Fixed Windows build again

This commit is contained in:
Mitchell Kutchuk 2015-05-24 17:36:53 -07:00
parent a2b760e527
commit 5c94a35928

View File

@ -10,57 +10,55 @@
<RootNamespace>TrueCraft.Client</RootNamespace>
<AssemblyName>TrueCraft.Client</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<NoWin32Manifest>False</NoWin32Manifest>
<SignAssembly>False</SignAssembly>
<DelaySign>False</DelaySign>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<NoStdLib>False</NoStdLib>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<OutputPath>bin\Release</OutputPath>
<DebugType>Full</DebugType>
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<ConsolePause>false</ConsolePause>
<Commandlineparameters>127.0.0.1:25565</Commandlineparameters>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Externalconsole>true</Externalconsole>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(OS)' == 'Windows_NT' ">
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DefineConstants>$(DefineConstants);WINDOWS</DefineConstants>
<Optimize>False</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
<StartAction>Project</StartAction>
</PropertyGroup>
<PropertyGroup Condition=" '$(OS)' == 'Unix' ">
<DefineConstants>$(DefineConstants);UNIX</DefineConstants>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DefineConstants>$(DefineConstants);WINDOWS</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(OS)' == 'OSX' ">
<DefineConstants>$(DefineConstants);OSX</DefineConstants>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<BaseAddress>4194304</BaseAddress>
<PlatformTarget>AnyCPU</PlatformTarget>
<Prefer32Bit>True</Prefer32Bit>
<RegisterForComInterop>False</RegisterForComInterop>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<FileAlignment>4096</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'x86' ">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup Condition=" '$(OS)' == 'Unix' ">
<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, PublicKeyToken=null">
<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
</Reference>
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e">
<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\Tao.Sdl.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="OpenTK">
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
@ -69,6 +67,22 @@
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\Tao.Sdl.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup Condition=" '$(OS)' == 'Windows_NT' ">
<Reference Include="MonoGame.Framework, Version=3.4.0.459, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\packages\MonoGame.Framework.WindowsGL.3.4.0.459\lib\net40\OpenTK.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />