using System; using TrueCraft.API.AI; using TrueCraft.API.Physics; namespace TrueCraft.API.Entities { public interface IMobEntity : IEntity, IAABBEntity { event EventHandler PathComplete; PathResult CurrentPath { get; set; } bool AdvancePath(TimeSpan time, bool faceRoute = true); IMobState CurrentState { get; set; } void Face(Vector3 target); } }