using System; using System.IO; namespace TrueCraft.API.Networking { public interface IMinecraftStream { Stream BaseStream { get; } byte ReadUInt8(); sbyte ReadInt8(); void WriteUInt8(byte value); void WriteInt8(sbyte value); ushort ReadUInt16(); short ReadInt16(); void WriteUInt16(ushort value); void WriteInt16(short value); uint ReadUInt32(); int ReadInt32(); void WriteUInt32(uint value); void WriteInt32(int value); ulong ReadUInt64(); long ReadInt64(); void WriteUInt64(ulong value); void WriteInt64(long value); float ReadSingle(); void WriteSingle(float value); double ReadDouble(); void WriteDouble(double value); string ReadString(); void WriteString(string value); string ReadString8(); void WriteString8(string value); bool ReadBoolean(); void WriteBoolean(bool value); byte[] ReadUInt8Array(int length); void WriteUInt8Array(byte[] value); sbyte[] ReadInt8Array(int length); void WriteInt8Array(sbyte[] value); ushort[] ReadUInt16Array(int length); void WriteUInt16Array(ushort[] value); short[] ReadInt16Array(int length); void WriteInt16Array(short[] value); uint[] ReadUInt32Array(int length); void WriteUInt32Array(uint[] value); int[] ReadInt32Array(int length); void WriteInt32Array(int[] value); ulong[] ReadUInt64Array(int length); void WriteUInt64Array(ulong[] value); long[] ReadInt64Array(int length); void WriteInt64Array(long[] value); } }