From a2f9003dadbab7bf68adec97b902fc6b2226e327 Mon Sep 17 00:00:00 2001 From: William Moorehouse Date: Sun, 21 Jun 2015 20:02:10 -0400 Subject: [PATCH] Fixed cobble and stone textures being mixed up --- TrueCraft.Client/Rendering/Blocks/SlabRenderer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/TrueCraft.Client/Rendering/Blocks/SlabRenderer.cs b/TrueCraft.Client/Rendering/Blocks/SlabRenderer.cs index 06fc728..f163000 100644 --- a/TrueCraft.Client/Rendering/Blocks/SlabRenderer.cs +++ b/TrueCraft.Client/Rendering/Blocks/SlabRenderer.cs @@ -17,9 +17,9 @@ namespace TrueCraft.Client.Rendering.Blocks private static Vector2 WoodTopTexture = new Vector2(4, 0); private static Vector2 WoodSideTexture = new Vector2(4, 0); private static Vector2 WoodBottomTexture = new Vector2(4, 0); - private static Vector2 CobbleTopTexture = new Vector2(1, 0); - private static Vector2 CobbleSideTexture = new Vector2(1, 0); - private static Vector2 CobbleBottomTexture = new Vector2(1, 0); + private static Vector2 CobbleTopTexture = new Vector2(0, 1); + private static Vector2 CobbleSideTexture = new Vector2(0, 1); + private static Vector2 CobbleBottomTexture = new Vector2(0, 1); private static Vector2[] StoneTextureMap = {