Again, sorry for the huge commit. Just taking on performance issues as I
see them. Changes in this:
- Deadlocks in region code finally fixed
- Chunk packet preparation optimized (saves ~10-20ms per packet, since
we're sending these like 30 at a time that's pretty important) by
storing chunks pre-encoded in memory (basically just using a single
big array for IDs, metadata, and light)
- Move chunk generation and compression to the thread pool
- Move client chunk updates to the scheduler
- Improve profiler coverage
- Add knob to disable scheduling chunk events on chunk load
- Make it possible to disable specific scheduled events in config.yml
This allows us to cancel events when the subject is no longer around.
For example, if a chunk is unloaded due to inactivity, the events within
it are cancelled (growth of wheat, propegation of fluids, etc). When a
client disconnects, events associated with it are cancelled.
To use this for your own scheduled events, pick a subject. If your
subject does not implement IEventSubject, implement it. Then, you can
pass the subject into ScheduleEvent and that's it. When the subject
dies, your events will die with it. So long as the subject remains
alive, your events still fire.
`null` is a valid subject for events that should happen regardless of
any subject expiring.
Closes#1