Drew DeVault
a361703746
Implement walking sounds
...
These sounds change depending on what kind of block you're walking in.
Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00
Drew DeVault
994de4de70
Refactor light propegation RE: dextar0's comments
2015-07-01 11:26:43 -06:00
Drew DeVault
9d1f5377ef
Drop different items based on tool used to mine
...
For example, mining stone with your hand now drops nothing, and mining
leaves with shears will drop the leaves.
2015-06-26 17:15:51 -06:00
Drew DeVault
b2ae41b87c
Initial implementation of lighting
2015-06-26 16:27:13 -06:00
Drew DeVault
d8c2d4c4ce
Allow water to destroy blocks with no hardness
2015-02-09 23:01:41 -07:00
Daniel Vidmar
351ab96f99
Block modifications.
...
Added two new properties.
- Opaque: Whether or not the block is opaque
- LightModifier: The amount removed from the light level as it passes
through the block(for transparent blocks).
Merged all rail block classes into RailBlock.cs and made them extend
RailBlock
2015-01-26 00:14:58 -05:00
Daniel Vidmar
eb1329e3f9
Added new block properties.
2015-01-22 00:49:50 -05:00
Drew DeVault
f230ab3345
Generate classes for all blocks
2014-12-28 18:55:46 -07:00