From 95f17cde721cb527f10d786d7a7bbc97f6ef8c75 Mon Sep 17 00:00:00 2001 From: Drew DeVault Date: Sun, 27 Sep 2015 21:42:09 -0400 Subject: [PATCH] Fix texture mapping for torches --- TrueCraft.Client/Rendering/Blocks/TorchRenderer.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/TrueCraft.Client/Rendering/Blocks/TorchRenderer.cs b/TrueCraft.Client/Rendering/Blocks/TorchRenderer.cs index ff79b37..9baa98f 100644 --- a/TrueCraft.Client/Rendering/Blocks/TorchRenderer.cs +++ b/TrueCraft.Client/Rendering/Blocks/TorchRenderer.cs @@ -39,9 +39,9 @@ namespace TrueCraft.Client.Rendering.Blocks TextureMap, TextureMap + new Vector2(2, 0), // Positive Y - TextureMap + new Vector2(2, 10), - TextureMap + new Vector2(0, 10), - TextureMap, + TextureMap + new Vector2(2, 2), + TextureMap + new Vector2(0, 2), + TextureMap + new Vector2(0, 0), TextureMap + new Vector2(2, 0), // Negative Y TextureMap + new Vector2(2, 4), @@ -53,7 +53,6 @@ namespace TrueCraft.Client.Rendering.Blocks public override VertexPositionNormalColorTexture[] Render(BlockDescriptor descriptor, Vector3 offset, VisibleFaces faces, Tuple textureMap, int indiciesOffset, out int[] indicies) { - var overhead = new Vector3(0.5f, 0.5f, 0.5f); var centerized = new Vector3(7f / 16f, 0, 7f / 16f); var cube = CreateUniformCube(Vector3.Zero, Texture, VisibleFaces.All, indiciesOffset, out indicies, Color.White);