6 Commits

Author SHA1 Message Date
Drew DeVault
0a3eca2745 Rerender adjacent chunks when we receive new ones
Which:

- Gives us accurate lighting information
- Allows us to remove edge blocks that are actually not visible
2016-04-06 20:10:51 -04:00
Drew DeVault
512fabf0b5 Re-render chunks when they change
This has some weird problems where the chunks will disappear for a
moment. I spent some time investigating it and I'm still not sure why
this happens.
2015-09-28 08:19:42 -04:00
Drew DeVault
9d01f77625 Some improvements to chunk rendering
- Spreads work out on multiple cores again
- Takes as many pending chunks as we can during updates
2015-06-23 15:10:35 -06:00
William Moorehouse
596311101a Proper disposal of ChunkRenderer 2015-06-18 21:55:35 -04:00
Drew DeVault
fa26b1a5d7 Or we could not do that 2015-06-18 21:29:36 -04:00
William Moorehouse
341093384d Initial work on improving rendering; separated threading from mesh generation 2015-06-17 19:23:24 -04:00