9 Commits

Author SHA1 Message Date
Drew DeVault
362c852f51 Many improvements to server stability+performance
Sorry for the vague commit message. There were a lot of changes. Here's
a list of most of them:

- Lighting updates are timeboxed each frame
- The next environment frame is queued sooner if the current one took
  longer (as soon as immediately)
- Issues with the physics engines and mobs using it were (mostly) fixed,
  mobs no longer freak out and get stuck on physics objects
- Mob AI/pathfinding is done more intelligently
- The player can no longer spawn in an ocean or a desert biome
- Some deadlocks in Region were fixed (more remain to be fixed)

The current performance bottlenecks are lighting (still) and propegating
initial chunk loads to blocks that need to schedule things (such as
grass blocks). I think the main culprit in the latter case is grass
blocks and water blocks. The former can be improved by adding a block
cache to World, but that'll take some custom work. This step is just
gonna be slow no matter what, we might have to split it across several
frames but it's never going to be great.

There still seems to be a deadlock somewhere in all of this mess, in the
world code. I'll find it later.
2017-05-22 19:51:23 -04:00
Drew DeVault
4dd67d30fa Reuse client mechanism for movement on entities
Also brings in some MonoGame math classes to fulfill this purpose.
2016-04-06 21:37:11 -04:00
Drew DeVault
a22cb1ce12 Improve physics stuff, fix falling sand/gravel
Fixes #69
2015-10-04 18:11:29 -04:00
Drew DeVault
f927f86d43 Raise PathComplete event from IMobEntity
...when the current path is completed
2015-07-15 20:25:01 -06:00
Drew DeVault
ed7a14b871 Rewrite physics engine
This time it sucks slightly less
2015-07-06 19:30:51 -06:00
Drew DeVault
8966367ebf Lay foundation for natural mob spawning 2015-07-03 11:26:41 -06:00
Drew DeVault
7578d5980a Add mob wandering AI 2015-07-02 22:46:20 -06:00
Drew DeVault
a236da0076 Remove debug code for mobs 2015-07-02 22:12:21 -06:00
Drew DeVault
e00cc2fe60 Add initial support for mobs 2015-07-02 22:08:41 -06:00