Implemented static texture maps

This commit is contained in:
William Moorehouse 2015-06-21 19:53:04 -04:00
parent 9e61bb9a98
commit f60f65458e

View File

@ -8,134 +8,189 @@ namespace TrueCraft.Client.Rendering.Blocks
{
public class SlabRenderer : BlockRenderer
{
private static Vector2 StoneTopTexture = new Vector2(6, 0);
private static Vector2 StoneSideTexture = new Vector2(5, 0);
private static Vector2 StoneBottomTexture = new Vector2(6, 0);
private static Vector2 SandstoneTopTexture = new Vector2(0, 13);
private static Vector2 SandstoneSideTexture = new Vector2(0, 12);
private static Vector2 SandstoneBottomTexture = new Vector2(0, 14);
private static Vector2 WoodTopTexture = new Vector2(4, 0);
private static Vector2 WoodSideTexture = new Vector2(4, 0);
private static Vector2 WoodBottomTexture = new Vector2(4, 0);
private static Vector2 CobbleTopTexture = new Vector2(1, 0);
private static Vector2 CobbleSideTexture = new Vector2(1, 0);
private static Vector2 CobbleBottomTexture = new Vector2(1, 0);
private static Vector2[] StoneTextureMap =
{
// Positive Z
StoneSideTexture + Vector2.UnitX + Vector2.UnitY,
StoneSideTexture + Vector2.UnitY,
StoneSideTexture,
StoneSideTexture + Vector2.UnitX,
// Negative Z
StoneSideTexture + Vector2.UnitX + Vector2.UnitY,
StoneSideTexture + Vector2.UnitY,
StoneSideTexture,
StoneSideTexture + Vector2.UnitX,
// Positive X
StoneSideTexture + Vector2.UnitX + Vector2.UnitY,
StoneSideTexture + Vector2.UnitY,
StoneSideTexture,
StoneSideTexture + Vector2.UnitX,
// Negative X
StoneSideTexture + Vector2.UnitX + Vector2.UnitY,
StoneSideTexture + Vector2.UnitY,
StoneSideTexture,
StoneSideTexture + Vector2.UnitX,
// Negative Y
StoneTopTexture + Vector2.UnitX + Vector2.UnitY,
StoneTopTexture + Vector2.UnitY,
StoneTopTexture,
StoneTopTexture + Vector2.UnitX,
// Negative Y
StoneBottomTexture + Vector2.UnitX + Vector2.UnitY,
StoneBottomTexture + Vector2.UnitY,
StoneBottomTexture,
StoneBottomTexture + Vector2.UnitX,
};
private static Vector2[] SandstoneTextureMap =
{
// Positive Z
SandstoneSideTexture + Vector2.UnitX + Vector2.UnitY,
SandstoneSideTexture + Vector2.UnitY,
SandstoneSideTexture,
SandstoneSideTexture + Vector2.UnitX,
// Negative Z
SandstoneSideTexture + Vector2.UnitX + Vector2.UnitY,
SandstoneSideTexture + Vector2.UnitY,
SandstoneSideTexture,
SandstoneSideTexture + Vector2.UnitX,
// Positive X
SandstoneSideTexture + Vector2.UnitX + Vector2.UnitY,
SandstoneSideTexture + Vector2.UnitY,
SandstoneSideTexture,
SandstoneSideTexture + Vector2.UnitX,
// Negative X
SandstoneSideTexture + Vector2.UnitX + Vector2.UnitY,
SandstoneSideTexture + Vector2.UnitY,
SandstoneSideTexture,
SandstoneSideTexture + Vector2.UnitX,
// Negative Y
SandstoneTopTexture + Vector2.UnitX + Vector2.UnitY,
SandstoneTopTexture + Vector2.UnitY,
SandstoneTopTexture,
SandstoneTopTexture + Vector2.UnitX,
// Negative Y
SandstoneBottomTexture + Vector2.UnitX + Vector2.UnitY,
SandstoneBottomTexture + Vector2.UnitY,
SandstoneBottomTexture,
SandstoneBottomTexture + Vector2.UnitX,
};
private static Vector2[] WoodTextureMap =
{
// Positive Z
WoodSideTexture + Vector2.UnitX + Vector2.UnitY,
WoodSideTexture + Vector2.UnitY,
WoodSideTexture,
WoodSideTexture + Vector2.UnitX,
// Negative Z
WoodSideTexture + Vector2.UnitX + Vector2.UnitY,
WoodSideTexture + Vector2.UnitY,
WoodSideTexture,
WoodSideTexture + Vector2.UnitX,
// Positive X
WoodSideTexture + Vector2.UnitX + Vector2.UnitY,
WoodSideTexture + Vector2.UnitY,
WoodSideTexture,
WoodSideTexture + Vector2.UnitX,
// Negative X
WoodSideTexture + Vector2.UnitX + Vector2.UnitY,
WoodSideTexture + Vector2.UnitY,
WoodSideTexture,
WoodSideTexture + Vector2.UnitX,
// Negative Y
WoodTopTexture + Vector2.UnitX + Vector2.UnitY,
WoodTopTexture + Vector2.UnitY,
WoodTopTexture,
WoodTopTexture + Vector2.UnitX,
// Negative Y
WoodBottomTexture + Vector2.UnitX + Vector2.UnitY,
WoodBottomTexture + Vector2.UnitY,
WoodBottomTexture,
WoodBottomTexture + Vector2.UnitX,
};
private static Vector2[] CobbleTextureMap =
{
// Positive Z
CobbleSideTexture + Vector2.UnitX + Vector2.UnitY,
CobbleSideTexture + Vector2.UnitY,
CobbleSideTexture,
CobbleSideTexture + Vector2.UnitX,
// Negative Z
CobbleSideTexture + Vector2.UnitX + Vector2.UnitY,
CobbleSideTexture + Vector2.UnitY,
CobbleSideTexture,
CobbleSideTexture + Vector2.UnitX,
// Positive X
CobbleSideTexture + Vector2.UnitX + Vector2.UnitY,
CobbleSideTexture + Vector2.UnitY,
CobbleSideTexture,
CobbleSideTexture + Vector2.UnitX,
// Negative X
CobbleSideTexture + Vector2.UnitX + Vector2.UnitY,
CobbleSideTexture + Vector2.UnitY,
CobbleSideTexture,
CobbleSideTexture + Vector2.UnitX,
// Negative Y
CobbleTopTexture + Vector2.UnitX + Vector2.UnitY,
CobbleTopTexture + Vector2.UnitY,
CobbleTopTexture,
CobbleTopTexture + Vector2.UnitX,
// Negative Y
CobbleBottomTexture + Vector2.UnitX + Vector2.UnitY,
CobbleBottomTexture + Vector2.UnitY,
CobbleBottomTexture,
CobbleBottomTexture + Vector2.UnitX,
};
static SlabRenderer()
{
BlockRenderer.RegisterRenderer(StoneSlabBlock.BlockID, new SlabRenderer());
BlockRenderer.RegisterRenderer(DoubleStoneSlabBlock.BlockID, new SlabRenderer());
}
BlockRenderer.RegisterRenderer(SlabBlock.BlockID, new SlabRenderer());
BlockRenderer.RegisterRenderer(DoubleSlabBlock.BlockID, new SlabRenderer());
public enum SlabType : byte
{
Stone = 0,
Sandstone = 1,
Wood =2,
Cobblestone = 3
}
protected virtual Vector2 GetSideTexture(SlabType type)
{
switch (type)
for (int i = 0; i < StoneTextureMap.Length; i++)
{
case SlabType.Stone:
return new Vector2(5, 0);
case SlabType.Sandstone:
return new Vector2(0, 12);
case SlabType.Wood:
return new Vector2(4, 0);
case SlabType.Cobblestone:
return new Vector2(1, 0);
default:
return Vector2.Zero;
StoneTextureMap[i] *= new Vector2(16f / 256f);
SandstoneTextureMap[i] *= new Vector2(16f / 256f);
WoodTextureMap[i] *= new Vector2(16f / 256f);
CobbleTextureMap[i] *= new Vector2(16f / 256f);
}
}
protected virtual Vector2 GetTopTexture(SlabType type)
protected virtual Vector2[] GetTextureMap(SlabBlock.SlabMaterial material)
{
switch (type)
switch (material)
{
case SlabType.Stone:
return new Vector2(6, 0);
case SlabType.Sandstone:
return new Vector2(0, 13);
case SlabType.Wood:
return new Vector2(4, 0);
case SlabType.Cobblestone:
return new Vector2(1, 0);
case SlabBlock.SlabMaterial.Stone:
return StoneTextureMap;
case SlabBlock.SlabMaterial.Standstone:
return SandstoneTextureMap;
case SlabBlock.SlabMaterial.Wooden:
return WoodTextureMap;
case SlabBlock.SlabMaterial.Cobblestone:
return CobbleTextureMap;
default:
return Vector2.Zero;
return null;
}
}
protected virtual Vector2 GetBottomTexture(SlabType type)
{
switch (type)
{
case SlabType.Stone:
return new Vector2(6, 0);
case SlabType.Sandstone:
return new Vector2(0, 14);
case SlabType.Wood:
return new Vector2(4, 0);
case SlabType.Cobblestone:
return new Vector2(1, 0);
default:
return Vector2.Zero;
}
}
protected virtual Vector2[] GetTextureMap(SlabType type, bool isDouble)
{
var sideTexture = GetSideTexture(type);
var topTexture = GetTopTexture(type);
var bottomTexture = GetBottomTexture(type);
var result = new Vector2[]
{
// Positive Z
sideTexture + Vector2.UnitX + ((isDouble) ? Vector2.UnitY : Vector2.UnitY / 2),
sideTexture + ((isDouble) ? Vector2.UnitY : Vector2.UnitY / 2),
sideTexture,
sideTexture + Vector2.UnitX,
// Negative Z
sideTexture + Vector2.UnitX + ((isDouble) ? Vector2.UnitY : Vector2.UnitY / 2),
sideTexture + ((isDouble) ? Vector2.UnitY : Vector2.UnitY / 2),
sideTexture,
sideTexture + Vector2.UnitX,
// Positive X
sideTexture + Vector2.UnitX + ((isDouble) ? Vector2.UnitY : Vector2.UnitY / 2),
sideTexture + ((isDouble) ? Vector2.UnitY : Vector2.UnitY / 2),
sideTexture,
sideTexture + Vector2.UnitX,
// Negative X
sideTexture + Vector2.UnitX + ((isDouble) ? Vector2.UnitY : Vector2.UnitY / 2),
sideTexture + ((isDouble) ? Vector2.UnitY : Vector2.UnitY / 2),
sideTexture,
sideTexture + Vector2.UnitX,
// Positive Y
topTexture + Vector2.UnitX + Vector2.UnitY,
topTexture + Vector2.UnitY,
topTexture,
topTexture + Vector2.UnitX,
// Negative Y
bottomTexture + Vector2.UnitX + Vector2.UnitY,
bottomTexture + Vector2.UnitY,
bottomTexture,
bottomTexture + Vector2.UnitX
};
for (int i = 0; i < result.Length; i++)
result[i] *= new Vector2(16f / 256f);
return result;
}
public static int Value = 0;
public override VertexPositionNormalColorTexture[] Render(BlockDescriptor descriptor, Vector3 offset, Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
{
if (descriptor.ID == StoneSlabBlock.BlockID)
if (descriptor.ID == SlabBlock.BlockID)
return RenderSlab(descriptor, offset, textureMap, indiciesOffset, out indicies);
else
return RenderDoubleSlab(descriptor, offset, textureMap, indiciesOffset, out indicies);
@ -143,7 +198,7 @@ namespace TrueCraft.Client.Rendering.Blocks
protected virtual VertexPositionNormalColorTexture[] RenderSlab(BlockDescriptor descriptor, Vector3 offset, Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
{
var result = CreateUniformCube(offset, GetTextureMap((SlabType)descriptor.Metadata, false), indiciesOffset, out indicies, Color.White);
var result = CreateUniformCube(offset, GetTextureMap((SlabBlock.SlabMaterial)descriptor.Metadata), indiciesOffset, out indicies, Color.White);
for (int i = 0; i < 6; i++)
{
var face = (CubeFace)i;
@ -153,8 +208,13 @@ namespace TrueCraft.Client.Rendering.Blocks
case CubeFace.NegativeZ:
case CubeFace.PositiveX:
case CubeFace.NegativeX:
for (int j = 2; j < 4; j++)
result[(i * 4) + j].Position.Y -= 0.5f;
for (int j = 0; j < 2; j++)
result[(i * 4) + j].Texture.Y -= (1f / 32f);
for (int k = 2; k < 4; k++)
{
result[(i * 4) + k].Position.Y -= 0.5f;
// result[(i * 4) + k].Texture.Y -= (1f / 16f);
}
break;
case CubeFace.PositiveY:
@ -169,7 +229,7 @@ namespace TrueCraft.Client.Rendering.Blocks
protected virtual VertexPositionNormalColorTexture[] RenderDoubleSlab(BlockDescriptor descriptor, Vector3 offset, Tuple<int, int> textureMap, int indiciesOffset, out int[] indicies)
{
return CreateUniformCube(offset, GetTextureMap((SlabType)descriptor.Metadata, true), indiciesOffset, out indicies, Color.White);
return CreateUniformCube(offset, GetTextureMap((SlabBlock.SlabMaterial)descriptor.Metadata), indiciesOffset, out indicies, Color.White);
}
}
}