Torch textures actually are 10 pixels tall
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6516384e64
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@ -19,28 +19,28 @@ namespace TrueCraft.Client.Linux.Rendering.Blocks
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private static Vector2[] Texture =
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private static Vector2[] Texture =
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{
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{
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// Positive Z
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// Positive Z
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TextureMap + new Vector2(2, 9),
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TextureMap + new Vector2(2, 10),
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TextureMap + new Vector2(0, 9),
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TextureMap + new Vector2(0, 10),
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TextureMap,
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TextureMap,
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TextureMap + new Vector2(2, 0),
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TextureMap + new Vector2(2, 0),
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// Negative Z
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// Negative Z
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TextureMap + new Vector2(2, 9),
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TextureMap + new Vector2(2, 10),
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TextureMap + new Vector2(0, 9),
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TextureMap + new Vector2(0, 10),
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TextureMap,
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TextureMap,
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TextureMap + new Vector2(2, 0),
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TextureMap + new Vector2(2, 0),
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// Positive X
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// Positive X
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TextureMap + new Vector2(2, 9),
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TextureMap + new Vector2(2, 10),
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TextureMap + new Vector2(0, 9),
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TextureMap + new Vector2(0, 10),
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TextureMap,
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TextureMap,
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TextureMap + new Vector2(2, 0),
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TextureMap + new Vector2(2, 0),
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// Negative X
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// Negative X
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TextureMap + new Vector2(2, 9),
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TextureMap + new Vector2(2, 10),
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TextureMap + new Vector2(0, 9),
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TextureMap + new Vector2(0, 10),
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TextureMap,
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TextureMap,
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TextureMap + new Vector2(2, 0),
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TextureMap + new Vector2(2, 0),
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// Positive Y
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// Positive Y
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TextureMap + new Vector2(2, 2),
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TextureMap + new Vector2(2, 10),
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TextureMap + new Vector2(0, 2),
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TextureMap + new Vector2(0, 10),
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TextureMap,
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TextureMap,
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TextureMap + new Vector2(2, 0),
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TextureMap + new Vector2(2, 0),
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// Negative Y
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// Negative Y
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