Merge pull request #157 from mrpimpunicorn/master

Added slab renderer
This commit is contained in:
Drew DeVault 2015-06-21 19:58:58 -04:00
commit 9e1d485d7c
4 changed files with 240 additions and 4 deletions

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@ -0,0 +1,235 @@
using System;
using TrueCraft.Core.Logic.Blocks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using TrueCraft.API.Logic;
namespace TrueCraft.Client.Rendering.Blocks
{
public class SlabRenderer : BlockRenderer
{
private static Vector2 StoneTopTexture = new Vector2(6, 0);
private static Vector2 StoneSideTexture = new Vector2(5, 0);
private static Vector2 StoneBottomTexture = new Vector2(6, 0);
private static Vector2 SandstoneTopTexture = new Vector2(0, 13);
private static Vector2 SandstoneSideTexture = new Vector2(0, 12);
private static Vector2 SandstoneBottomTexture = new Vector2(0, 14);
private static Vector2 WoodTopTexture = new Vector2(4, 0);
private static Vector2 WoodSideTexture = new Vector2(4, 0);
private static Vector2 WoodBottomTexture = new Vector2(4, 0);
private static Vector2 CobbleTopTexture = new Vector2(1, 0);
private static Vector2 CobbleSideTexture = new Vector2(1, 0);
private static Vector2 CobbleBottomTexture = new Vector2(1, 0);
private static Vector2[] StoneTextureMap =
{
// Positive Z
StoneSideTexture + Vector2.UnitX + Vector2.UnitY,
StoneSideTexture + Vector2.UnitY,
StoneSideTexture,
StoneSideTexture + Vector2.UnitX,
// Negative Z
StoneSideTexture + Vector2.UnitX + Vector2.UnitY,
StoneSideTexture + Vector2.UnitY,
StoneSideTexture,
StoneSideTexture + Vector2.UnitX,
// Positive X
StoneSideTexture + Vector2.UnitX + Vector2.UnitY,
StoneSideTexture + Vector2.UnitY,
StoneSideTexture,
StoneSideTexture + Vector2.UnitX,
// Negative X
StoneSideTexture + Vector2.UnitX + Vector2.UnitY,
StoneSideTexture + Vector2.UnitY,
StoneSideTexture,
StoneSideTexture + Vector2.UnitX,
// Negative Y
StoneTopTexture + Vector2.UnitX + Vector2.UnitY,
StoneTopTexture + Vector2.UnitY,
StoneTopTexture,
StoneTopTexture + Vector2.UnitX,
// Negative Y
StoneBottomTexture + Vector2.UnitX + Vector2.UnitY,
StoneBottomTexture + Vector2.UnitY,
StoneBottomTexture,
StoneBottomTexture + Vector2.UnitX,
};
private static Vector2[] SandstoneTextureMap =
{
// Positive Z
SandstoneSideTexture + Vector2.UnitX + Vector2.UnitY,
SandstoneSideTexture + Vector2.UnitY,
SandstoneSideTexture,
SandstoneSideTexture + Vector2.UnitX,
// Negative Z
SandstoneSideTexture + Vector2.UnitX + Vector2.UnitY,
SandstoneSideTexture + Vector2.UnitY,
SandstoneSideTexture,
SandstoneSideTexture + Vector2.UnitX,
// Positive X
SandstoneSideTexture + Vector2.UnitX + Vector2.UnitY,
SandstoneSideTexture + Vector2.UnitY,
SandstoneSideTexture,
SandstoneSideTexture + Vector2.UnitX,
// Negative X
SandstoneSideTexture + Vector2.UnitX + Vector2.UnitY,
SandstoneSideTexture + Vector2.UnitY,
SandstoneSideTexture,
SandstoneSideTexture + Vector2.UnitX,
// Negative Y
SandstoneTopTexture + Vector2.UnitX + Vector2.UnitY,
SandstoneTopTexture + Vector2.UnitY,
SandstoneTopTexture,
SandstoneTopTexture + Vector2.UnitX,
// Negative Y
SandstoneBottomTexture + Vector2.UnitX + Vector2.UnitY,
SandstoneBottomTexture + Vector2.UnitY,
SandstoneBottomTexture,
SandstoneBottomTexture + Vector2.UnitX,
};
private static Vector2[] WoodTextureMap =
{
// Positive Z
WoodSideTexture + Vector2.UnitX + Vector2.UnitY,
WoodSideTexture + Vector2.UnitY,
WoodSideTexture,
WoodSideTexture + Vector2.UnitX,
// Negative Z
WoodSideTexture + Vector2.UnitX + Vector2.UnitY,
WoodSideTexture + Vector2.UnitY,
WoodSideTexture,
WoodSideTexture + Vector2.UnitX,
// Positive X
WoodSideTexture + Vector2.UnitX + Vector2.UnitY,
WoodSideTexture + Vector2.UnitY,
WoodSideTexture,
WoodSideTexture + Vector2.UnitX,
// Negative X
WoodSideTexture + Vector2.UnitX + Vector2.UnitY,
WoodSideTexture + Vector2.UnitY,
WoodSideTexture,
WoodSideTexture + Vector2.UnitX,
// Negative Y
WoodTopTexture + Vector2.UnitX + Vector2.UnitY,
WoodTopTexture + Vector2.UnitY,
WoodTopTexture,
WoodTopTexture + Vector2.UnitX,
// Negative Y
WoodBottomTexture + Vector2.UnitX + Vector2.UnitY,
WoodBottomTexture + Vector2.UnitY,
WoodBottomTexture,
WoodBottomTexture + Vector2.UnitX,
};
private static Vector2[] CobbleTextureMap =
{
// Positive Z
CobbleSideTexture + Vector2.UnitX + Vector2.UnitY,
CobbleSideTexture + Vector2.UnitY,
CobbleSideTexture,
CobbleSideTexture + Vector2.UnitX,
// Negative Z
CobbleSideTexture + Vector2.UnitX + Vector2.UnitY,
CobbleSideTexture + Vector2.UnitY,
CobbleSideTexture,
CobbleSideTexture + Vector2.UnitX,
// Positive X
CobbleSideTexture + Vector2.UnitX + Vector2.UnitY,
CobbleSideTexture + Vector2.UnitY,
CobbleSideTexture,
CobbleSideTexture + Vector2.UnitX,
// Negative X
CobbleSideTexture + Vector2.UnitX + Vector2.UnitY,
CobbleSideTexture + Vector2.UnitY,
CobbleSideTexture,
CobbleSideTexture + Vector2.UnitX,
// Negative Y
CobbleTopTexture + Vector2.UnitX + Vector2.UnitY,
CobbleTopTexture + Vector2.UnitY,
CobbleTopTexture,
CobbleTopTexture + Vector2.UnitX,
// Negative Y
CobbleBottomTexture + Vector2.UnitX + Vector2.UnitY,
CobbleBottomTexture + Vector2.UnitY,
CobbleBottomTexture,
CobbleBottomTexture + Vector2.UnitX,
};
static SlabRenderer()
{
BlockRenderer.RegisterRenderer(SlabBlock.BlockID, new SlabRenderer());
BlockRenderer.RegisterRenderer(DoubleSlabBlock.BlockID, new SlabRenderer());
for (int i = 0; i < StoneTextureMap.Length; i++)
{
StoneTextureMap[i] *= new Vector2(16f / 256f);
SandstoneTextureMap[i] *= new Vector2(16f / 256f);
WoodTextureMap[i] *= new Vector2(16f / 256f);
CobbleTextureMap[i] *= new Vector2(16f / 256f);
}
}
protected virtual Vector2[] GetTextureMap(SlabBlock.SlabMaterial material)
{
switch (material)
{
case SlabBlock.SlabMaterial.Stone:
return StoneTextureMap;
case SlabBlock.SlabMaterial.Standstone:
return SandstoneTextureMap;
case SlabBlock.SlabMaterial.Wooden:
return WoodTextureMap;
case SlabBlock.SlabMaterial.Cobblestone:
return CobbleTextureMap;
default:
return StoneTextureMap;
}
}
public override VertexPositionNormalColorTexture[] Render(BlockDescriptor descriptor, Vector3 offset, Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
{
if (descriptor.ID == SlabBlock.BlockID)
return RenderSlab(descriptor, offset, textureMap, indiciesOffset, out indicies);
else
return RenderDoubleSlab(descriptor, offset, textureMap, indiciesOffset, out indicies);
}
protected virtual VertexPositionNormalColorTexture[] RenderSlab(BlockDescriptor descriptor, Vector3 offset, Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
{
var result = CreateUniformCube(offset, GetTextureMap((SlabBlock.SlabMaterial)descriptor.Metadata), indiciesOffset, out indicies, Color.White);
for (int i = 0; i < 6; i++)
{
var face = (CubeFace)i;
switch(face)
{
case CubeFace.PositiveZ:
case CubeFace.NegativeZ:
case CubeFace.PositiveX:
case CubeFace.NegativeX:
for (int j = 0; j < 2; j++)
result[(i * 4) + j].Texture.Y -= (1f / 32f);
for (int k = 2; k < 4; k++)
{
result[(i * 4) + k].Position.Y -= 0.5f;
// result[(i * 4) + k].Texture.Y -= (1f / 16f);
}
break;
case CubeFace.PositiveY:
for (int j = 0; j < 4; j++)
result[(i * 4) + j].Position.Y -= 0.5f;
break;
}
}
return result;
}
protected virtual VertexPositionNormalColorTexture[] RenderDoubleSlab(BlockDescriptor descriptor, Vector3 offset, Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
{
return CreateUniformCube(offset, GetTextureMap((SlabBlock.SlabMaterial)descriptor.Metadata), indiciesOffset, out indicies, Color.White);
}
}
}

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@ -68,6 +68,7 @@
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Rendering\Blocks\CobwebRenderer.cs" />
<Compile Include="Rendering\Blocks\SlabRenderer.cs" />
<Compile Include="Rendering\Camera.cs" />
<Compile Include="Rendering\Font.cs" />
<Compile Include="Rendering\FontRenderer.cs" />

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@ -4,7 +4,7 @@ using TrueCraft.API;
namespace TrueCraft.Core.Logic.Blocks
{
public class StoneSlabBlock : BlockProvider
public class SlabBlock : BlockProvider
{
public enum SlabMaterial
{
@ -120,9 +120,9 @@ namespace TrueCraft.Core.Logic.Blocks
}
}
public class DoubleStoneSlabBlock : BlockProvider
public class DoubleSlabBlock : SlabBlock
{
public static readonly byte BlockID = 0x2B;
public static readonly new byte BlockID = 0x2B;
public override byte ID { get { return 0x2B; } }

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@ -298,7 +298,7 @@
<Compile Include="Logic\Blocks\LapisLazuliBlock.cs" />
<Compile Include="Logic\Blocks\LockedChestBlock.cs" />
<Compile Include="Logic\Blocks\TallGrassBlock.cs" />
<Compile Include="Logic\Blocks\StoneSlabBlock.cs" />
<Compile Include="Logic\Blocks\SlabBlock.cs" />
<Compile Include="MathHelper.cs" />
<Compile Include="Logging\PacketLogging.cs" />
<Compile Include="Logging\FileLogProvider.cs" />