Added block brightness modifier
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@ -39,11 +39,13 @@ namespace TrueCraft.Client.Rendering
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};
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};
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for (int i = 0; i < texture.Length; i++)
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for (int i = 0; i < texture.Length; i++)
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texture[i] *= new Vector2(16f / 256f);
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texture[i] *= new Vector2(16f / 256f);
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return CreateUniformCube(offset, texture, faces, indiciesOffset, out indicies, Color.White);
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return CreateUniformCube(offset, texture, faces, indiciesOffset, out indicies, Color.White, descriptor.BlockLight);
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}
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}
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public static readonly Random Random = new Random();
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public static VertexPositionNormalColorTexture[] CreateUniformCube(Vector3 offset, Vector2[] texture,
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public static VertexPositionNormalColorTexture[] CreateUniformCube(Vector3 offset, Vector2[] texture,
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VisibleFaces faces, int indiciesOffset, out int[] indicies, Color color)
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VisibleFaces faces, int indiciesOffset, out int[] indicies, Color color, int light = 15)
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{
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{
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faces = VisibleFaces.All; // Temporary
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faces = VisibleFaces.All; // Temporary
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@ -70,7 +72,7 @@ namespace TrueCraft.Client.Rendering
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}
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}
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var side = (CubeFace)_side;
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var side = (CubeFace)_side;
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var quad = CreateQuad(side, offset, texture, textureIndex % texture.Length, indiciesOffset,
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var quad = CreateQuad(side, offset, texture, textureIndex % texture.Length, indiciesOffset,
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out _indicies, color);
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out _indicies, new Color(color.ToVector3() * CubeBrightness[light]));
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Array.Copy(quad, 0, verticies, sidesSoFar * 4, 4);
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Array.Copy(quad, 0, verticies, sidesSoFar * 4, 4);
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Array.Copy(_indicies, 0, indicies, sidesSoFar * 6, 6);
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Array.Copy(_indicies, 0, indicies, sidesSoFar * 6, 6);
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textureIndex += 4;
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textureIndex += 4;
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@ -104,6 +106,15 @@ namespace TrueCraft.Client.Rendering
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1.0f, 0.5f // Top / Bottom
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1.0f, 0.5f // Top / Bottom
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};
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};
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protected static readonly float[] CubeBrightness =
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new float[]
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{
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0.050f, 0.067f, 0.085f, 0.106f, // [ 0..3 ]
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0.129f, 0.156f, 0.186f, 0.221f, // [ 4..7 ]
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0.261f, 0.309f, 0.367f, 0.437f, // [ 8..11]
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0.525f, 0.638f, 0.789f, 1.000f // [12..15]
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};
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protected enum CubeFace
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protected enum CubeFace
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{
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{
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PositiveZ = 0,
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PositiveZ = 0,
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@ -107,7 +107,7 @@ namespace TrueCraft.Client.Rendering.Blocks
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// Apply biome colors to top of cube
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// Apply biome colors to top of cube
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for (int i = (int)(CubeFace.PositiveY) * 4; i < (int)(CubeFace.PositiveY) * 4 + 4; i++)
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for (int i = (int)(CubeFace.PositiveY) * 4; i < (int)(CubeFace.PositiveY) * 4 + 4; i++)
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{
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{
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cube[i].Color = BiomeColor; // TODO: Take this from biome
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cube[i].Color = new Color(cube[i].Color.ToVector3() * BiomeColor.ToVector3()); // TODO: Take this from biome
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}
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}
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return cube;
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return cube;
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}
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}
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