Fix client targets

This commit is contained in:
Drew DeVault 2015-06-18 12:29:49 -04:00
parent bebaed2b5b
commit 73869d7123
2 changed files with 8 additions and 12 deletions

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(SolutionDir)targets\Client.targets" /> <Import Project="..\targets\Client.targets" />
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>

View File

@ -21,11 +21,9 @@
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <Command type="AfterBuild" command="rm ${TargetDir}/MonoGame.Framework.dll" />
<Command type="AfterBuild" name="Remove MonoGame" command="rm ${TargetDir}/MonoGame.Framework.dll" /> <Command type="AfterBuild" command="cp ${SolutionDir}/packages/MonoGame.Framework.Linux.3.4.0.459/lib/net40/MonoGame.Framework.dll ${TargetDir}/MonoGame.Framework.Linux.dll" />
<Command type="AfterBuild" command="cp ${SolutionDir}/packages/MonoGame.Framework.Linux.3.4.0.459/lib/net40/MonoGame.Framework.dll ${TargetDir}/MonoGame.Framework.Linux.dll" /> <Command type="AfterBuild" command="cp ${SolutionDir}/packages/MonoGame.Framework.WindowsGL.3.4.0.459/lib/net40/MonoGame.Framework.dll ${TargetDir}/MonoGame.Framework.Windows.dll" />
<Command type="AfterBuild" command="cp ${SolutionDir}/packages/MonoGame.Framework.WindowsGL.3.4.0.459/lib/net40/MonoGame.Framework.dll ${TargetDir}/MonoGame.Framework.Windows.dll" />
</CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
@ -36,11 +34,9 @@
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <Command type="AfterBuild" command="rm ${TargetDir}/MonoGame.Framework.dll" />
<Command type="AfterBuild" name="Remove MonoGame" command="rm ${TargetDir}/MonoGame.Framework.dll" /> <Command type="AfterBuild" command="cp ${SolutionDir}/packages/MonoGame.Framework.Linux.3.4.0.459/lib/net40/MonoGame.Framework.dll ${TargetDir}/MonoGame.Framework.Linux.dll" />
<Command type="AfterBuild" command="cp ${SolutionDir}/packages/MonoGame.Framework.Linux.3.4.0.459/lib/net40/MonoGame.Framework.dll ${TargetDir}/MonoGame.Framework.Linux.dll" /> <Command type="AfterBuild" command="cp ${SolutionDir}/packages/MonoGame.Framework.WindowsGL.3.4.0.459/lib/net40/MonoGame.Framework.dll ${TargetDir}/MonoGame.Framework.Windows.dll" />
<Command type="AfterBuild" command="cp ${SolutionDir}/packages/MonoGame.Framework.WindowsGL.3.4.0.459/lib/net40/MonoGame.Framework.dll ${TargetDir}/MonoGame.Framework.Windows.dll" />
</CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>