Fixes #258 & remove redundant dispose code
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05a6b10e21
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@ -70,7 +70,7 @@ namespace TrueCraft
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public ItemStack ItemStaging { get; set; }
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public IWindow CurrentWindow { get; internal set; }
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public bool EnableLogging { get; set; }
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public IPacket LastSuccessfulPacket { get; set; }
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//public IPacket LastSuccessfulPacket { get; set; }
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public DateTime ExpectedDigComplete { get; set; }
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public Socket Connection { get; private set; }
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@ -329,33 +329,43 @@ namespace TrueCraft
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}
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var packets = PacketReader.ReadPackets(this, e.Buffer, e.Offset, e.BytesTransferred);
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foreach (IPacket packet in packets)
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try
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{
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LastSuccessfulPacket = packet;
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if (PacketHandlers[packet.ID] != null)
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foreach (IPacket packet in packets)
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{
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try
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{
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PacketHandlers[packet.ID](packet, this, Server);
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}
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catch (PlayerDisconnectException)
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{
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Server.DisconnectClient(this);
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}
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catch (Exception ex)
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{
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Server.Log(LogCategory.Debug, "Disconnecting client due to exception in network worker");
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Server.Log(LogCategory.Debug, ex.ToString());
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//LastSuccessfulPacket = packet;
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Server.DisconnectClient(this);
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if (PacketHandlers[packet.ID] != null)
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{
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try
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{
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PacketHandlers[packet.ID](packet, this, Server);
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}
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catch (PlayerDisconnectException)
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{
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Server.DisconnectClient(this);
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}
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catch (Exception ex)
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{
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Server.Log(LogCategory.Debug, "Disconnecting client due to exception in network worker");
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Server.Log(LogCategory.Debug, ex.ToString());
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Server.DisconnectClient(this);
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}
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}
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else
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{
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Log("Unhandled packet {0}", packet.GetType().Name);
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}
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}
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else
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{
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Log("Unhandled packet {0}", packet.GetType().Name);
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}
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}
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catch (NotSupportedException)
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{
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// Usually thrown when we do not have the requested packet definition/type.
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// Might want to create its own Exception type for being more specific.
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Server.Log(LogCategory.Debug, "Disconnecting client due to unsupported packet received.");
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return;
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}
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if (sem != null)
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@ -547,8 +557,6 @@ namespace TrueCraft
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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@ -565,14 +573,8 @@ namespace TrueCraft
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if (Disposed != null)
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Disposed(this, null);
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sem = null;
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}
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sem = null;
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}
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~RemoteClient()
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{
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Dispose(false);
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}
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}
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}
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