Drew DeVault
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0a3eca2745
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Rerender adjacent chunks when we receive new ones
Which:
- Gives us accurate lighting information
- Allows us to remove edge blocks that are actually not visible
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2016-04-06 20:10:51 -04:00 |
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Drew DeVault
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512fabf0b5
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Re-render chunks when they change
This has some weird problems where the chunks will disappear for a
moment. I spent some time investigating it and I'm still not sure why
this happens.
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2015-09-28 08:19:42 -04:00 |
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Drew DeVault
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9d01f77625
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Some improvements to chunk rendering
- Spreads work out on multiple cores again
- Takes as many pending chunks as we can during updates
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2015-06-23 15:10:35 -06:00 |
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William Moorehouse
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596311101a
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Proper disposal of ChunkRenderer
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2015-06-18 21:55:35 -04:00 |
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Drew DeVault
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fa26b1a5d7
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Or we could not do that
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2015-06-18 21:29:36 -04:00 |
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William Moorehouse
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341093384d
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Initial work on improving rendering; separated threading from mesh generation
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2015-06-17 19:23:24 -04:00 |
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