Drew DeVault
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a22cb1ce12
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Improve physics stuff, fix falling sand/gravel
Fixes #69
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2015-10-04 18:11:29 -04:00 |
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Drew DeVault
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eda920cb75
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Allow players to throw items at an angle
Fixes #73
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2015-10-02 08:41:40 -04:00 |
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Drew DeVault
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0b9a3c34d1
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Change gravity for a few entities to 1.98 m/s^2
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2015-09-21 08:38:29 -04:00 |
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Drew DeVault
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ed7a14b871
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Rewrite physics engine
This time it sucks slightly less
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2015-07-06 19:30:51 -06:00 |
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Drew DeVault
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8b1930eeac
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Switch to DateTime.UtcNow for everything
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2015-07-02 12:14:55 -06:00 |
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Drew DeVault
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1aa81a7d58
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Improve physics simulation and add dropped items
The physics is as close to vanilla as we're going to get now, and you
can drop items with Q or by clicking outside of your inventory.
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2015-04-20 13:58:19 -06:00 |
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Drew DeVault
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775adf685a
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Significant improvements to entity physics
No more jitter! Collisions actually work all the time!
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2015-02-02 01:24:43 -07:00 |
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Drew DeVault
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70ee5df9d8
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Prevent item entities from sending metadata
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2015-02-01 23:33:22 -07:00 |
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Drew DeVault
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eda5dd2f82
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Implement bed placement and supported blocks
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2015-02-01 18:53:10 -07:00 |
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Drew DeVault
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e3051a673c
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Implement special cases for block drops
This does not include things that require certain tools, such as
cobblestone.
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2015-02-01 14:30:02 -07:00 |
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Drew DeVault
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8feefbbbbf
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Implement entity physics and item drops
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2015-02-01 10:38:55 -07:00 |
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