using System; using TrueCraft.API.World; using System.Collections.Generic; using TrueCraft.API; using TrueCraft.Core.World; namespace TrueCraft.Core { public class EmptyGenerator : IChunkProvider { public IChunk GenerateChunk(IWorld world, Coordinates2D coordinates) { return new Chunk(coordinates); } public Coordinates3D GetSpawn(IWorld world) { return Coordinates3D.Zero; } public void Initialize(IWorld world) { } public IList ChunkDecorators { get; set; } } }