Crazy idea - render water as blue?
This commit is contained in:
parent
9fb289f3a7
commit
c25f18619e
@ -30,7 +30,7 @@ namespace TrueCraft.Client.Rendering.Blocks
|
|||||||
{
|
{
|
||||||
// TODO: Rest of water rendering (shape and level and so on)
|
// TODO: Rest of water rendering (shape and level and so on)
|
||||||
var overhead = new Vector3(0.5f, 0.5f, 0.5f);
|
var overhead = new Vector3(0.5f, 0.5f, 0.5f);
|
||||||
var cube = CreateUniformCube(overhead, Texture, faces, indiciesOffset, out indicies, Color.DarkBlue);
|
var cube = CreateUniformCube(overhead, Texture, faces, indiciesOffset, out indicies, Color.Blue);
|
||||||
for (int i = 0; i < cube.Length; i++)
|
for (int i = 0; i < cube.Length; i++)
|
||||||
{
|
{
|
||||||
if (cube[i].Position.Y > 0)
|
if (cube[i].Position.Y > 0)
|
||||||
|
Reference in New Issue
Block a user