using System; using TrueCraft.API.Logic; namespace TrueCraft.Core.Logic.Blocks { public class LockedChestBlock : BlockProvider, IBurnableItem { public static readonly byte BlockID = 0x5F; public override byte ID { get { return 0x5F; } } public override double BlastResistance { get { return 0; } } public override double Hardness { get { return 0; } } public override byte Luminance { get { return 0; } } public override bool Opaque { get { return false; } } public override string DisplayName { get { return "Locked Chest"; } } public TimeSpan BurnTime { get { return TimeSpan.FromSeconds(15); } } public override SoundEffectClass SoundEffect { get { return SoundEffectClass.Wood; } } public override Tuple GetTextureMap(byte metadata) { return new Tuple(10, 1); } } }