Drew DeVault
f7ffe718a7
Initial pass on lighting optimizations
2015-07-04 08:41:27 -06:00
Drew DeVault
b2ae41b87c
Initial implementation of lighting
2015-06-26 16:27:13 -06:00
Drew DeVault
2dd423ab11
Implement singleplayer
2015-06-02 20:31:43 -06:00
Drew DeVault
805320ce8f
Implement caves
...
This:
- Implements caves with 3D noise
- Moves periodic chunk updates to the thread pool
- Fixes a handful of small bugs
2015-05-03 19:49:43 -06:00
Drew DeVault
6517738949
Improve terrain generation
...
- Enforced coding style
- Improved perlin constants
- Improved biome constants
- Spawn plants before trees so plants may grow underneath
- Fixed areas that were not deterministic
2015-04-26 18:08:56 -06:00
Drew DeVault
65deecd131
Add world manifests
...
These include the spawn point, seed, and terrain generator so that you
can load saved worlds with all the right details.
2015-04-13 17:41:57 -06:00
Daniel Vidmar
9fa3286ea0
Terrain Generation
2015-02-21 02:42:03 -05:00
Daniel Vidmar
b83ee8383d
New terrain generator
2015-02-21 02:37:13 -05:00
Drew DeVault
8d3b084d8d
Add Craft.Net standard generator
2015-01-01 19:21:46 -07:00