Made client work on Windows
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c54e74ba0c
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@ -44,8 +44,20 @@
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<OutputPath>bin\Server</OutputPath>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(OS)' == 'Windows_NT' ">
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<DefineConstants>$(DefineConstants);WINDOWS</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(OS)' == 'Unix' ">
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<DefineConstants>$(DefineConstants);UNIX</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(OS)' == 'OSX' ">
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<DefineConstants>$(DefineConstants);OSX</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup Condition=" '$(OS)' == 'Unix' ">
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<Reference Include="MonoGame.Framework">
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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@ -55,6 +67,15 @@
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<Reference Include="Tao.Sdl">
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<HintPath>..\packages\MonoGame.Framework.Linux.3.4.0.459\lib\net40\Tao.Sdl.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition=" '$(OS)' == 'Windows_NT' ">
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<Reference Include="OpenTK">
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<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\WindowsGL\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MSBuildProgramFiles32)\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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