
|
||||
|
||||
return Math.Min(count, buf.Length);
|
||||
}
|
||||
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (buffer.Length < offset)
|
||||
throw new ArgumentOutOfRangeException("offset");
|
||||
|
||||
if (buffer.Length < count)
|
||||
throw new ArgumentOutOfRangeException("count");
|
||||
|
||||
_buffer.AddRange(buffer.Skip(offset).Take(count));
|
||||
_position += count;
|
||||
}
|
||||
|
||||
public override bool CanRead
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanSeek
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanWrite
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public override long Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return _buffer.Count;
|
||||
}
|
||||
}
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return _position;
|
||||
}
|
||||
set
|
||||
{
|
||||
_position = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq.Expressions;
|
||||
using TrueCraft.API.Networking;
|
||||
using TrueCraft.Core.Networking.Packets;
|
||||
@ -10,8 +12,17 @@ namespace TrueCraft.Core.Networking
|
||||
public static readonly int Version = 14;
|
||||
public int ProtocolVersion { get { return Version; } }
|
||||
|
||||
private Func<IPacket>[] ClientboundPackets = new Func<IPacket>[0x100];
|
||||
private Func<IPacket>[] ServerboundPackets = new Func<IPacket>[0x100];
|
||||
internal Func<IPacket>[] ClientboundPackets = new Func<IPacket>[0x100];
|
||||
internal Func<IPacket>[] ServerboundPackets = new Func<IPacket>[0x100];
|
||||
|
||||
public ConcurrentDictionary<object, IPacketSegmentProcessor> Processors { get; private set; }
|
||||
|
||||
private static readonly byte[] EmptyBuffer = new byte[0];
|
||||
|
||||
public PacketReader()
|
||||
{
|
||||
Processors = new ConcurrentDictionary<object, IPacketSegmentProcessor>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers TrueCraft.Core implementations of all packets used by vanilla Minecraft.
|
||||
@ -99,19 +110,33 @@ namespace TrueCraft.Core.Networking
|
||||
ServerboundPackets[packet.ID] = func;
|
||||
}
|
||||
|
||||
public IPacket ReadPacket(IMinecraftStream stream, bool serverbound = true)
|
||||
public IEnumerable<IPacket> ReadPackets(object key, byte[] buffer, int offset, int length, bool serverbound = true)
|
||||
{
|
||||
var id = stream.ReadUInt8();
|
||||
Func<IPacket> createPacket;
|
||||
if (serverbound)
|
||||
createPacket = ServerboundPackets[id];
|
||||
else
|
||||
createPacket = ClientboundPackets[id];
|
||||
if (createPacket == null)
|
||||
throw new NotSupportedException("Unable to read packet type 0x" + id.ToString("X2"));
|
||||
var instance = createPacket();
|
||||
instance.ReadPacket(stream);
|
||||
return instance;
|
||||
if (!Processors.ContainsKey(key))
|
||||
Processors[key] = new PacketSegmentProcessor(this, serverbound);
|
||||
|
||||
IPacketSegmentProcessor processor = Processors[key];
|
||||
|
||||
IPacket packet;
|
||||
processor.ProcessNextSegment(buffer, offset, length, out packet);
|
||||
|
||||
if (packet == null)
|
||||
yield break;
|
||||
|
||||
while (true)
|
||||
{
|
||||
yield return packet;
|
||||
|
||||
if (!processor.ProcessNextSegment(EmptyBuffer, 0, 0, out packet))
|
||||
{
|
||||
if (packet != null)
|
||||
{
|
||||
yield return packet;
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void WritePacket(IMinecraftStream stream, IPacket packet)
|
||||
|
82
TrueCraft.Core/Networking/PacketSegmentProcessor.cs
Normal file
82
TrueCraft.Core/Networking/PacketSegmentProcessor.cs
Normal file
@ -0,0 +1,82 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using TrueCraft.API.Networking;
|
||||
using TrueCraft.Core.Collections;
|
||||
|
||||
namespace TrueCraft.Core.Networking
|
||||
{
|
||||
public class PacketSegmentProcessor : IPacketSegmentProcessor
|
||||
{
|
||||
|
||||
public List<byte> PacketBuffer { get; private set; }
|
||||
|
||||
public PacketReader PacketReader { get; protected set; }
|
||||
|
||||
public bool ServerBound { get; private set; }
|
||||
|
||||
public IPacket CurrentPacket { get; protected set; }
|
||||
|
||||
public PacketSegmentProcessor(PacketReader packetReader, bool serverBound)
|
||||
{
|
||||
PacketBuffer = new List<byte>();
|
||||
PacketReader = packetReader;
|
||||
ServerBound = serverBound;
|
||||
}
|
||||
|
||||
public bool ProcessNextSegment(byte[] nextSegment, int offset, int len, out IPacket packet)
|
||||
{
|
||||
packet = null;
|
||||
CurrentPacket = null;
|
||||
|
||||
if (nextSegment.Length > 0)
|
||||
{
|
||||
PacketBuffer.AddRange(new ByteArraySegment(nextSegment, offset, len));
|
||||
}
|
||||
|
||||
if (PacketBuffer.Count == 0)
|
||||
return false;
|
||||
|
||||
if (CurrentPacket == null)
|
||||
{
|
||||
byte packetId = PacketBuffer[0];
|
||||
|
||||
Func<IPacket> createPacket;
|
||||
if (ServerBound)
|
||||
createPacket = PacketReader.ServerboundPackets[packetId];
|
||||
else
|
||||
createPacket = PacketReader.ClientboundPackets[packetId];
|
||||
|
||||
if (createPacket == null)
|
||||
throw new NotSupportedException("Unable to read packet type 0x" + packetId.ToString("X2"));
|
||||
|
||||
CurrentPacket = createPacket();
|
||||
}
|
||||
|
||||
using (ByteListMemoryStream listStream = new ByteListMemoryStream(PacketBuffer, 1))
|
||||
{
|
||||
using (MinecraftStream ms = new MinecraftStream(listStream))
|
||||
{
|
||||
try
|
||||
{
|
||||
CurrentPacket.ReadPacket(ms);
|
||||
}
|
||||
catch (EndOfStreamException)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
PacketBuffer.RemoveRange(0, (int)listStream.Position);
|
||||
}
|
||||
|
||||
packet = CurrentPacket;
|
||||
CurrentPacket = null;
|
||||
|
||||
return PacketBuffer.Count > 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
109
TrueCraft.Core/Networking/SocketAsyncEventArgsPool.cs
Normal file
109
TrueCraft.Core/Networking/SocketAsyncEventArgsPool.cs
Normal file
@ -0,0 +1,109 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
|
||||
namespace TrueCraft.Core.Networking
|
||||
{
|
||||
public class SocketAsyncEventArgsPool : IDisposable
|
||||
{
|
||||
private readonly BlockingCollection<SocketAsyncEventArgs> _argsPool;
|
||||
|
||||
private readonly int _maxPoolSize;
|
||||
|
||||
private BufferManager _bufferManager;
|
||||
|
||||
public SocketAsyncEventArgsPool(int poolSize, int maxSize, int bufferSize)
|
||||
{
|
||||
_maxPoolSize = maxSize;
|
||||
_argsPool = new BlockingCollection<SocketAsyncEventArgs>(new ConcurrentQueue<SocketAsyncEventArgs>());
|
||||
_bufferManager = new BufferManager(bufferSize);
|
||||
|
||||
Init(poolSize);
|
||||
}
|
||||
|
||||
private void Init(int size)
|
||||
{
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
_argsPool.Add(CreateEventArgs());
|
||||
}
|
||||
}
|
||||
|
||||
public SocketAsyncEventArgs Get()
|
||||
{
|
||||
SocketAsyncEventArgs args;
|
||||
if (!_argsPool.TryTake(out args))
|
||||
{
|
||||
args = CreateEventArgs();
|
||||
}
|
||||
|
||||
if (_argsPool.Count > _maxPoolSize)
|
||||
{
|
||||
Trim(_argsPool.Count - _maxPoolSize);
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
public void Add(SocketAsyncEventArgs args)
|
||||
{
|
||||
if (!_argsPool.IsAddingCompleted)
|
||||
_argsPool.Add(args);
|
||||
}
|
||||
|
||||
protected SocketAsyncEventArgs CreateEventArgs()
|
||||
{
|
||||
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
|
||||
_bufferManager.SetBuffer(args);
|
||||
|
||||
return args;
|
||||
}
|
||||
|
||||
public void Trim(int count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
SocketAsyncEventArgs args;
|
||||
|
||||
if (_argsPool.TryTake(out args))
|
||||
{
|
||||
_bufferManager.ClearBuffer(args);
|
||||
args.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_argsPool.CompleteAdding();
|
||||
|
||||
while (_argsPool.Count > 0)
|
||||
{
|
||||
SocketAsyncEventArgs arg = _argsPool.Take();
|
||||
|
||||
_bufferManager.ClearBuffer(arg);
|
||||
arg.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
_bufferManager = null;
|
||||
}
|
||||
|
||||
~SocketAsyncEventArgsPool()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
}
|
||||
}
|
@ -39,6 +39,7 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Collections\ByteArraySegment.cs" />
|
||||
<Compile Include="Logging\LogHelpers.cs" />
|
||||
<Compile Include="Entities\Entity.cs" />
|
||||
<Compile Include="Entities\EntityEventArgs.cs" />
|
||||
@ -113,6 +114,10 @@
|
||||
<Compile Include="Logic\Items\SwordItem.cs" />
|
||||
<Compile Include="Logic\Items\ToolItem.cs" />
|
||||
<Compile Include="Logic\Items\WheatItem.cs" />
|
||||
<Compile Include="Networking\BufferManager.cs" />
|
||||
<Compile Include="Networking\ByteListMemoryStream.cs" />
|
||||
<Compile Include="Networking\PacketSegmentProcessor.cs" />
|
||||
<Compile Include="Networking\SocketAsyncEventArgsPool.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Networking\MinecraftStream.cs" />
|
||||
<Compile Include="Networking\PacketReader.cs" />
|
||||
|
@ -45,7 +45,7 @@ namespace TrueCraft.Core.World
|
||||
}
|
||||
set
|
||||
{
|
||||
BaseTime = DateTime.Now.AddSeconds(-value/20);
|
||||
BaseTime = DateTime.Now.AddSeconds(-value / 20);
|
||||
}
|
||||
}
|
||||
|
||||
@ -79,8 +79,10 @@ namespace TrueCraft.Core.World
|
||||
{
|
||||
if (!Directory.Exists(baseDirectory))
|
||||
throw new DirectoryNotFoundException();
|
||||
|
||||
var world = new World(Path.GetFileName(baseDirectory));
|
||||
world.BaseDirectory = baseDirectory;
|
||||
|
||||
if (File.Exists(Path.Combine(baseDirectory, "manifest.nbt")))
|
||||
{
|
||||
var file = new NbtFile(Path.Combine(baseDirectory, "manifest.nbt"));
|
||||
@ -93,8 +95,11 @@ namespace TrueCraft.Core.World
|
||||
if (file.RootTag.Contains("Name"))
|
||||
world.Name = file.RootTag["Name"].StringValue;
|
||||
world.ChunkProvider = provider;
|
||||
|
||||
return world;
|
||||
}
|
||||
return world;
|
||||
|
||||
throw new FileNotFoundException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -207,7 +212,7 @@ namespace TrueCraft.Core.World
|
||||
var adjustedCoordinates = FindBlockPosition(coordinates, out chunk);
|
||||
var old = GetBlockDataFromChunk(adjustedCoordinates, chunk, coordinates);
|
||||
chunk.SetBlockID(adjustedCoordinates, descriptor.ID);
|
||||
chunk.SetMetadata(adjustedCoordinates,descriptor.Metadata);
|
||||
chunk.SetMetadata(adjustedCoordinates, descriptor.Metadata);
|
||||
if (BlockChanged != null)
|
||||
BlockChanged(this, new BlockChangeEventArgs(coordinates, old, GetBlockDataFromChunk(adjustedCoordinates, chunk, coordinates)));
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ using TrueCraft.Core.Logic;
|
||||
|
||||
namespace TrueCraft
|
||||
{
|
||||
public class MultiplayerServer : IMultiplayerServer
|
||||
public class MultiplayerServer : IMultiplayerServer, IDisposable
|
||||
{
|
||||
public event EventHandler<ChatMessageEventArgs> ChatMessageReceived;
|
||||
public event EventHandler<PlayerJoinedQuitEventArgs> PlayerJoined;
|
||||
@ -38,6 +38,7 @@ namespace TrueCraft
|
||||
public IPEndPoint EndPoint { get; private set; }
|
||||
|
||||
private bool _BlockUpdatesEnabled = true;
|
||||
|
||||
private struct BlockUpdate
|
||||
{
|
||||
public Coordinates3D Coordinates;
|
||||
@ -61,19 +62,18 @@ namespace TrueCraft
|
||||
}
|
||||
|
||||
private Timer EnvironmentWorker;
|
||||
private Thread NetworkWorker;
|
||||
private TcpListener Listener;
|
||||
private readonly PacketHandler[] PacketHandlers;
|
||||
private IList<ILogProvider> LogProviders;
|
||||
internal object ClientLock = new object();
|
||||
private bool ShuttingDown = false;
|
||||
|
||||
public bool ShuttingDown { get; private set; }
|
||||
|
||||
public MultiplayerServer()
|
||||
{
|
||||
var reader = new PacketReader();
|
||||
PacketReader = reader;
|
||||
Clients = new List<IRemoteClient>();
|
||||
NetworkWorker = new Thread(new ThreadStart(DoNetwork));
|
||||
EnvironmentWorker = new Timer(DoEnvironment);
|
||||
PacketHandlers = new PacketHandler[0x100];
|
||||
Worlds = new List<IWorld>();
|
||||
@ -109,9 +109,14 @@ namespace TrueCraft
|
||||
Listener = new TcpListener(endPoint);
|
||||
Listener.Start();
|
||||
EndPoint = (IPEndPoint)Listener.LocalEndpoint;
|
||||
Listener.BeginAcceptTcpClient(AcceptClient, null);
|
||||
|
||||
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
|
||||
args.Completed += AcceptClient;
|
||||
|
||||
if (!Listener.Server.AcceptAsync(args))
|
||||
AcceptClient(this, args);
|
||||
|
||||
Log(LogCategory.Notice, "Running TrueCraft server on {0}", EndPoint);
|
||||
NetworkWorker.Start();
|
||||
EnvironmentWorker.Change(100, 1000 / 20);
|
||||
}
|
||||
|
||||
@ -229,18 +234,18 @@ namespace TrueCraft
|
||||
PlayerQuit(this, e);
|
||||
}
|
||||
|
||||
private void LogPacket(IPacket packet, bool clientToServer)
|
||||
{
|
||||
for (int i = 0, LogProvidersCount = LogProviders.Count; i < LogProvidersCount; i++)
|
||||
{
|
||||
var provider = LogProviders[i];
|
||||
packet.Log(provider, clientToServer);
|
||||
}
|
||||
}
|
||||
|
||||
private void DisconnectClient(IRemoteClient _client)
|
||||
public void DisconnectClient(IRemoteClient _client)
|
||||
{
|
||||
var client = (RemoteClient)_client;
|
||||
|
||||
lock (ClientLock)
|
||||
{
|
||||
Clients.Remove(client);
|
||||
}
|
||||
|
||||
if (client.Disconnected)
|
||||
return;
|
||||
|
||||
if (client.LoggedIn)
|
||||
{
|
||||
SendMessage(ChatColor.Yellow + "{0} has left the server.", client.Username);
|
||||
@ -248,24 +253,32 @@ namespace TrueCraft
|
||||
GetEntityManagerForWorld(client.World).FlushDespawns();
|
||||
}
|
||||
client.Save();
|
||||
client.Disconnected = true;
|
||||
client.Disconnect();
|
||||
OnPlayerQuit(new PlayerJoinedQuitEventArgs(client));
|
||||
|
||||
client.Dispose();
|
||||
}
|
||||
|
||||
private void AcceptClient(IAsyncResult result)
|
||||
private void AcceptClient(object sender, SocketAsyncEventArgs args)
|
||||
{
|
||||
try
|
||||
{
|
||||
var tcpClient = Listener.EndAcceptTcpClient(result);
|
||||
var client = new RemoteClient(this, tcpClient.GetStream());
|
||||
var client = new RemoteClient(this, PacketReader, PacketHandlers, args.AcceptSocket);
|
||||
|
||||
lock (ClientLock)
|
||||
Clients.Add(client);
|
||||
Listener.BeginAcceptTcpClient(AcceptClient, null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Who cares
|
||||
}
|
||||
finally
|
||||
{
|
||||
args.AcceptSocket = null;
|
||||
|
||||
if (!ShuttingDown && !Listener.Server.AcceptAsync(args))
|
||||
AcceptClient(this, args);
|
||||
}
|
||||
}
|
||||
|
||||
private void DoEnvironment(object discarded)
|
||||
@ -279,116 +292,6 @@ namespace TrueCraft
|
||||
}
|
||||
}
|
||||
|
||||
private void DoNetwork()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (ShuttingDown)
|
||||
return;
|
||||
bool idle = true;
|
||||
for (int i = 0; i < Clients.Count && i >= 0; i++)
|
||||
{
|
||||
RemoteClient client;
|
||||
lock (ClientLock)
|
||||
client = Clients[i] as RemoteClient;
|
||||
|
||||
if (client == null)
|
||||
continue;
|
||||
|
||||
while (client.PacketQueue.Count != 0)
|
||||
{
|
||||
idle = false;
|
||||
try
|
||||
{
|
||||
IPacket packet;
|
||||
if (client.PacketQueue.TryTake(out packet))
|
||||
{
|
||||
LogPacket(packet, false);
|
||||
PacketReader.WritePacket(client.MinecraftStream, packet);
|
||||
client.MinecraftStream.BaseStream.Flush();
|
||||
if (packet is DisconnectPacket)
|
||||
{
|
||||
DisconnectClient(client);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
Log(LogCategory.Debug, "Disconnecting client due to exception in network worker");
|
||||
Log(LogCategory.Debug, e.ToString());
|
||||
PacketReader.WritePacket(client.MinecraftStream, new DisconnectPacket("An exception has occured on the server."));
|
||||
client.MinecraftStream.BaseStream.Flush();
|
||||
DisconnectClient(client);
|
||||
break;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(LogCategory.Debug, "Disconnecting client due to exception in network worker");
|
||||
Log(LogCategory.Debug, e.ToString());
|
||||
DisconnectClient(client);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (client.Disconnected)
|
||||
{
|
||||
lock (ClientLock)
|
||||
Clients.RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
const long maxTicks = 100000 * 200; // 200ms
|
||||
var start = DateTime.Now;
|
||||
while (client.DataAvailable && (DateTime.Now.Ticks - start.Ticks) < maxTicks)
|
||||
{
|
||||
idle = false;
|
||||
try
|
||||
{
|
||||
var packet = PacketReader.ReadPacket(client.MinecraftStream);
|
||||
client.LastSuccessfulPacket = packet;
|
||||
LogPacket(packet, true);
|
||||
if (PacketHandlers[packet.ID] != null)
|
||||
PacketHandlers[packet.ID](packet, client, this);
|
||||
else
|
||||
client.Log("Unhandled packet {0}", packet.GetType().Name);
|
||||
}
|
||||
catch (PlayerDisconnectException)
|
||||
{
|
||||
DisconnectClient(client);
|
||||
break;
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
Log(LogCategory.Debug, "Disconnecting client due to exception in network worker");
|
||||
Log(LogCategory.Debug, e.ToString());
|
||||
DisconnectClient(client);
|
||||
break;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log(LogCategory.Debug, "Disconnecting client due to exception in network worker");
|
||||
Log(LogCategory.Debug, e.ToString());
|
||||
try
|
||||
{
|
||||
PacketReader.WritePacket(client.MinecraftStream, new DisconnectPacket("An exception has occured on the server."));
|
||||
client.MinecraftStream.BaseStream.Flush();
|
||||
}
|
||||
catch { /* Silently ignore, by now it's too late */ }
|
||||
DisconnectClient(client);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (idle)
|
||||
Thread.Sleep(100);
|
||||
if (client.Disconnected)
|
||||
{
|
||||
lock (ClientLock)
|
||||
Clients.RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool PlayerIsWhitelisted(string client)
|
||||
{
|
||||
return AccessConfiguration.Whitelist.Contains(client, StringComparer.CurrentCultureIgnoreCase);
|
||||
@ -403,5 +306,25 @@ namespace TrueCraft
|
||||
{
|
||||
return AccessConfiguration.Oplist.Contains(client, StringComparer.CurrentCultureIgnoreCase);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
|
||||
~MultiplayerServer()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,9 +27,9 @@ namespace TrueCraft
|
||||
Server = new MultiplayerServer();
|
||||
|
||||
Server.AddLogProvider(new ConsoleLogProvider(LogCategory.Notice | LogCategory.Warning | LogCategory.Error | LogCategory.Debug));
|
||||
#if DEBUG
|
||||
#if DEBUG
|
||||
Server.AddLogProvider(new FileLogProvider(new StreamWriter("packets.log", false), LogCategory.Packets));
|
||||
#endif
|
||||
#endif
|
||||
|
||||
ServerConfiguration = Configuration.LoadConfiguration<ServerConfiguration>("config.yaml");
|
||||
|
||||
|
@ -23,13 +23,10 @@ using TrueCraft.API.Logic;
|
||||
|
||||
namespace TrueCraft
|
||||
{
|
||||
public class RemoteClient : IRemoteClient
|
||||
public class RemoteClient : IRemoteClient, IDisposable
|
||||
{
|
||||
public RemoteClient(IMultiplayerServer server, NetworkStream stream)
|
||||
public RemoteClient(IMultiplayerServer server, IPacketReader packetReader, PacketHandler[] packetHandlers, Socket connection)
|
||||
{
|
||||
NetworkStream = stream;
|
||||
MinecraftStream = new MinecraftStream(new TrueCraft.Core.Networking.BufferedStream(NetworkStream));
|
||||
PacketQueue = new BlockingCollection<IPacket>(new ConcurrentQueue<IPacket>());
|
||||
LoadedChunks = new List<Coordinates2D>();
|
||||
Server = server;
|
||||
Inventory = new InventoryWindow(server.CraftingRepository);
|
||||
@ -41,18 +38,25 @@ namespace TrueCraft
|
||||
Disconnected = false;
|
||||
EnableLogging = server.EnableClientLogging;
|
||||
NextWindowID = 1;
|
||||
Connection = connection;
|
||||
SocketPool = new SocketAsyncEventArgsPool(100, 200, 65536);
|
||||
PacketReader = packetReader;
|
||||
PacketHandlers = packetHandlers;
|
||||
|
||||
_cancel = new CancellationTokenSource();
|
||||
|
||||
StartReceive();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A list of entities that this client is aware of.
|
||||
/// </summary>
|
||||
internal List<IEntity> KnownEntities { get; set; }
|
||||
internal bool Disconnected { get; set; }
|
||||
internal sbyte NextWindowID { get; set; }
|
||||
|
||||
public NetworkStream NetworkStream { get; set; }
|
||||
//public NetworkStream NetworkStream { get; set; }
|
||||
public bool Disconnected { get; private set; }
|
||||
public IMinecraftStream MinecraftStream { get; internal set; }
|
||||
public BlockingCollection<IPacket> PacketQueue { get; private set; }
|
||||
public string Username { get; internal set; }
|
||||
public bool LoggedIn { get; internal set; }
|
||||
public IMultiplayerServer Server { get; set; }
|
||||
@ -64,7 +68,21 @@ namespace TrueCraft
|
||||
public bool EnableLogging { get; set; }
|
||||
public IPacket LastSuccessfulPacket { get; set; }
|
||||
|
||||
public Socket Connection { get; private set; }
|
||||
|
||||
|
||||
private SemaphoreSlim _sem = new SemaphoreSlim(1, 1);
|
||||
|
||||
private SocketAsyncEventArgsPool SocketPool { get; set; }
|
||||
|
||||
public IPacketReader PacketReader { get; private set; }
|
||||
|
||||
private PacketHandler[] PacketHandlers { get; set; }
|
||||
|
||||
private IEntity _Entity;
|
||||
|
||||
private readonly CancellationTokenSource _cancel;
|
||||
|
||||
public IEntity Entity
|
||||
{
|
||||
get
|
||||
@ -116,7 +134,7 @@ namespace TrueCraft
|
||||
{
|
||||
get
|
||||
{
|
||||
return NetworkStream.DataAvailable;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -195,7 +213,110 @@ namespace TrueCraft
|
||||
|
||||
public void QueuePacket(IPacket packet)
|
||||
{
|
||||
PacketQueue.Add(packet);
|
||||
if (Disconnected || (Connection != null && !Connection.Connected))
|
||||
return;
|
||||
|
||||
using (MemoryStream writeStream = new MemoryStream())
|
||||
{
|
||||
using (MinecraftStream ms = new MinecraftStream(writeStream))
|
||||
{
|
||||
writeStream.WriteByte(packet.ID);
|
||||
packet.WritePacket(ms);
|
||||
}
|
||||
|
||||
byte[] buffer = writeStream.ToArray();
|
||||
|
||||
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
|
||||
args.UserToken = packet;
|
||||
args.Completed += Operation_Completed;
|
||||
args.SetBuffer(buffer, 0, buffer.Length);
|
||||
|
||||
if (Connection != null)
|
||||
{
|
||||
if (!Connection.SendAsync(args))
|
||||
Operation_Completed(this, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void StartReceive()
|
||||
{
|
||||
SocketAsyncEventArgs args = SocketPool.Get();
|
||||
args.Completed += Operation_Completed;
|
||||
|
||||
if (!Connection.ReceiveAsync(args))
|
||||
Operation_Completed(this, args);
|
||||
}
|
||||
|
||||
private void Operation_Completed(object sender, SocketAsyncEventArgs e)
|
||||
{
|
||||
e.Completed -= Operation_Completed;
|
||||
|
||||
switch (e.LastOperation)
|
||||
{
|
||||
case SocketAsyncOperation.Receive:
|
||||
ProcessNetwork(e);
|
||||
|
||||
SocketPool.Add(e);
|
||||
break;
|
||||
case SocketAsyncOperation.Send:
|
||||
IPacket packet = e.UserToken as IPacket;
|
||||
|
||||
if (packet is DisconnectPacket)
|
||||
Server.DisconnectClient(this);
|
||||
|
||||
e.SetBuffer(null, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessNetwork(SocketAsyncEventArgs e)
|
||||
{
|
||||
if (Server.ShuttingDown)
|
||||
return;
|
||||
|
||||
if (e.SocketError == SocketError.Success && e.BytesTransferred > 0)
|
||||
{
|
||||
SocketAsyncEventArgs newArgs = SocketPool.Get();
|
||||
newArgs.Completed += Operation_Completed;
|
||||
|
||||
if (!Connection.ReceiveAsync(newArgs))
|
||||
Operation_Completed(this, newArgs);
|
||||
|
||||
_sem.Wait(_cancel.Token);
|
||||
|
||||
var packets = PacketReader.ReadPackets(this, e.Buffer, e.Offset, e.BytesTransferred);
|
||||
|
||||
foreach (IPacket packet in packets)
|
||||
{
|
||||
LastSuccessfulPacket = packet;
|
||||
|
||||
if (PacketHandlers[packet.ID] != null)
|
||||
PacketHandlers[packet.ID](packet, this, Server);
|
||||
else
|
||||
Log("Unhandled packet {0}", packet.GetType().Name);
|
||||
}
|
||||
|
||||
if (_sem != null)
|
||||
_sem.Release();
|
||||
}
|
||||
else
|
||||
{
|
||||
Server.DisconnectClient(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
if (!Disconnected)
|
||||
return;
|
||||
|
||||
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
|
||||
Connection.DisconnectAsync(args);
|
||||
|
||||
Disconnected = true;
|
||||
|
||||
_cancel.Cancel();
|
||||
}
|
||||
|
||||
public void SendMessage(string message)
|
||||
@ -267,7 +388,7 @@ namespace TrueCraft
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal void LoadChunk(Coordinates2D position)
|
||||
{
|
||||
var chunk = World.GetChunk(position);
|
||||
@ -329,11 +450,39 @@ namespace TrueCraft
|
||||
Buffer.BlockCopy(chunk.Blocks, 0, data, 0, chunk.Blocks.Length);
|
||||
Buffer.BlockCopy(chunk.Metadata.Data, 0, data, chunk.Blocks.Length, chunk.Metadata.Data.Length);
|
||||
Buffer.BlockCopy(chunk.BlockLight.Data, 0, data, chunk.Blocks.Length + chunk.Metadata.Data.Length, chunk.BlockLight.Data.Length);
|
||||
Buffer.BlockCopy(chunk.SkyLight.Data, 0, data, chunk.Blocks.Length + chunk.Metadata.Data.Length
|
||||
Buffer.BlockCopy(chunk.SkyLight.Data, 0, data, chunk.Blocks.Length + chunk.Metadata.Data.Length
|
||||
+ chunk.BlockLight.Data.Length, chunk.SkyLight.Data.Length);
|
||||
|
||||
var result = ZlibStream.CompressBuffer(data);
|
||||
return new ChunkDataPacket(X * Chunk.Width, 0, Z * Chunk.Depth, Chunk.Width, Chunk.Height, Chunk.Depth, result);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
IPacketSegmentProcessor processor;
|
||||
while (!PacketReader.Processors.TryRemove(this, out processor))
|
||||
Thread.Sleep(1);
|
||||
|
||||
Disconnect();
|
||||
|
||||
_sem.Dispose();
|
||||
}
|
||||
|
||||
_sem = null;
|
||||
}
|
||||
|
||||
~RemoteClient()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user