using System; using TrueCraft.API.Logic; using TrueCraft.API; namespace TrueCraft.Core.Logic.Blocks { public class GlassBlock : BlockProvider { public static readonly byte BlockID = 0x14; public override byte ID { get { return 0x14; } } public override double BlastResistance { get { return 1.5; } } public override double Hardness { get { return 0.3; } } public override byte Luminance { get { return 0; } } public override bool Opaque { get { return false; } } public override string DisplayName { get { return "Glass"; } } public override byte LightOpacity { get { return 0; } } public override SoundEffectClass SoundEffect { get { return SoundEffectClass.Glass; } } public override Tuple GetTextureMap(byte metadata) { return new Tuple(1, 3); } protected override ItemStack[] GetDrop(BlockDescriptor descriptor, ItemStack item) { return new ItemStack[0]; } } }