9 Commits

Author SHA1 Message Date
Drew DeVault
f7ffe718a7 Initial pass on lighting optimizations 2015-07-04 08:41:27 -06:00
Drew DeVault
b2ae41b87c Initial implementation of lighting 2015-06-26 16:27:13 -06:00
Drew DeVault
2dd423ab11 Implement singleplayer 2015-06-02 20:31:43 -06:00
Drew DeVault
805320ce8f Implement caves
This:

- Implements caves with 3D noise
- Moves periodic chunk updates to the thread pool
- Fixes a handful of small bugs
2015-05-03 19:49:43 -06:00
Drew DeVault
6517738949 Improve terrain generation
- Enforced coding style
- Improved perlin constants
- Improved biome constants
- Spawn plants before trees so plants may grow underneath
- Fixed areas that were not deterministic
2015-04-26 18:08:56 -06:00
Drew DeVault
65deecd131 Add world manifests
These include the spawn point, seed, and terrain generator so that you
can load saved worlds with all the right details.
2015-04-13 17:41:57 -06:00
Daniel Vidmar
9fa3286ea0 Terrain Generation 2015-02-21 02:42:03 -05:00
Daniel Vidmar
b83ee8383d New terrain generator 2015-02-21 02:37:13 -05:00
Drew DeVault
8d3b084d8d Add Craft.Net standard generator 2015-01-01 19:21:46 -07:00