Drew DeVault
21dcfbd978
Upgrade to MonoGame 3.5, drop platform hacks
...
Thanks @cra0zy, that was easy
2016-03-17 18:58:25 -04:00
Garrison Taylor
00193f075d
Add Mac support
2015-07-03 01:53:16 -04:00
William Moorehouse
33bf6b2a0b
Fixed building on Windows
2015-06-18 17:23:50 -04:00
Drew DeVault
ce4d662e67
Replace workaround with better solution
...
Thanks @mlehmk
2015-06-18 12:53:24 -04:00
Drew DeVault
bebaed2b5b
Load MonoGame.Framework manually at runtime
...
This lets us have one build that will in theory work on Windows and
Linux.
2015-06-18 12:23:27 -04:00
Drew DeVault
c91dff52a9
Run client Main in an STA thread manually
2015-06-18 12:20:15 -04:00
William Moorehouse
b799809d74
Now load terrain.png from current texture pack
2015-06-16 22:17:30 -06:00
Drew DeVault
5086565c41
Flesh out launcher some more
...
The client now uses the username you provide during login in the
launcher. Of note is that the actual login flow is not implemented -
there is no authentication.
2015-05-30 16:45:43 -06:00
Drew DeVault
df566e6d76
TrueCraft.Client.Linux -> TrueCraft.Client
2015-05-16 21:50:10 -06:00