using System; using TrueCraft.API.Logic; using TrueCraft.API; using TrueCraft.API.World; using TrueCraft.API.Networking; using TrueCraft.Core.Logic.Items; using fNbt; using TrueCraft.Core.Networking.Packets; namespace TrueCraft.Core.Logic.Blocks { public class UprightSignBlock : BlockProvider { public static readonly byte BlockID = 0x3F; public override byte ID { get { return 0x3F; } } public override double BlastResistance { get { return 5; } } public override double Hardness { get { return 1; } } public override byte Luminance { get { return 0; } } public override bool Opaque { get { return true; } } // This is weird. You can stack signs on signs in Minecraft. public override string DisplayName { get { return "Sign"; } } public override SoundEffectClass SoundEffect { get { return SoundEffectClass.Wood; } } public override BoundingBox? BoundingBox { get { return null; } } public override BoundingBox? InteractiveBoundingBox { get { return new BoundingBox(new Vector3(6 / 16.0, 0, 6 / 16.0), new Vector3(10 / 16.0, 10 / 16.0, 10 / 16.0)); } } public override Tuple GetTextureMap(byte metadata) { return new Tuple(4, 0); } public override void BlockPlaced(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user) { double rotation = user.Entity.Yaw + 180 % 360; if (rotation < 0) rotation += 360; world.SetMetadata(descriptor.Coordinates, (byte)(rotation / 22.5)); } protected override ItemStack[] GetDrop(BlockDescriptor descriptor, ItemStack item) { return new[] { new ItemStack(SignItem.ItemID) }; } public override void BlockMined(BlockDescriptor descriptor, BlockFace face, IWorld world, IRemoteClient user) { world.SetTileEntity(descriptor.Coordinates, null); base.BlockMined(descriptor, face, world, user); } public override void TileEntityLoadedForClient(BlockDescriptor descriptor, IWorld world, NbtCompound entity, IRemoteClient client) { client.QueuePacket(new UpdateSignPacket { X = descriptor.Coordinates.X, Y = (short)descriptor.Coordinates.Y, Z = descriptor.Coordinates.Z, Text = new[] { entity["Text1"].StringValue, entity["Text2"].StringValue, entity["Text3"].StringValue, entity["Text4"].StringValue } }); } } }