Fixed Windows build again
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parent
a2b760e527
commit
5c94a35928
@ -10,57 +10,55 @@
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<RootNamespace>TrueCraft.Client</RootNamespace>
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<AssemblyName>TrueCraft.Client</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<NoWin32Manifest>False</NoWin32Manifest>
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<SignAssembly>False</SignAssembly>
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<DelaySign>False</DelaySign>
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<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<NoStdLib>False</NoStdLib>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<OutputPath>bin\Release</OutputPath>
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<DebugType>Full</DebugType>
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<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<ConsolePause>false</ConsolePause>
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<Commandlineparameters>127.0.0.1:25565</Commandlineparameters>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Externalconsole>true</Externalconsole>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(OS)' == 'Windows_NT' ">
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<DefineConstants>$(DefineConstants);WINDOWS</DefineConstants>
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<Optimize>False</Optimize>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
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<StartAction>Project</StartAction>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(OS)' == 'Unix' ">
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<DefineConstants>$(DefineConstants);UNIX</DefineConstants>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<DefineConstants>$(DefineConstants);WINDOWS</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(OS)' == 'OSX' ">
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<DefineConstants>$(DefineConstants);OSX</DefineConstants>
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<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
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<BaseAddress>4194304</BaseAddress>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<Prefer32Bit>True</Prefer32Bit>
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<RegisterForComInterop>False</RegisterForComInterop>
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<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
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<FileAlignment>4096</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Platform)' == 'x86' ">
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup Condition=" '$(OS)' == 'Unix' ">
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<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, PublicKeyToken=null">
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\Tao.Sdl.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="OpenTK">
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<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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@ -69,6 +67,22 @@
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\Tao.Sdl.dll</HintPath>
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<Private>True</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition=" '$(OS)' == 'Windows_NT' ">
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<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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