Implement asynchronous sockets
This commit is contained in:
parent
939a6dc79c
commit
4225124546
@ -1,4 +1,6 @@
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using System;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace TrueCraft.API.Networking
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namespace TrueCraft.API.Networking
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{
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{
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@ -6,8 +8,9 @@ namespace TrueCraft.API.Networking
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{
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{
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int ProtocolVersion { get; }
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int ProtocolVersion { get; }
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ConcurrentDictionary<object, IPacketSegmentProcessor> Processors { get; }
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void RegisterPacketType<T>(bool clientbound = true, bool serverbound = true) where T : IPacket;
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void RegisterPacketType<T>(bool clientbound = true, bool serverbound = true) where T : IPacket;
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IPacket ReadPacket(IMinecraftStream stream, bool serverbound = true);
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IEnumerable<IPacket> ReadPackets(object key, byte[] buffer, int offset, int length, bool serverbound = true);
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void WritePacket(IMinecraftStream stream, IPacket packet);
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void WritePacket(IMinecraftStream stream, IPacket packet);
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}
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}
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}
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}
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12
TrueCraft.API/Networking/IPacketSegmentProcessor.cs
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12
TrueCraft.API/Networking/IPacketSegmentProcessor.cs
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TrueCraft.API.Networking
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{
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public interface IPacketSegmentProcessor
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{
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bool ProcessNextSegment(byte[] nextSegment, int offset, int len, out IPacket packet);
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}
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}
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@ -19,9 +19,14 @@ namespace TrueCraft.API.Networking
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IMultiplayerServer Server { get; }
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IMultiplayerServer Server { get; }
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bool EnableLogging { get; set; }
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bool EnableLogging { get; set; }
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bool Disconnected { get; }
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bool Load();
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bool Load();
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void Save();
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void Save();
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void QueuePacket(IPacket packet);
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void QueuePacket(IPacket packet);
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void Disconnect();
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void SendMessage(string message);
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void SendMessage(string message);
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void Log(string message, params object[] parameters);
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void Log(string message, params object[] parameters);
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void OpenWindow(IWindow window);
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void OpenWindow(IWindow window);
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@ -32,6 +32,8 @@ namespace TrueCraft.API.Server
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bool BlockUpdatesEnabled { get; set; }
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bool BlockUpdatesEnabled { get; set; }
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bool EnableClientLogging { get; set; }
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bool EnableClientLogging { get; set; }
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bool ShuttingDown { get; }
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void Start(IPEndPoint endPoint);
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void Start(IPEndPoint endPoint);
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void Stop();
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void Stop();
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void RegisterPacketHandler(byte packetId, PacketHandler handler);
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void RegisterPacketHandler(byte packetId, PacketHandler handler);
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@ -41,6 +43,8 @@ namespace TrueCraft.API.Server
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IEntityManager GetEntityManagerForWorld(IWorld world);
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IEntityManager GetEntityManagerForWorld(IWorld world);
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void SendMessage(string message, params object[] parameters);
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void SendMessage(string message, params object[] parameters);
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void DisconnectClient(IRemoteClient client);
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bool PlayerIsWhitelisted(string client);
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bool PlayerIsWhitelisted(string client);
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bool PlayerIsBlacklisted(string client);
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bool PlayerIsBlacklisted(string client);
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bool PlayerIsOp(string client);
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bool PlayerIsOp(string client);
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@ -39,6 +39,7 @@
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<Compile Include="Coordinates3D.cs" />
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<Compile Include="Coordinates3D.cs" />
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<Compile Include="ChatFormat.cs" />
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<Compile Include="ChatFormat.cs" />
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<Compile Include="IAccessConfiguration.cs" />
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<Compile Include="IAccessConfiguration.cs" />
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<Compile Include="Networking\IPacketSegmentProcessor.cs" />
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<Compile Include="PlantSpecies.cs" />
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<Compile Include="PlantSpecies.cs" />
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<Compile Include="OreTypes.cs" />
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<Compile Include="OreTypes.cs" />
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<Compile Include="ToolMaterial.cs" />
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<Compile Include="ToolMaterial.cs" />
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@ -12,13 +12,14 @@ using TrueCraft.Core.Logic;
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using TrueCraft.API.Entities;
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using TrueCraft.API.Entities;
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using TrueCraft.API;
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using TrueCraft.API;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.IO;
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using TrueCraft.Core;
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using TrueCraft.Core;
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namespace TrueCraft.Client
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namespace TrueCraft.Client
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{
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{
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public delegate void PacketHandler(IPacket packet, MultiplayerClient client);
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public delegate void PacketHandler(IPacket packet, MultiplayerClient client);
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public class MultiplayerClient : IAABBEntity, INotifyPropertyChanged // TODO: Make IMultiplayerClient and so on
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public class MultiplayerClient : IAABBEntity, INotifyPropertyChanged, IDisposable // TODO: Make IMultiplayerClient and so on
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{
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{
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public event EventHandler<ChatMessageEventArgs> ChatMessage;
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public event EventHandler<ChatMessageEventArgs> ChatMessage;
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public event EventHandler<ChunkEventArgs> ChunkModified;
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public event EventHandler<ChunkEventArgs> ChunkModified;
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@ -26,26 +27,40 @@ namespace TrueCraft.Client
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public event EventHandler<ChunkEventArgs> ChunkUnloaded;
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public event EventHandler<ChunkEventArgs> ChunkUnloaded;
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public event PropertyChangedEventHandler PropertyChanged;
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public event PropertyChangedEventHandler PropertyChanged;
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private long _connected;
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public TrueCraftUser User { get; set; }
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public TrueCraftUser User { get; set; }
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public ReadOnlyWorld World { get; private set; }
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public ReadOnlyWorld World { get; private set; }
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public PhysicsEngine Physics { get; set; }
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public PhysicsEngine Physics { get; set; }
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public bool LoggedIn { get; internal set; }
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public bool LoggedIn { get; internal set; }
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public bool Connected
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{
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get
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{
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return Interlocked.Read(ref _connected) == 1;
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}
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}
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private TcpClient Client { get; set; }
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private TcpClient Client { get; set; }
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private IMinecraftStream Stream { get; set; }
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private IMinecraftStream Stream { get; set; }
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private PacketReader PacketReader { get; set; }
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private PacketReader PacketReader { get; set; }
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private BlockingCollection<IPacket> PacketQueue { get; set; }
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private Thread NetworkWorker { get; set; }
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private readonly PacketHandler[] PacketHandlers;
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private readonly PacketHandler[] PacketHandlers;
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private SemaphoreSlim _sem = new SemaphoreSlim(1, 1);
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private readonly CancellationTokenSource _cancel;
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private SocketAsyncEventArgsPool SocketPool { get; set; }
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public MultiplayerClient(TrueCraftUser user)
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public MultiplayerClient(TrueCraftUser user)
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{
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{
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User = user;
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User = user;
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Client = new TcpClient();
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Client = new TcpClient();
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PacketQueue = new BlockingCollection<IPacket>(new ConcurrentQueue<IPacket>());
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PacketReader = new PacketReader();
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PacketReader = new PacketReader();
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PacketReader.RegisterCorePackets();
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PacketReader.RegisterCorePackets();
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NetworkWorker = new Thread(new ThreadStart(DoNetwork));
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//NetworkWorker = new Thread(new ThreadStart(DoNetwork));
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PacketHandlers = new PacketHandler[0x100];
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PacketHandlers = new PacketHandler[0x100];
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Handlers.PacketHandlers.RegisterHandlers(this);
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Handlers.PacketHandlers.RegisterHandlers(this);
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World = new ReadOnlyWorld();
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World = new ReadOnlyWorld();
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@ -53,6 +68,9 @@ namespace TrueCraft.Client
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repo.DiscoverBlockProviders();
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repo.DiscoverBlockProviders();
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World.World.BlockRepository = repo;
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World.World.BlockRepository = repo;
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Physics = new PhysicsEngine(World, repo);
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Physics = new PhysicsEngine(World, repo);
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SocketPool = new SocketAsyncEventArgsPool(100, 200, 65536);
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_connected = 0;
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_cancel = new CancellationTokenSource();
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}
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}
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public void RegisterPacketHandler(byte packetId, PacketHandler handler)
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public void RegisterPacketHandler(byte packetId, PacketHandler handler)
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@ -62,58 +80,122 @@ namespace TrueCraft.Client
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public void Connect(IPEndPoint endPoint)
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public void Connect(IPEndPoint endPoint)
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{
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{
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Client.BeginConnect(endPoint.Address, endPoint.Port, ConnectionComplete, null);
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SocketAsyncEventArgs args = new SocketAsyncEventArgs();
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args.Completed += Connection_Completed;
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args.RemoteEndPoint = endPoint;
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if (!Client.Client.ConnectAsync(args))
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Connection_Completed(this, args);
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}
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private void Connection_Completed(object sender, SocketAsyncEventArgs e)
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{
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if (e.SocketError == SocketError.Success)
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{
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Interlocked.CompareExchange(ref _connected, 1, 0);
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Physics.AddEntity(this);
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StartReceive();
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QueuePacket(new HandshakePacket(User.Username));
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}
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else
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{
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throw new Exception("Could not connect to server!");
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}
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}
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}
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public void Disconnect()
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public void Disconnect()
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{
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{
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NetworkWorker.Abort();
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if (!Connected)
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new DisconnectPacket("Disconnecting").WritePacket(Stream);
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return;
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Stream.BaseStream.Flush();
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Interlocked.CompareExchange(ref _connected, 0, 1);
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QueuePacket(new DisconnectPacket("Disconnecting"));
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Client.Client.Shutdown(SocketShutdown.Send);
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Client.Close();
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Client.Close();
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_cancel.Cancel();
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}
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}
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public void QueuePacket(IPacket packet)
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public void QueuePacket(IPacket packet)
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{
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{
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PacketQueue.Add(packet);
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if (!Connected || (Client != null && !Client.Connected))
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}
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return;
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private void ConnectionComplete(IAsyncResult result)
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using (MemoryStream writeStream = new MemoryStream())
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{
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Client.EndConnect(result);
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Stream = new MinecraftStream(new BufferedStream(Client.GetStream()));
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NetworkWorker.Start();
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Physics.AddEntity(this);
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QueuePacket(new HandshakePacket(User.Username));
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}
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private void DoNetwork()
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{
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bool idle = true;
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while (true)
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{
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{
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IPacket packet;
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using (MinecraftStream ms = new MinecraftStream(writeStream))
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DateTime limit = DateTime.Now.AddMilliseconds(500);
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{
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while (Client.Available != 0 && DateTime.Now < limit)
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ms.WriteUInt8(packet.ID);
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packet.WritePacket(ms);
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}
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byte[] buffer = writeStream.ToArray();
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SocketAsyncEventArgs args = new SocketAsyncEventArgs();
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args.Completed += Operation_Completed;
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args.SetBuffer(buffer, 0, buffer.Length);
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if (Client != null && !Client.Client.SendAsync(args))
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Operation_Completed(this, args);
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}
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}
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private void StartReceive()
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{
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SocketAsyncEventArgs args = SocketPool.Get();
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args.Completed += Operation_Completed;
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if (!Client.Client.ReceiveAsync(args))
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Operation_Completed(this, args);
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}
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private void Operation_Completed(object sender, SocketAsyncEventArgs e)
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{
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e.Completed -= Operation_Completed;
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switch (e.LastOperation)
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{
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case SocketAsyncOperation.Receive:
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ProcessNetwork(e);
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SocketPool.Add(e);
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break;
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case SocketAsyncOperation.Send:
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e.SetBuffer(null, 0, 0);
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break;
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}
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}
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private void ProcessNetwork(SocketAsyncEventArgs e)
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{
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if (e.SocketError == SocketError.Success && e.BytesTransferred > 0)
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{
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SocketAsyncEventArgs newArgs = SocketPool.Get();
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newArgs.Completed += Operation_Completed;
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if (Client != null && !Client.Client.ReceiveAsync(newArgs))
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Operation_Completed(this, newArgs);
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_sem.Wait(_cancel.Token);
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var packets = PacketReader.ReadPackets(this, e.Buffer, e.Offset, e.BytesTransferred, false);
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foreach (IPacket packet in packets)
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{
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{
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idle = false;
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packet = PacketReader.ReadPacket(Stream, false);
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if (PacketHandlers[packet.ID] != null)
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if (PacketHandlers[packet.ID] != null)
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PacketHandlers[packet.ID](packet, this);
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PacketHandlers[packet.ID](packet, this);
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}
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}
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limit = DateTime.Now.AddMilliseconds(500);
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while (PacketQueue.Any() && DateTime.Now < limit)
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{
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idle = false;
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if (PacketQueue.TryTake(out packet, 100))
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if (_sem != null)
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{
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_sem.Release();
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PacketReader.WritePacket(Stream, packet);
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}
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Stream.BaseStream.Flush();
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else
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}
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{
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}
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Disconnect();
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if (idle)
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Thread.Sleep(100);
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}
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}
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}
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}
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@ -224,5 +306,29 @@ namespace TrueCraft.Client
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}
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}
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#endregion
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#endregion
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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Disconnect();
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_sem.Dispose();
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}
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_sem = null;
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}
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~MultiplayerClient()
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{
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Dispose(false);
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}
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}
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}
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}
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}
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135
TrueCraft.Core/Collections/ByteArraySegment.cs
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135
TrueCraft.Core/Collections/ByteArraySegment.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TrueCraft.Core.Collections
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{
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public class ByteArraySegment : ICollection<byte>
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{
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private readonly byte[] _array;
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private readonly int _start;
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private readonly int _count;
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public ByteArraySegment(byte[] array, int start, int count)
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{
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_array = array;
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_start = start;
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_count = count;
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}
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public void Add(byte item)
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{
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throw new NotImplementedException();
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}
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public void Clear()
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{
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throw new NotImplementedException();
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}
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public bool Contains(byte item)
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{
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return _array.Contains(item);
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}
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public void CopyTo(byte[] target, int index)
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{
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Buffer.BlockCopy(_array, _start, target, index, _count);
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}
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public bool Remove(byte item)
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{
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throw new NotImplementedException();
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}
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public int Count
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{
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get
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{
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return _count;
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}
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}
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public bool IsReadOnly
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{
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get
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{
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return true;
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}
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}
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public byte this[int index]
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{
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get
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{
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return _array[index];
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (index > _array.Length)
|
||||||
|
throw new ArgumentOutOfRangeException("value");
|
||||||
|
|
||||||
|
_array[index] = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator<byte> GetEnumerator()
|
||||||
|
{
|
||||||
|
return new ByteArraySegmentEnumerator(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator IEnumerable.GetEnumerator()
|
||||||
|
{
|
||||||
|
return GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
class ByteArraySegmentEnumerator : IEnumerator<byte>
|
||||||
|
{
|
||||||
|
private byte _current;
|
||||||
|
private int _pos;
|
||||||
|
|
||||||
|
private readonly ByteArraySegment _segment;
|
||||||
|
|
||||||
|
public ByteArraySegmentEnumerator(ByteArraySegment segment)
|
||||||
|
{
|
||||||
|
_segment = segment;
|
||||||
|
_pos = segment._start;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool MoveNext()
|
||||||
|
{
|
||||||
|
if (_pos >= _segment.Count)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
_current = _segment._array[++_pos];
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
_pos = _segment._start;
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte Current
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return _current;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
object IEnumerator.Current
|
||||||
|
{
|
||||||
|
get { return Current; }
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
67
TrueCraft.Core/Networking/BufferManager.cs
Normal file
67
TrueCraft.Core/Networking/BufferManager.cs
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace TrueCraft.Core.Networking
|
||||||
|
{
|
||||||
|
public class BufferManager
|
||||||
|
{
|
||||||
|
private readonly object _bufferLocker = new object();
|
||||||
|
|
||||||
|
private readonly List<byte[]> _buffers;
|
||||||
|
|
||||||
|
private readonly int _bufferSize;
|
||||||
|
|
||||||
|
private readonly Stack<int> _availableBuffers;
|
||||||
|
|
||||||
|
public BufferManager(int bufferSize)
|
||||||
|
{
|
||||||
|
_bufferSize = bufferSize;
|
||||||
|
_buffers = new List<byte[]>();
|
||||||
|
_availableBuffers = new Stack<int>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetBuffer(SocketAsyncEventArgs args)
|
||||||
|
{
|
||||||
|
if (_availableBuffers.Count > 0)
|
||||||
|
{
|
||||||
|
int index = _availableBuffers.Pop();
|
||||||
|
|
||||||
|
byte[] buffer;
|
||||||
|
lock (_bufferLocker)
|
||||||
|
{
|
||||||
|
buffer = _buffers[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
args.SetBuffer(buffer, 0, buffer.Length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
byte[] buffer = new byte[_bufferSize];
|
||||||
|
|
||||||
|
lock (_bufferLocker)
|
||||||
|
{
|
||||||
|
_buffers.Add(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
args.SetBuffer(buffer, 0, buffer.Length);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearBuffer(SocketAsyncEventArgs args)
|
||||||
|
{
|
||||||
|
int index;
|
||||||
|
lock (_bufferLocker)
|
||||||
|
{
|
||||||
|
index = _buffers.IndexOf(args.Buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (index >= 0)
|
||||||
|
_availableBuffers.Push(index);
|
||||||
|
|
||||||
|
args.SetBuffer(null, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
118
TrueCraft.Core/Networking/ByteListMemoryStream.cs
Normal file
118
TrueCraft.Core/Networking/ByteListMemoryStream.cs
Normal file
@ -0,0 +1,118 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace TrueCraft.Core.Networking
|
||||||
|
{
|
||||||
|
public class ByteListMemoryStream : Stream
|
||||||
|
{
|
||||||
|
private long _position;
|
||||||
|
private readonly List<byte> _buffer;
|
||||||
|
|
||||||
|
public ByteListMemoryStream() : this(new List<byte>())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public ByteListMemoryStream(List<byte> buffer, int offset = 0)
|
||||||
|
{
|
||||||
|
_position = offset;
|
||||||
|
_buffer = buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Flush()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override long Seek(long offset, SeekOrigin origin)
|
||||||
|
{
|
||||||
|
if (origin == SeekOrigin.Begin)
|
||||||
|
_position = offset;
|
||||||
|
else if (origin == SeekOrigin.Current)
|
||||||
|
_position += offset;
|
||||||
|
else //End
|
||||||
|
_position = (_buffer.Count - 1) - offset;
|
||||||
|
|
||||||
|
return _position;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetLength(long value)
|
||||||
|
{
|
||||||
|
_buffer.RemoveRange((int)value, _buffer.Count - (int)value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int Read(byte[] buffer, int offset, int count)
|
||||||
|
{
|
||||||
|
if (buffer.Length < offset)
|
||||||
|
throw new ArgumentOutOfRangeException("offset");
|
||||||
|
|
||||||
|
if (buffer.Length < count)
|
||||||
|
throw new ArgumentOutOfRangeException("count");
|
||||||
|
|
||||||
|
byte[] buf = _buffer.Skip((int)_position).Take(count).ToArray();
|
||||||
|
|
||||||
|
Buffer.BlockCopy(buf, 0, buffer, offset, buf.Length);
|
||||||
|
|
||||||
|
_position += Math.Min(count, buf.Length);
|
||||||
|
|
||||||
|
return Math.Min(count, buf.Length);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Write(byte[] buffer, int offset, int count)
|
||||||
|
{
|
||||||
|
if (buffer.Length < offset)
|
||||||
|
throw new ArgumentOutOfRangeException("offset");
|
||||||
|
|
||||||
|
if (buffer.Length < count)
|
||||||
|
throw new ArgumentOutOfRangeException("count");
|
||||||
|
|
||||||
|
_buffer.AddRange(buffer.Skip(offset).Take(count));
|
||||||
|
_position += count;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool CanRead
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool CanSeek
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool CanWrite
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override long Length
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return _buffer.Count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override long Position
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return _position;
|
||||||
|
}
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_position = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,4 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq.Expressions;
|
using System.Linq.Expressions;
|
||||||
using TrueCraft.API.Networking;
|
using TrueCraft.API.Networking;
|
||||||
using TrueCraft.Core.Networking.Packets;
|
using TrueCraft.Core.Networking.Packets;
|
||||||
@ -10,8 +12,17 @@ namespace TrueCraft.Core.Networking
|
|||||||
public static readonly int Version = 14;
|
public static readonly int Version = 14;
|
||||||
public int ProtocolVersion { get { return Version; } }
|
public int ProtocolVersion { get { return Version; } }
|
||||||
|
|
||||||
private Func<IPacket>[] ClientboundPackets = new Func<IPacket>[0x100];
|
internal Func<IPacket>[] ClientboundPackets = new Func<IPacket>[0x100];
|
||||||
private Func<IPacket>[] ServerboundPackets = new Func<IPacket>[0x100];
|
internal Func<IPacket>[] ServerboundPackets = new Func<IPacket>[0x100];
|
||||||
|
|
||||||
|
public ConcurrentDictionary<object, IPacketSegmentProcessor> Processors { get; private set; }
|
||||||
|
|
||||||
|
private static readonly byte[] EmptyBuffer = new byte[0];
|
||||||
|
|
||||||
|
public PacketReader()
|
||||||
|
{
|
||||||
|
Processors = new ConcurrentDictionary<object, IPacketSegmentProcessor>();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Registers TrueCraft.Core implementations of all packets used by vanilla Minecraft.
|
/// Registers TrueCraft.Core implementations of all packets used by vanilla Minecraft.
|
||||||
@ -99,19 +110,33 @@ namespace TrueCraft.Core.Networking
|
|||||||
ServerboundPackets[packet.ID] = func;
|
ServerboundPackets[packet.ID] = func;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IPacket ReadPacket(IMinecraftStream stream, bool serverbound = true)
|
public IEnumerable<IPacket> ReadPackets(object key, byte[] buffer, int offset, int length, bool serverbound = true)
|
||||||
{
|
{
|
||||||
var id = stream.ReadUInt8();
|
if (!Processors.ContainsKey(key))
|
||||||
Func<IPacket> createPacket;
|
Processors[key] = new PacketSegmentProcessor(this, serverbound);
|
||||||
if (serverbound)
|
|
||||||
createPacket = ServerboundPackets[id];
|
IPacketSegmentProcessor processor = Processors[key];
|
||||||
else
|
|
||||||
createPacket = ClientboundPackets[id];
|
IPacket packet;
|
||||||
if (createPacket == null)
|
processor.ProcessNextSegment(buffer, offset, length, out packet);
|
||||||
throw new NotSupportedException("Unable to read packet type 0x" + id.ToString("X2"));
|
|
||||||
var instance = createPacket();
|
if (packet == null)
|
||||||
instance.ReadPacket(stream);
|
yield break;
|
||||||
return instance;
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
yield return packet;
|
||||||
|
|
||||||
|
if (!processor.ProcessNextSegment(EmptyBuffer, 0, 0, out packet))
|
||||||
|
{
|
||||||
|
if (packet != null)
|
||||||
|
{
|
||||||
|
yield return packet;
|
||||||
|
}
|
||||||
|
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void WritePacket(IMinecraftStream stream, IPacket packet)
|
public void WritePacket(IMinecraftStream stream, IPacket packet)
|
||||||
|
82
TrueCraft.Core/Networking/PacketSegmentProcessor.cs
Normal file
82
TrueCraft.Core/Networking/PacketSegmentProcessor.cs
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using TrueCraft.API.Networking;
|
||||||
|
using TrueCraft.Core.Collections;
|
||||||
|
|
||||||
|
namespace TrueCraft.Core.Networking
|
||||||
|
{
|
||||||
|
public class PacketSegmentProcessor : IPacketSegmentProcessor
|
||||||
|
{
|
||||||
|
|
||||||
|
public List<byte> PacketBuffer { get; private set; }
|
||||||
|
|
||||||
|
public PacketReader PacketReader { get; protected set; }
|
||||||
|
|
||||||
|
public bool ServerBound { get; private set; }
|
||||||
|
|
||||||
|
public IPacket CurrentPacket { get; protected set; }
|
||||||
|
|
||||||
|
public PacketSegmentProcessor(PacketReader packetReader, bool serverBound)
|
||||||
|
{
|
||||||
|
PacketBuffer = new List<byte>();
|
||||||
|
PacketReader = packetReader;
|
||||||
|
ServerBound = serverBound;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool ProcessNextSegment(byte[] nextSegment, int offset, int len, out IPacket packet)
|
||||||
|
{
|
||||||
|
packet = null;
|
||||||
|
CurrentPacket = null;
|
||||||
|
|
||||||
|
if (nextSegment.Length > 0)
|
||||||
|
{
|
||||||
|
PacketBuffer.AddRange(new ByteArraySegment(nextSegment, offset, len));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PacketBuffer.Count == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (CurrentPacket == null)
|
||||||
|
{
|
||||||
|
byte packetId = PacketBuffer[0];
|
||||||
|
|
||||||
|
Func<IPacket> createPacket;
|
||||||
|
if (ServerBound)
|
||||||
|
createPacket = PacketReader.ServerboundPackets[packetId];
|
||||||
|
else
|
||||||
|
createPacket = PacketReader.ClientboundPackets[packetId];
|
||||||
|
|
||||||
|
if (createPacket == null)
|
||||||
|
throw new NotSupportedException("Unable to read packet type 0x" + packetId.ToString("X2"));
|
||||||
|
|
||||||
|
CurrentPacket = createPacket();
|
||||||
|
}
|
||||||
|
|
||||||
|
using (ByteListMemoryStream listStream = new ByteListMemoryStream(PacketBuffer, 1))
|
||||||
|
{
|
||||||
|
using (MinecraftStream ms = new MinecraftStream(listStream))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
CurrentPacket.ReadPacket(ms);
|
||||||
|
}
|
||||||
|
catch (EndOfStreamException)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
PacketBuffer.RemoveRange(0, (int)listStream.Position);
|
||||||
|
}
|
||||||
|
|
||||||
|
packet = CurrentPacket;
|
||||||
|
CurrentPacket = null;
|
||||||
|
|
||||||
|
return PacketBuffer.Count > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
109
TrueCraft.Core/Networking/SocketAsyncEventArgsPool.cs
Normal file
109
TrueCraft.Core/Networking/SocketAsyncEventArgsPool.cs
Normal file
@ -0,0 +1,109 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Concurrent;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace TrueCraft.Core.Networking
|
||||||
|
{
|
||||||
|
public class SocketAsyncEventArgsPool : IDisposable
|
||||||
|
{
|
||||||
|
private readonly BlockingCollection<SocketAsyncEventArgs> _argsPool;
|
||||||
|
|
||||||
|
private readonly int _maxPoolSize;
|
||||||
|
|
||||||
|
private BufferManager _bufferManager;
|
||||||
|
|
||||||
|
public SocketAsyncEventArgsPool(int poolSize, int maxSize, int bufferSize)
|
||||||
|
{
|
||||||
|
_maxPoolSize = maxSize;
|
||||||
|
_argsPool = new BlockingCollection<SocketAsyncEventArgs>(new ConcurrentQueue<SocketAsyncEventArgs>());
|
||||||
|
_bufferManager = new BufferManager(bufferSize);
|
||||||
|
|
||||||
|
Init(poolSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Init(int size)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < size; i++)
|
||||||
|
{
|
||||||
|
_argsPool.Add(CreateEventArgs());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public SocketAsyncEventArgs Get()
|
||||||
|
{
|
||||||
|
SocketAsyncEventArgs args;
|
||||||
|
if (!_argsPool.TryTake(out args))
|
||||||
|
{
|
||||||
|
args = CreateEventArgs();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_argsPool.Count > _maxPoolSize)
|
||||||
|
{
|
||||||
|
Trim(_argsPool.Count - _maxPoolSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
return args;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Add(SocketAsyncEventArgs args)
|
||||||
|
{
|
||||||
|
if (!_argsPool.IsAddingCompleted)
|
||||||
|
_argsPool.Add(args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected SocketAsyncEventArgs CreateEventArgs()
|
||||||
|
{
|
||||||
|
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
|
||||||
|
_bufferManager.SetBuffer(args);
|
||||||
|
|
||||||
|
return args;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Trim(int count)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
SocketAsyncEventArgs args;
|
||||||
|
|
||||||
|
if (_argsPool.TryTake(out args))
|
||||||
|
{
|
||||||
|
_bufferManager.ClearBuffer(args);
|
||||||
|
args.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
Dispose(true);
|
||||||
|
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing)
|
||||||
|
{
|
||||||
|
_argsPool.CompleteAdding();
|
||||||
|
|
||||||
|
while (_argsPool.Count > 0)
|
||||||
|
{
|
||||||
|
SocketAsyncEventArgs arg = _argsPool.Take();
|
||||||
|
|
||||||
|
_bufferManager.ClearBuffer(arg);
|
||||||
|
arg.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
_bufferManager = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
~SocketAsyncEventArgsPool()
|
||||||
|
{
|
||||||
|
Dispose(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -39,6 +39,7 @@
|
|||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Collections\ByteArraySegment.cs" />
|
||||||
<Compile Include="Logging\LogHelpers.cs" />
|
<Compile Include="Logging\LogHelpers.cs" />
|
||||||
<Compile Include="Entities\Entity.cs" />
|
<Compile Include="Entities\Entity.cs" />
|
||||||
<Compile Include="Entities\EntityEventArgs.cs" />
|
<Compile Include="Entities\EntityEventArgs.cs" />
|
||||||
@ -113,6 +114,10 @@
|
|||||||
<Compile Include="Logic\Items\SwordItem.cs" />
|
<Compile Include="Logic\Items\SwordItem.cs" />
|
||||||
<Compile Include="Logic\Items\ToolItem.cs" />
|
<Compile Include="Logic\Items\ToolItem.cs" />
|
||||||
<Compile Include="Logic\Items\WheatItem.cs" />
|
<Compile Include="Logic\Items\WheatItem.cs" />
|
||||||
|
<Compile Include="Networking\BufferManager.cs" />
|
||||||
|
<Compile Include="Networking\ByteListMemoryStream.cs" />
|
||||||
|
<Compile Include="Networking\PacketSegmentProcessor.cs" />
|
||||||
|
<Compile Include="Networking\SocketAsyncEventArgsPool.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="Networking\MinecraftStream.cs" />
|
<Compile Include="Networking\MinecraftStream.cs" />
|
||||||
<Compile Include="Networking\PacketReader.cs" />
|
<Compile Include="Networking\PacketReader.cs" />
|
||||||
|
@ -45,7 +45,7 @@ namespace TrueCraft.Core.World
|
|||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
BaseTime = DateTime.Now.AddSeconds(-value/20);
|
BaseTime = DateTime.Now.AddSeconds(-value / 20);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -79,8 +79,10 @@ namespace TrueCraft.Core.World
|
|||||||
{
|
{
|
||||||
if (!Directory.Exists(baseDirectory))
|
if (!Directory.Exists(baseDirectory))
|
||||||
throw new DirectoryNotFoundException();
|
throw new DirectoryNotFoundException();
|
||||||
|
|
||||||
var world = new World(Path.GetFileName(baseDirectory));
|
var world = new World(Path.GetFileName(baseDirectory));
|
||||||
world.BaseDirectory = baseDirectory;
|
world.BaseDirectory = baseDirectory;
|
||||||
|
|
||||||
if (File.Exists(Path.Combine(baseDirectory, "manifest.nbt")))
|
if (File.Exists(Path.Combine(baseDirectory, "manifest.nbt")))
|
||||||
{
|
{
|
||||||
var file = new NbtFile(Path.Combine(baseDirectory, "manifest.nbt"));
|
var file = new NbtFile(Path.Combine(baseDirectory, "manifest.nbt"));
|
||||||
@ -93,8 +95,11 @@ namespace TrueCraft.Core.World
|
|||||||
if (file.RootTag.Contains("Name"))
|
if (file.RootTag.Contains("Name"))
|
||||||
world.Name = file.RootTag["Name"].StringValue;
|
world.Name = file.RootTag["Name"].StringValue;
|
||||||
world.ChunkProvider = provider;
|
world.ChunkProvider = provider;
|
||||||
|
|
||||||
|
return world;
|
||||||
}
|
}
|
||||||
return world;
|
|
||||||
|
throw new FileNotFoundException();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -207,7 +212,7 @@ namespace TrueCraft.Core.World
|
|||||||
var adjustedCoordinates = FindBlockPosition(coordinates, out chunk);
|
var adjustedCoordinates = FindBlockPosition(coordinates, out chunk);
|
||||||
var old = GetBlockDataFromChunk(adjustedCoordinates, chunk, coordinates);
|
var old = GetBlockDataFromChunk(adjustedCoordinates, chunk, coordinates);
|
||||||
chunk.SetBlockID(adjustedCoordinates, descriptor.ID);
|
chunk.SetBlockID(adjustedCoordinates, descriptor.ID);
|
||||||
chunk.SetMetadata(adjustedCoordinates,descriptor.Metadata);
|
chunk.SetMetadata(adjustedCoordinates, descriptor.Metadata);
|
||||||
if (BlockChanged != null)
|
if (BlockChanged != null)
|
||||||
BlockChanged(this, new BlockChangeEventArgs(coordinates, old, GetBlockDataFromChunk(adjustedCoordinates, chunk, coordinates)));
|
BlockChanged(this, new BlockChangeEventArgs(coordinates, old, GetBlockDataFromChunk(adjustedCoordinates, chunk, coordinates)));
|
||||||
}
|
}
|
||||||
|
@ -18,7 +18,7 @@ using TrueCraft.Core.Logic;
|
|||||||
|
|
||||||
namespace TrueCraft
|
namespace TrueCraft
|
||||||
{
|
{
|
||||||
public class MultiplayerServer : IMultiplayerServer
|
public class MultiplayerServer : IMultiplayerServer, IDisposable
|
||||||
{
|
{
|
||||||
public event EventHandler<ChatMessageEventArgs> ChatMessageReceived;
|
public event EventHandler<ChatMessageEventArgs> ChatMessageReceived;
|
||||||
public event EventHandler<PlayerJoinedQuitEventArgs> PlayerJoined;
|
public event EventHandler<PlayerJoinedQuitEventArgs> PlayerJoined;
|
||||||
@ -38,6 +38,7 @@ namespace TrueCraft
|
|||||||
public IPEndPoint EndPoint { get; private set; }
|
public IPEndPoint EndPoint { get; private set; }
|
||||||
|
|
||||||
private bool _BlockUpdatesEnabled = true;
|
private bool _BlockUpdatesEnabled = true;
|
||||||
|
|
||||||
private struct BlockUpdate
|
private struct BlockUpdate
|
||||||
{
|
{
|
||||||
public Coordinates3D Coordinates;
|
public Coordinates3D Coordinates;
|
||||||
@ -61,19 +62,18 @@ namespace TrueCraft
|
|||||||
}
|
}
|
||||||
|
|
||||||
private Timer EnvironmentWorker;
|
private Timer EnvironmentWorker;
|
||||||
private Thread NetworkWorker;
|
|
||||||
private TcpListener Listener;
|
private TcpListener Listener;
|
||||||
private readonly PacketHandler[] PacketHandlers;
|
private readonly PacketHandler[] PacketHandlers;
|
||||||
private IList<ILogProvider> LogProviders;
|
private IList<ILogProvider> LogProviders;
|
||||||
internal object ClientLock = new object();
|
internal object ClientLock = new object();
|
||||||
private bool ShuttingDown = false;
|
|
||||||
|
public bool ShuttingDown { get; private set; }
|
||||||
|
|
||||||
public MultiplayerServer()
|
public MultiplayerServer()
|
||||||
{
|
{
|
||||||
var reader = new PacketReader();
|
var reader = new PacketReader();
|
||||||
PacketReader = reader;
|
PacketReader = reader;
|
||||||
Clients = new List<IRemoteClient>();
|
Clients = new List<IRemoteClient>();
|
||||||
NetworkWorker = new Thread(new ThreadStart(DoNetwork));
|
|
||||||
EnvironmentWorker = new Timer(DoEnvironment);
|
EnvironmentWorker = new Timer(DoEnvironment);
|
||||||
PacketHandlers = new PacketHandler[0x100];
|
PacketHandlers = new PacketHandler[0x100];
|
||||||
Worlds = new List<IWorld>();
|
Worlds = new List<IWorld>();
|
||||||
@ -109,9 +109,14 @@ namespace TrueCraft
|
|||||||
Listener = new TcpListener(endPoint);
|
Listener = new TcpListener(endPoint);
|
||||||
Listener.Start();
|
Listener.Start();
|
||||||
EndPoint = (IPEndPoint)Listener.LocalEndpoint;
|
EndPoint = (IPEndPoint)Listener.LocalEndpoint;
|
||||||
Listener.BeginAcceptTcpClient(AcceptClient, null);
|
|
||||||
|
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
|
||||||
|
args.Completed += AcceptClient;
|
||||||
|
|
||||||
|
if (!Listener.Server.AcceptAsync(args))
|
||||||
|
AcceptClient(this, args);
|
||||||
|
|
||||||
Log(LogCategory.Notice, "Running TrueCraft server on {0}", EndPoint);
|
Log(LogCategory.Notice, "Running TrueCraft server on {0}", EndPoint);
|
||||||
NetworkWorker.Start();
|
|
||||||
EnvironmentWorker.Change(100, 1000 / 20);
|
EnvironmentWorker.Change(100, 1000 / 20);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -229,18 +234,18 @@ namespace TrueCraft
|
|||||||
PlayerQuit(this, e);
|
PlayerQuit(this, e);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LogPacket(IPacket packet, bool clientToServer)
|
public void DisconnectClient(IRemoteClient _client)
|
||||||
{
|
|
||||||
for (int i = 0, LogProvidersCount = LogProviders.Count; i < LogProvidersCount; i++)
|
|
||||||
{
|
|
||||||
var provider = LogProviders[i];
|
|
||||||
packet.Log(provider, clientToServer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DisconnectClient(IRemoteClient _client)
|
|
||||||
{
|
{
|
||||||
var client = (RemoteClient)_client;
|
var client = (RemoteClient)_client;
|
||||||
|
|
||||||
|
lock (ClientLock)
|
||||||
|
{
|
||||||
|
Clients.Remove(client);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (client.Disconnected)
|
||||||
|
return;
|
||||||
|
|
||||||
if (client.LoggedIn)
|
if (client.LoggedIn)
|
||||||
{
|
{
|
||||||
SendMessage(ChatColor.Yellow + "{0} has left the server.", client.Username);
|
SendMessage(ChatColor.Yellow + "{0} has left the server.", client.Username);
|
||||||
@ -248,24 +253,32 @@ namespace TrueCraft
|
|||||||
GetEntityManagerForWorld(client.World).FlushDespawns();
|
GetEntityManagerForWorld(client.World).FlushDespawns();
|
||||||
}
|
}
|
||||||
client.Save();
|
client.Save();
|
||||||
client.Disconnected = true;
|
client.Disconnect();
|
||||||
OnPlayerQuit(new PlayerJoinedQuitEventArgs(client));
|
OnPlayerQuit(new PlayerJoinedQuitEventArgs(client));
|
||||||
|
|
||||||
|
client.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AcceptClient(IAsyncResult result)
|
private void AcceptClient(object sender, SocketAsyncEventArgs args)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var tcpClient = Listener.EndAcceptTcpClient(result);
|
var client = new RemoteClient(this, PacketReader, PacketHandlers, args.AcceptSocket);
|
||||||
var client = new RemoteClient(this, tcpClient.GetStream());
|
|
||||||
lock (ClientLock)
|
lock (ClientLock)
|
||||||
Clients.Add(client);
|
Clients.Add(client);
|
||||||
Listener.BeginAcceptTcpClient(AcceptClient, null);
|
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
// Who cares
|
// Who cares
|
||||||
}
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
args.AcceptSocket = null;
|
||||||
|
|
||||||
|
if (!ShuttingDown && !Listener.Server.AcceptAsync(args))
|
||||||
|
AcceptClient(this, args);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DoEnvironment(object discarded)
|
private void DoEnvironment(object discarded)
|
||||||
@ -279,116 +292,6 @@ namespace TrueCraft
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DoNetwork()
|
|
||||||
{
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
if (ShuttingDown)
|
|
||||||
return;
|
|
||||||
bool idle = true;
|
|
||||||
for (int i = 0; i < Clients.Count && i >= 0; i++)
|
|
||||||
{
|
|
||||||
RemoteClient client;
|
|
||||||
lock (ClientLock)
|
|
||||||
client = Clients[i] as RemoteClient;
|
|
||||||
|
|
||||||
if (client == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
while (client.PacketQueue.Count != 0)
|
|
||||||
{
|
|
||||||
idle = false;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
IPacket packet;
|
|
||||||
if (client.PacketQueue.TryTake(out packet))
|
|
||||||
{
|
|
||||||
LogPacket(packet, false);
|
|
||||||
PacketReader.WritePacket(client.MinecraftStream, packet);
|
|
||||||
client.MinecraftStream.BaseStream.Flush();
|
|
||||||
if (packet is DisconnectPacket)
|
|
||||||
{
|
|
||||||
DisconnectClient(client);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (SocketException e)
|
|
||||||
{
|
|
||||||
Log(LogCategory.Debug, "Disconnecting client due to exception in network worker");
|
|
||||||
Log(LogCategory.Debug, e.ToString());
|
|
||||||
PacketReader.WritePacket(client.MinecraftStream, new DisconnectPacket("An exception has occured on the server."));
|
|
||||||
client.MinecraftStream.BaseStream.Flush();
|
|
||||||
DisconnectClient(client);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Log(LogCategory.Debug, "Disconnecting client due to exception in network worker");
|
|
||||||
Log(LogCategory.Debug, e.ToString());
|
|
||||||
DisconnectClient(client);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (client.Disconnected)
|
|
||||||
{
|
|
||||||
lock (ClientLock)
|
|
||||||
Clients.RemoveAt(i);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
const long maxTicks = 100000 * 200; // 200ms
|
|
||||||
var start = DateTime.Now;
|
|
||||||
while (client.DataAvailable && (DateTime.Now.Ticks - start.Ticks) < maxTicks)
|
|
||||||
{
|
|
||||||
idle = false;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var packet = PacketReader.ReadPacket(client.MinecraftStream);
|
|
||||||
client.LastSuccessfulPacket = packet;
|
|
||||||
LogPacket(packet, true);
|
|
||||||
if (PacketHandlers[packet.ID] != null)
|
|
||||||
PacketHandlers[packet.ID](packet, client, this);
|
|
||||||
else
|
|
||||||
client.Log("Unhandled packet {0}", packet.GetType().Name);
|
|
||||||
}
|
|
||||||
catch (PlayerDisconnectException)
|
|
||||||
{
|
|
||||||
DisconnectClient(client);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
catch (SocketException e)
|
|
||||||
{
|
|
||||||
Log(LogCategory.Debug, "Disconnecting client due to exception in network worker");
|
|
||||||
Log(LogCategory.Debug, e.ToString());
|
|
||||||
DisconnectClient(client);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Log(LogCategory.Debug, "Disconnecting client due to exception in network worker");
|
|
||||||
Log(LogCategory.Debug, e.ToString());
|
|
||||||
try
|
|
||||||
{
|
|
||||||
PacketReader.WritePacket(client.MinecraftStream, new DisconnectPacket("An exception has occured on the server."));
|
|
||||||
client.MinecraftStream.BaseStream.Flush();
|
|
||||||
}
|
|
||||||
catch { /* Silently ignore, by now it's too late */ }
|
|
||||||
DisconnectClient(client);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (idle)
|
|
||||||
Thread.Sleep(100);
|
|
||||||
if (client.Disconnected)
|
|
||||||
{
|
|
||||||
lock (ClientLock)
|
|
||||||
Clients.RemoveAt(i);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool PlayerIsWhitelisted(string client)
|
public bool PlayerIsWhitelisted(string client)
|
||||||
{
|
{
|
||||||
return AccessConfiguration.Whitelist.Contains(client, StringComparer.CurrentCultureIgnoreCase);
|
return AccessConfiguration.Whitelist.Contains(client, StringComparer.CurrentCultureIgnoreCase);
|
||||||
@ -403,5 +306,25 @@ namespace TrueCraft
|
|||||||
{
|
{
|
||||||
return AccessConfiguration.Oplist.Contains(client, StringComparer.CurrentCultureIgnoreCase);
|
return AccessConfiguration.Oplist.Contains(client, StringComparer.CurrentCultureIgnoreCase);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
Dispose(true);
|
||||||
|
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing)
|
||||||
|
{
|
||||||
|
Stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
~MultiplayerServer()
|
||||||
|
{
|
||||||
|
Dispose(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -27,9 +27,9 @@ namespace TrueCraft
|
|||||||
Server = new MultiplayerServer();
|
Server = new MultiplayerServer();
|
||||||
|
|
||||||
Server.AddLogProvider(new ConsoleLogProvider(LogCategory.Notice | LogCategory.Warning | LogCategory.Error | LogCategory.Debug));
|
Server.AddLogProvider(new ConsoleLogProvider(LogCategory.Notice | LogCategory.Warning | LogCategory.Error | LogCategory.Debug));
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
Server.AddLogProvider(new FileLogProvider(new StreamWriter("packets.log", false), LogCategory.Packets));
|
Server.AddLogProvider(new FileLogProvider(new StreamWriter("packets.log", false), LogCategory.Packets));
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
ServerConfiguration = Configuration.LoadConfiguration<ServerConfiguration>("config.yaml");
|
ServerConfiguration = Configuration.LoadConfiguration<ServerConfiguration>("config.yaml");
|
||||||
|
|
||||||
|
@ -23,13 +23,10 @@ using TrueCraft.API.Logic;
|
|||||||
|
|
||||||
namespace TrueCraft
|
namespace TrueCraft
|
||||||
{
|
{
|
||||||
public class RemoteClient : IRemoteClient
|
public class RemoteClient : IRemoteClient, IDisposable
|
||||||
{
|
{
|
||||||
public RemoteClient(IMultiplayerServer server, NetworkStream stream)
|
public RemoteClient(IMultiplayerServer server, IPacketReader packetReader, PacketHandler[] packetHandlers, Socket connection)
|
||||||
{
|
{
|
||||||
NetworkStream = stream;
|
|
||||||
MinecraftStream = new MinecraftStream(new TrueCraft.Core.Networking.BufferedStream(NetworkStream));
|
|
||||||
PacketQueue = new BlockingCollection<IPacket>(new ConcurrentQueue<IPacket>());
|
|
||||||
LoadedChunks = new List<Coordinates2D>();
|
LoadedChunks = new List<Coordinates2D>();
|
||||||
Server = server;
|
Server = server;
|
||||||
Inventory = new InventoryWindow(server.CraftingRepository);
|
Inventory = new InventoryWindow(server.CraftingRepository);
|
||||||
@ -41,18 +38,25 @@ namespace TrueCraft
|
|||||||
Disconnected = false;
|
Disconnected = false;
|
||||||
EnableLogging = server.EnableClientLogging;
|
EnableLogging = server.EnableClientLogging;
|
||||||
NextWindowID = 1;
|
NextWindowID = 1;
|
||||||
|
Connection = connection;
|
||||||
|
SocketPool = new SocketAsyncEventArgsPool(100, 200, 65536);
|
||||||
|
PacketReader = packetReader;
|
||||||
|
PacketHandlers = packetHandlers;
|
||||||
|
|
||||||
|
_cancel = new CancellationTokenSource();
|
||||||
|
|
||||||
|
StartReceive();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A list of entities that this client is aware of.
|
/// A list of entities that this client is aware of.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal List<IEntity> KnownEntities { get; set; }
|
internal List<IEntity> KnownEntities { get; set; }
|
||||||
internal bool Disconnected { get; set; }
|
|
||||||
internal sbyte NextWindowID { get; set; }
|
internal sbyte NextWindowID { get; set; }
|
||||||
|
|
||||||
public NetworkStream NetworkStream { get; set; }
|
//public NetworkStream NetworkStream { get; set; }
|
||||||
|
public bool Disconnected { get; private set; }
|
||||||
public IMinecraftStream MinecraftStream { get; internal set; }
|
public IMinecraftStream MinecraftStream { get; internal set; }
|
||||||
public BlockingCollection<IPacket> PacketQueue { get; private set; }
|
|
||||||
public string Username { get; internal set; }
|
public string Username { get; internal set; }
|
||||||
public bool LoggedIn { get; internal set; }
|
public bool LoggedIn { get; internal set; }
|
||||||
public IMultiplayerServer Server { get; set; }
|
public IMultiplayerServer Server { get; set; }
|
||||||
@ -64,7 +68,21 @@ namespace TrueCraft
|
|||||||
public bool EnableLogging { get; set; }
|
public bool EnableLogging { get; set; }
|
||||||
public IPacket LastSuccessfulPacket { get; set; }
|
public IPacket LastSuccessfulPacket { get; set; }
|
||||||
|
|
||||||
|
public Socket Connection { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
private SemaphoreSlim _sem = new SemaphoreSlim(1, 1);
|
||||||
|
|
||||||
|
private SocketAsyncEventArgsPool SocketPool { get; set; }
|
||||||
|
|
||||||
|
public IPacketReader PacketReader { get; private set; }
|
||||||
|
|
||||||
|
private PacketHandler[] PacketHandlers { get; set; }
|
||||||
|
|
||||||
private IEntity _Entity;
|
private IEntity _Entity;
|
||||||
|
|
||||||
|
private readonly CancellationTokenSource _cancel;
|
||||||
|
|
||||||
public IEntity Entity
|
public IEntity Entity
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
@ -116,7 +134,7 @@ namespace TrueCraft
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return NetworkStream.DataAvailable;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -195,7 +213,110 @@ namespace TrueCraft
|
|||||||
|
|
||||||
public void QueuePacket(IPacket packet)
|
public void QueuePacket(IPacket packet)
|
||||||
{
|
{
|
||||||
PacketQueue.Add(packet);
|
if (Disconnected || (Connection != null && !Connection.Connected))
|
||||||
|
return;
|
||||||
|
|
||||||
|
using (MemoryStream writeStream = new MemoryStream())
|
||||||
|
{
|
||||||
|
using (MinecraftStream ms = new MinecraftStream(writeStream))
|
||||||
|
{
|
||||||
|
writeStream.WriteByte(packet.ID);
|
||||||
|
packet.WritePacket(ms);
|
||||||
|
}
|
||||||
|
|
||||||
|
byte[] buffer = writeStream.ToArray();
|
||||||
|
|
||||||
|
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
|
||||||
|
args.UserToken = packet;
|
||||||
|
args.Completed += Operation_Completed;
|
||||||
|
args.SetBuffer(buffer, 0, buffer.Length);
|
||||||
|
|
||||||
|
if (Connection != null)
|
||||||
|
{
|
||||||
|
if (!Connection.SendAsync(args))
|
||||||
|
Operation_Completed(this, args);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StartReceive()
|
||||||
|
{
|
||||||
|
SocketAsyncEventArgs args = SocketPool.Get();
|
||||||
|
args.Completed += Operation_Completed;
|
||||||
|
|
||||||
|
if (!Connection.ReceiveAsync(args))
|
||||||
|
Operation_Completed(this, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Operation_Completed(object sender, SocketAsyncEventArgs e)
|
||||||
|
{
|
||||||
|
e.Completed -= Operation_Completed;
|
||||||
|
|
||||||
|
switch (e.LastOperation)
|
||||||
|
{
|
||||||
|
case SocketAsyncOperation.Receive:
|
||||||
|
ProcessNetwork(e);
|
||||||
|
|
||||||
|
SocketPool.Add(e);
|
||||||
|
break;
|
||||||
|
case SocketAsyncOperation.Send:
|
||||||
|
IPacket packet = e.UserToken as IPacket;
|
||||||
|
|
||||||
|
if (packet is DisconnectPacket)
|
||||||
|
Server.DisconnectClient(this);
|
||||||
|
|
||||||
|
e.SetBuffer(null, 0, 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ProcessNetwork(SocketAsyncEventArgs e)
|
||||||
|
{
|
||||||
|
if (Server.ShuttingDown)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (e.SocketError == SocketError.Success && e.BytesTransferred > 0)
|
||||||
|
{
|
||||||
|
SocketAsyncEventArgs newArgs = SocketPool.Get();
|
||||||
|
newArgs.Completed += Operation_Completed;
|
||||||
|
|
||||||
|
if (!Connection.ReceiveAsync(newArgs))
|
||||||
|
Operation_Completed(this, newArgs);
|
||||||
|
|
||||||
|
_sem.Wait(_cancel.Token);
|
||||||
|
|
||||||
|
var packets = PacketReader.ReadPackets(this, e.Buffer, e.Offset, e.BytesTransferred);
|
||||||
|
|
||||||
|
foreach (IPacket packet in packets)
|
||||||
|
{
|
||||||
|
LastSuccessfulPacket = packet;
|
||||||
|
|
||||||
|
if (PacketHandlers[packet.ID] != null)
|
||||||
|
PacketHandlers[packet.ID](packet, this, Server);
|
||||||
|
else
|
||||||
|
Log("Unhandled packet {0}", packet.GetType().Name);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_sem != null)
|
||||||
|
_sem.Release();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Server.DisconnectClient(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disconnect()
|
||||||
|
{
|
||||||
|
if (!Disconnected)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SocketAsyncEventArgs args = new SocketAsyncEventArgs();
|
||||||
|
Connection.DisconnectAsync(args);
|
||||||
|
|
||||||
|
Disconnected = true;
|
||||||
|
|
||||||
|
_cancel.Cancel();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendMessage(string message)
|
public void SendMessage(string message)
|
||||||
@ -335,5 +456,33 @@ namespace TrueCraft
|
|||||||
var result = ZlibStream.CompressBuffer(data);
|
var result = ZlibStream.CompressBuffer(data);
|
||||||
return new ChunkDataPacket(X * Chunk.Width, 0, Z * Chunk.Depth, Chunk.Width, Chunk.Height, Chunk.Depth, result);
|
return new ChunkDataPacket(X * Chunk.Width, 0, Z * Chunk.Depth, Chunk.Width, Chunk.Height, Chunk.Depth, result);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
Dispose(true);
|
||||||
|
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing)
|
||||||
|
{
|
||||||
|
IPacketSegmentProcessor processor;
|
||||||
|
while (!PacketReader.Processors.TryRemove(this, out processor))
|
||||||
|
Thread.Sleep(1);
|
||||||
|
|
||||||
|
Disconnect();
|
||||||
|
|
||||||
|
_sem.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
_sem = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
~RemoteClient()
|
||||||
|
{
|
||||||
|
Dispose(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user