Support for Query Protocol

This commit is contained in:
manio143 2015-06-20 08:23:57 +02:00
parent 0775244adf
commit 5547ff86e8
3 changed files with 221 additions and 0 deletions

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@ -67,6 +67,7 @@ namespace TrueCraft
private IList<ILogProvider> LogProviders;
internal object ClientLock = new object();
private bool ShuttingDown = false;
private QueryProtocol QueryProtocol;
public MultiplayerServer()
{
@ -91,6 +92,7 @@ namespace TrueCraft
CraftingRepository = craftingRepository;
PendingBlockUpdates = new Queue<BlockUpdate>();
EnableClientLogging = false;
QueryProtocol = new TrueCraft.QueryProtocol(25566);
AccessConfiguration = Configuration.LoadConfiguration<AccessConfiguration>("access.yaml");
@ -113,12 +115,14 @@ namespace TrueCraft
Log(LogCategory.Notice, "Running TrueCraft server on {0}", EndPoint);
NetworkWorker.Start();
EnvironmentWorker.Change(100, 1000 / 20);
QueryProtocol.Start();
}
public void Stop()
{
ShuttingDown = true;
Listener.Stop();
QueryProtocol.Stop();
foreach (var w in Worlds)
w.Save();
foreach (var c in Clients)

216
TrueCraft/QueryProtocol.cs Normal file
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@ -0,0 +1,216 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;
namespace TrueCraft
{
public class QueryProtocol
{
private UdpClient Udp;
private int Port;
private Timer Timer;
private Random Rnd;
private CancellationTokenSource CToken;
private readonly Tuple<byte, byte> ProtocolVersion = new Tuple<byte, byte>(0xFE, 0xFD);
private readonly byte Type_Handshake = 0x09;
private readonly byte Type_Stat = 0x00;
private Dictionary<IPEndPoint, QueryUser> UserList;
private object UserLock = new object();
public QueryProtocol(int port)
{
Port = port;
Rnd = new Random();
}
public void Start()
{
Udp = new UdpClient(Port);
Timer = new Timer(ResetUserList, null, 0, 30000);
CToken = new CancellationTokenSource();
Udp.BeginReceive(HandleReceive, null);
}
private void HandleReceive(IAsyncResult ar)
{
if (CToken.IsCancellationRequested) return;
var clientEP = new IPEndPoint(IPAddress.Any, Port);
byte[] buffer = Udp.EndReceive(ar, ref clientEP);
switch (buffer.Length)
{
case 7: HandleHandshake(buffer, clientEP); break;
case 11: HandleBasicStat(buffer, clientEP); break;
case 15: HandleFullStat(buffer, clientEP); break;
}
if (CToken.IsCancellationRequested) return;
Udp.BeginReceive(HandleReceive, null);
}
private void HandleHandshake(byte[] buffer, IPEndPoint clientEP)
{
var stream = GetStream(buffer);
CheckHead(Type_Handshake, stream);
int sessionId = GetSessionId(stream);
var user = new QueryUser { SessionId = sessionId, ChallengeToken = Rnd.Next() };
lock (UserLock)
{
if (UserList.ContainsKey(clientEP))
UserList.Remove(clientEP);
UserList.Add(clientEP, user);
}
var response = GetStream();
WriteHead(Type_Handshake, user, response);
WriteStringToStream(user.ChallengeToken.ToString(), response.BaseStream);
SendResponse(response, clientEP);
}
private void HandleBasicStat(byte[] buffer, IPEndPoint clientEP)
{
var stream = GetStream(buffer);
CheckHead(Type_Stat, stream);
int sessionId = GetSessionId(stream);
int token = GetToken(stream);
var user = GetUser(clientEP);
if (user.ChallengeToken != token || user.SessionId != sessionId) throw new Exception("Invalid credentials");
var stats = GetStats();
var response = GetStream();
WriteHead(Type_Stat, user, response);
WriteStringToStream(stats["hostname"], response.BaseStream);
WriteStringToStream(stats["gametype"], response.BaseStream);
WriteStringToStream(stats["numplayers"], response.BaseStream);
WriteStringToStream(stats["maxplayers"], response.BaseStream);
byte[] hostport = BitConverter.GetBytes(UInt16.Parse(stats["hostport"]));
Array.Reverse(hostport);//The specification needs little endian short
response.Write(hostport);
WriteStringToStream(stats["hostip"], response.BaseStream);
SendResponse(response, clientEP);
}
private void HandleFullStat(byte[] buffer, IPEndPoint clientEP)
{
var stream = GetStream(buffer);
CheckHead(Type_Stat, stream);
int sessionId = GetSessionId(stream);
int token = GetToken(stream);
var user = GetUser(clientEP);
if (user.ChallengeToken != token || user.SessionId != sessionId) throw new Exception("Invalid credentials");
var stats = GetStats();
var response = GetStream();
WriteHead(Type_Stat, user, response);
foreach (var pair in stats)
{
WriteStringToStream(pair.Key, response.BaseStream);
WriteStringToStream(pair.Value, response.BaseStream);
}
SendResponse(response, clientEP);
}
private void CheckVersion(BinaryReader stream)
{
byte ver1 = stream.ReadByte();
byte ver2 = stream.ReadByte();
if (ver1 != ProtocolVersion.Item1 || ver2 != ProtocolVersion.Item2)
throw new Exception("Incorrect Protocol Version");
}
private void CheckType(byte Type, BinaryReader stream)
{
byte type = stream.ReadByte();
if (type != Type) throw new Exception("Incorrect Type");
}
private void CheckHead(byte Type, BinaryReader stream)
{
CheckVersion(stream);
CheckType(Type, stream);
}
private int GetSessionId(BinaryReader stream)
{
stream.BaseStream.Position = 3;
return stream.ReadInt32();
}
private int GetToken(BinaryReader stream)
{
stream.BaseStream.Position = 7;
return stream.ReadInt32();
}
private BinaryReader GetStream(byte[] buffer)
{ return new BinaryReader(new MemoryStream(buffer)); }
private BinaryWriter GetStream()
{ return new BinaryWriter(new MemoryStream()); }
private void WriteHead(byte type, QueryUser user, BinaryWriter stream)
{
stream.Write(type);
stream.Write(user.SessionId);
}
private void SendResponse(BinaryWriter res, IPEndPoint destination)
{
byte[] data = ((MemoryStream)res.BaseStream).ToArray();
Udp.Send(data, data.Length, destination);
}
private QueryUser GetUser(IPEndPoint ep)
{
QueryUser user;
lock (UserLock)
if (!UserList.TryGetValue(ep, out user)) throw new Exception("Undefined user");
return user;
}
private Dictionary<string, string> GetStats()
{
var stats = new Dictionary<string, string>();
stats.Add("hostname", Program.ServerConfiguration.MOTD);
stats.Add("gametype", "SMP");
stats.Add("game_id", "TRUECRAFT");
stats.Add("version", "1.0");
stats.Add("plugins", "");
stats.Add("map", Program.Server.Worlds.First().Name);
stats.Add("numplayers", Program.Server.Clients.Count.ToString());
stats.Add("maxplayers", "64");
stats.Add("hostport", Program.ServerConfiguration.ServerPort.ToString());
stats.Add("hostip", Program.ServerConfiguration.ServerAddress);
return stats;
}
public void Stop()
{
CToken.Cancel();
Udp.Close();
}
private void ResetUserList(object state)
{
lock (UserLock)
UserList = new Dictionary<IPEndPoint, QueryUser>();
}
struct QueryUser
{
public int SessionId;
public int ChallengeToken;
}
private byte[] String0ToBytes(string s)
{ return Encoding.UTF8.GetBytes(s + "\0"); }
private void WriteToStream(byte[] bytes, Stream stream)
{ stream.Write(bytes, 0, bytes.Length); }
private void WriteStringToStream(string s, Stream stream)
{ WriteToStream(String0ToBytes(s), stream); }
}
}

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@ -42,6 +42,7 @@
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="MultiplayerServer.cs" />
<Compile Include="QueryProtocol.cs" />
<Compile Include="RemoteClient.cs" />
<Compile Include="Handlers\PacketHandlers.cs" />
<Compile Include="Handlers\LoginHandlers.cs" />