Torch textures actually are 10 pixels tall

This commit is contained in:
Drew DeVault 2015-05-16 19:27:18 -06:00
parent 6516384e64
commit d330212eee

View File

@ -19,28 +19,28 @@ namespace TrueCraft.Client.Linux.Rendering.Blocks
private static Vector2[] Texture =
{
// Positive Z
TextureMap + new Vector2(2, 9),
TextureMap + new Vector2(0, 9),
TextureMap + new Vector2(2, 10),
TextureMap + new Vector2(0, 10),
TextureMap,
TextureMap + new Vector2(2, 0),
// Negative Z
TextureMap + new Vector2(2, 9),
TextureMap + new Vector2(0, 9),
TextureMap + new Vector2(2, 10),
TextureMap + new Vector2(0, 10),
TextureMap,
TextureMap + new Vector2(2, 0),
// Positive X
TextureMap + new Vector2(2, 9),
TextureMap + new Vector2(0, 9),
TextureMap + new Vector2(2, 10),
TextureMap + new Vector2(0, 10),
TextureMap,
TextureMap + new Vector2(2, 0),
// Negative X
TextureMap + new Vector2(2, 9),
TextureMap + new Vector2(0, 9),
TextureMap + new Vector2(2, 10),
TextureMap + new Vector2(0, 10),
TextureMap,
TextureMap + new Vector2(2, 0),
// Positive Y
TextureMap + new Vector2(2, 2),
TextureMap + new Vector2(0, 2),
TextureMap + new Vector2(2, 10),
TextureMap + new Vector2(0, 10),
TextureMap,
TextureMap + new Vector2(2, 0),
// Negative Y